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This topic has moved here: Subject: 343: next halo game Xmas wish list.
  • Subject: 343: next halo game Xmas wish list.
Subject: 343: next halo game Xmas wish list.

KIWIZ RULE THE WORLD!

Its just that nobody knows it yet...

What do we want 343 studios to add: more armor? no armor lock? a vehicle you thought up? bring back something for an older game?

I would like: more armor (hayabusa, SPI, etc), a some more badass flying vehicles (like THIS) and bigger maps and games (like in battle field).

This guys got the idea:

Let's see...

Gameplay/Physics Features:
-FPS with a few exceptions
-Fall damage
-Halo 3 jump height and movement speed
-no shield bleed through
-health packs remain
-bloom returns, but it's more innacurate during the time yet is shorter in duration by half
-dual wielding, but pistol is excluded
-more map variety; less of each type, but includes every type (symetrical, vehicualr, CQB et.)
-maps NOT based off campaign
-choice based campiagn; not full on RPG style, but little things that can prevent the death of a character for example, but an option to turn the feature off so you can play the actual canon story or your own interpretation of the story
-more refined, unique weapons with few counterparts (see below)
-more vehicles, each getting their own moment to shine in both multiplayer and campaign
-more advanced Forge with multiple terrain, daytime and location styles for Forge World type maps
-more customizable armour with more in each category; toatl chest plate replacements for example like helmets, not add-ons like in Halo 3 and Reach and customizable boots; I didn't like Reach's boots, which I often find can be the coolest looking part of MJOLNIR amrour

---Weapons:

New:

Stanchion:
Long range, very slow RoF, but incredible stopping power on both infantry and vehicles. 10 rounds per clip, however maximum 10 in reserve.

Confetti Maker:
Big, bulky and verly low accuracy. High RoF with a shallow clip (42 rounds) but amazing stopping power. Virtually useless against infantry because of accuracy (unless in close quarters), but the larger targets that vehicles are, it will turn them to chum.

MA5K:
Short range, shallow clip (24 rounds) but very accurate within its range. Comes with Suppresor. Just to look cool.

Hard-Sound Rifle:
Long range, instant kill, but requires reload after every shot and only a five rounds in reserve. Useless against vehicles unless infantry exposed.

Energy Stave:
Short range, instant kill. Will lash out few meters in front then return to normal. Long wait in between melees. Very powerful against infantry and vehicles.

Light Pistol:
Forerunner weapons, using light as a weapon. Battery based, solid firing but requires a charging up like the Spartan Laser before firing. As seen in Halo: Legends Origins.

Reccuirng:
MA5B Assault Rifle(as seen in Halo: CE)
M6G Magnum(as seen in Halo: Reach)
M90 Shotgun (as seen in Halo 3)
SRS-99 AM Sniper Rifle(as seen in Halo: Reach)
M41 SSRMA/AW Rocket Launcher (as seen in Halo: Reach)
M7 SMG (as seen in Halo 3)
M1319 Grenade Launcher (as seen in Halo: Reach)
BR55 Battle Rifle (as seen in Halo 2)
M6 G/GNR Spartan Laser (as seen in Halo 3)
M7057 Flamethrower (as seen in Halo: CE PC)
AIE-486H Heavy Machine Gun (as seen in Halo 3)
M9 HE-DP Fragmentation Grenade (as seen in Halo: Reach)
T-25 DEP Plasma Pistol (as seen in Halo: Reach)
T-25 DER Plasma Rifle (as seen in Halo: CE)
T-33 GML Needler (as seen in Halo: CE)
T-33 LAAW Fuel Rod Gun (as seen in Halo: CE PC)
T-51 Carbine (as seen in Halo 3)
T-25 Grenade Launcher (as seen in Halo 2)
T-25 Carnine (as seen in Halo 3)
T-52 DESW Plasma Cannon (as seen in Halo 3)
T-1 EW Energy Sword (as seen in Halo 2)
T-2 EW Gravity Hammer (as seen in Halo: Reach)
T-1 A Plasma Grenade (as seen in Halo: CE)
T-3 A/AIG Fire Grenade (as seen in Halo 3)
Sentinel Beam (as seen in Halo 2)

---Equipment:
Both Armour Abilities and Equipment would return.

Jetpack (Armour Ability):
Longer lasting, but more powerful jets to limit steering control more.

Sprint (Armour Ability):
Lasts longer and has greater steering, however does not reduce fall damage anymore.

Evade (Armour Ability):
The jump is further than Reach, and now has three per charge.

Hologram (Armour Ability):
Now has AI programming and will run around corners, reload, back up and the such, but will last only two thirds as long.

Active Camo (Armour Ability):
Like Reach but with less time, however less visibilty to other players when moving.

VISR (Armour Ability):
VISR returns as an Armour Ability, allowing players to see weapns, enemies and friendlies much easier than normal, with heavy weapons and vehicles automatically marked with a waypoint when within sight lines.

Trip Mine (Equipment):
Much more powerful than Halo 3, and will destroy all vehicles besides Wraith and Scorpion in a single explosion.

Armour Lockup (Equipment):
Single use in emergencies that will turn you invincible for seven seconds, allowing your team one last chance to deny an enemy a kill.

Bubble Shield (Equipment):
Just like Halo 3 except it lasts longer and when passing through it will slow down an object.

Regenerator (Equipment):
For uses in emergencies as well. Much more potent than Halo 3, but lasts shorter.

Grav Lift (Equipment):
For when the whole team needs a lift and Jetpacks aren't an option when it comes to loadouts. Higher lift, less time.

---Vehicles:

New:

Vulture:
Giant vehicle, but only three occupants: a pilot, autocannons gunner and main cannon gunner. No barrage. Very strong but very slow.

