KIWIZ RULE THE WORLD!
Its just that nobody knows it yet...
What do we want 343 studios to add: more armor? no armor lock? a vehicle you thought up? bring back something for an older game?
I would like: more armor (hayabusa, SPI, etc), a some more badass flying vehicles (like THIS) and bigger maps and games (like in battle field).
This guys got the idea:
Let's see...
Gameplay/Physics Features:
-FPS with a few exceptions
-Fall damage
-Halo 3 jump height and movement speed
-no shield bleed through
-health packs remain
-bloom returns, but it's more innacurate during the time yet is shorter in duration by half
-dual wielding, but pistol is excluded
-more map variety; less of each type, but includes every type (symetrical, vehicualr, CQB et.)
-maps NOT based off campaign
-choice based campiagn; not full on RPG style, but little things that can prevent the death of a character for example, but an option to turn the feature off so you can play the actual canon story or your own interpretation of the story
-more refined, unique weapons with few counterparts (see below)
-more vehicles, each getting their own moment to shine in both multiplayer and campaign
-more advanced Forge with multiple terrain, daytime and location styles for Forge World type maps
-more customizable armour with more in each category; toatl chest plate replacements for example like helmets, not add-ons like in Halo 3 and Reach and customizable boots; I didn't like Reach's boots, which I often find can be the coolest looking part of MJOLNIR amrour
---Weapons:
New:
Stanchion:
Long range, very slow RoF, but incredible stopping power on both infantry and vehicles. 10 rounds per clip, however maximum 10 in reserve.
Confetti Maker:
Big, bulky and verly low accuracy. High RoF with a shallow clip (42 rounds) but amazing stopping power. Virtually useless against infantry because of accuracy (unless in close quarters), but the larger targets that vehicles are, it will turn them to chum.
MA5K:
Short range, shallow clip (24 rounds) but very accurate within its range. Comes with Suppresor. Just to look cool.
Hard-Sound Rifle:
Long range, instant kill, but requires reload after every shot and only a five rounds in reserve. Useless against vehicles unless infantry exposed.
Energy Stave:
Short range, instant kill. Will lash out few meters in front then return to normal. Long wait in between melees. Very powerful against infantry and vehicles.
Light Pistol:
Forerunner weapons, using light as a weapon. Battery based, solid firing but requires a charging up like the Spartan Laser before firing. As seen in Halo: Legends Origins.
Reccuirng:
MA5B Assault Rifle(as seen in Halo: CE)
M6G Magnum(as seen in Halo: Reach)
M90 Shotgun (as seen in Halo 3)
SRS-99 AM Sniper Rifle(as seen in Halo: Reach)
M41 SSRMA/AW Rocket Launcher (as seen in Halo: Reach)
M7 SMG (as seen in Halo 3)
M1319 Grenade Launcher (as seen in Halo: Reach)
BR55 Battle Rifle (as seen in Halo 2)
M6 G/GNR Spartan Laser (as seen in Halo 3)
M7057 Flamethrower (as seen in Halo: CE PC)
AIE-486H Heavy Machine Gun (as seen in Halo 3)
M9 HE-DP Fragmentation Grenade (as seen in Halo: Reach)
T-25 DEP Plasma Pistol (as seen in Halo: Reach)
T-25 DER Plasma Rifle (as seen in Halo: CE)
T-33 GML Needler (as seen in Halo: CE)
T-33 LAAW Fuel Rod Gun (as seen in Halo: CE PC)
T-51 Carbine (as seen in Halo 3)
T-25 Grenade Launcher (as seen in Halo 2)
T-25 Carnine (as seen in Halo 3)
T-52 DESW Plasma Cannon (as seen in Halo 3)
T-1 EW Energy Sword (as seen in Halo 2)
T-2 EW Gravity Hammer (as seen in Halo: Reach)
T-1 A Plasma Grenade (as seen in Halo: CE)
T-3 A/AIG Fire Grenade (as seen in Halo 3)
Sentinel Beam (as seen in Halo 2)
---Equipment:
Both Armour Abilities and Equipment would return.
Jetpack (Armour Ability):
Longer lasting, but more powerful jets to limit steering control more.
Sprint (Armour Ability):
Lasts longer and has greater steering, however does not reduce fall damage anymore.
Evade (Armour Ability):
The jump is further than Reach, and now has three per charge.
Hologram (Armour Ability):
Now has AI programming and will run around corners, reload, back up and the such, but will last only two thirds as long.
Active Camo (Armour Ability):
Like Reach but with less time, however less visibilty to other players when moving.
VISR (Armour Ability):
VISR returns as an Armour Ability, allowing players to see weapns, enemies and friendlies much easier than normal, with heavy weapons and vehicles automatically marked with a waypoint when within sight lines.
Trip Mine (Equipment):
Much more powerful than Halo 3, and will destroy all vehicles besides Wraith and Scorpion in a single explosion.
Armour Lockup (Equipment):
Single use in emergencies that will turn you invincible for seven seconds, allowing your team one last chance to deny an enemy a kill.
Bubble Shield (Equipment):
Just like Halo 3 except it lasts longer and when passing through it will slow down an object.
Regenerator (Equipment):
For uses in emergencies as well. Much more potent than Halo 3, but lasts shorter.
Grav Lift (Equipment):
For when the whole team needs a lift and Jetpacks aren't an option when it comes to loadouts. Higher lift, less time.
---Vehicles:
New:
Vulture:
Giant vehicle, but only three occupants: a pilot, autocannons gunner and main cannon gunner. No barrage. Very strong but very slow.
Cobra:
Slightly faster than Scorpion, very powerful cannon (cannon in lock down mode as singular cannon) with slow RoF, two can ride on treads with little protection.
Locust:
Biggest ground vehicle. Has room for only one, with very powerful cannon, but has slow rate of turning for the turret. Also succeptable to explosives. Moves slghtly faster than Scorpion.
Returning:
Warthog (as seen in Halo: CE)
Mongoose (as seen in Halo 3)
Scorpion (as seen in Halo: Reach)
Hornet (as seen in Halo 3)
Falcon (as seen in Halo: Reach)
Banshee (as seen in Halo 3)
Wraith (as seen in Halo: Reach)
Ghost (as seen in Halo 3)
Revenant (as seen in Halo: Reach)
Brute Chopper (as seen in Halo 3)
This is what I want from the next Halo game, and I can only hope it happens in some forms or others
[Edited on 12.06.2010 8:51 PM PST]