Cobra:
Slightly faster than Scorpion, very powerful cannon (cannon in lock down mode as singular cannon) with slow RoF, two can ride on treads with little protection.

Locust:
Biggest ground vehicle. Has room for only one, with very powerful cannon, but has slow rate of turning for the turret. Also succeptable to explosives. Moves slghtly faster than Scorpion.

Returning:
Warthog (as seen in Halo: CE)
Mongoose (as seen in Halo 3)
Scorpion (as seen in Halo: Reach)
Hornet (as seen in Halo 3)
Falcon (as seen in Halo: Reach)
Banshee (as seen in Halo 3)
Wraith (as seen in Halo: Reach)
Ghost (as seen in Halo 3)
Revenant (as seen in Halo: Reach)
Brute Chopper (as seen in Halo 3)

This is what I want from the next Halo game, and I can only hope it happens in some forms or others


[Edited on 12.06.2010 8:51 PM PST]

  • 12.06.2010 3:55 PM PDT

forms ftw and if u don't like it then that is your fult.

ya i would like armor but that stuff takes time for them to make. But time will come for more. Ask for armor lock it is good but not in area and that is y i love the new area update. I also think it needs smaller maps if anything.

  • 12.06.2010 4:05 PM PDT

Labyrinthe: The Halls of Area 51
A game made by me using Yoyogames Gamemaker 8.0. Please play the Beta and post Feedback in the comments. Thanks!
http://sandbox.yoyogames.com/games/177714-labyrinthe-blueprin ts-final

Reddit: Regular7ristan
XBL: RegularTristan

What about the vehicles from Halo Wars? That would be awesome driving a Gremlin through Blood Gulch and flying a spectre through the skies of Acsension. Did I say spectre? I meant Seraph.

[Edited on 12.07.2010 2:53 PM PST]

  • 12.06.2010 4:07 PM PDT

KIWIZ RULE THE WORLD!

Its just that nobody knows it yet...

I sort of meant: lots of space + lots of people= fun WW3

  • 12.06.2010 4:08 PM PDT

being able to customize elites as well as Spartans would be good and be able to play as a grunt in a special play list

  • 12.06.2010 4:08 PM PDT

KIWIZ RULE THE WORLD!

Its just that nobody knows it yet...

so your asking for more species right? cool

  • 12.06.2010 4:09 PM PDT

http://bungie.me/sig/noble/Stealth+Fox74.png

well i've got a couple things

-vehicles include: Elephant, Pelican, Phantom, maybe Vulture from halo wars if possible? maybe a possible artillery vehicle?

- armor: bring back hayabusa!!! eva better model head, more elite armor sets, keep security as it was. i want the helmets to be more recongizable as it was in halo 3 like - OOOO THIS EVA SUCKS I JUST KILLED HIM!!! or OMG IM SOOOO PRO I JUST KILLED A RECON GUY!!! or even, look at this guy he sucks. he still has mark 5.

- maps - the maps being based on the campaign really limited the envirorment they could use. like they couldnt make some alien planet level cause its not in the campaign. unless u say tempest and forge world are. i would like to see another forge world however. mayb a desert one? much more remakes too

-weapons: get rid of concussion rifle. bring back brute shot. keep carbine and needlerifle. bring back bad magnum and smg. keep good magnum though.

-armor abilities: i hav no ideas watsoever. cept take out armor lock. mayb dive like in black ops?

  • 12.06.2010 4:10 PM PDT

Toothpicks make horrible support for large wooden structures.

I say:
Sim City 4 Style Terraforming in forge

Symmetrical forge mode in which an object is placed flipped in the opposite location of the one you placed.

Multiple select in which you may select multiple forge objects at one time and may move them all.

Copy and Paste inter map in which you can copy aspects of your map and place them elsewhere or take aspects of other maps and put them in yours.

Forgable trees.

  • 12.06.2010 4:17 PM PDT

The Dude Abides

http://www.youtube.com/watch?v=pWdd6_ZxX8c

http://www.youtube.com/watch?v=5hfYJsQAhl0&feature=relate d

MATCHMADE CUSTOM GAMES

  • 12.06.2010 4:27 PM PDT

Not an FPS: A really want to see a 3rd preson Mass Effect style game following a team of Spartans on missions across the galaxy. Combine the best of the FPS games with some light RPG elements and some fun vehicle segments, and you've got a recipe for success.

Take it in a completely different direction! Show us something new! Don't be confined by trying to emulate Bungie forever! You've got some great talent, let them prove themselves by crafting something truly new and unique, but still rooted in the Halo universe and canon.

No multiplayer: For better or worse, Reach is the dominant Halo multiplayer experience. Don't try to overtake it in terms of players, it's more than likely that this will only split the playerbase immensely. Stick with creating a great story untill Reach has had a chance to die down, then in about 3 years, bring out the new Halo FPS with a fully-featured suite of onine features. Launch title for Xbox 3, perhaps?

[Edited on 12.06.2010 4:43 PM PST]

  • 12.06.2010 4:41 PM PDT

!

I want to see the Flood again. Most people hated them but I liked them.

  • 12.06.2010 4:49 PM PDT

Labyrinthe: The Halls of Area 51
A game made by me using Yoyogames Gamemaker 8.0. Please play the Beta and post Feedback in the comments. Thanks!
http://sandbox.yoyogames.com/games/177714-labyrinthe-blueprin ts-final

Reddit: Regular7ristan
XBL: RegularTristan

Ooh, trees in the Natural section! I would like more rocks, some trees, maybe even water cubes that can phase through rocks. And maybe a new oxygen tank system that you can only bring up at oxygen tanks (like the health stations) and maybe every peice available the Forge Maps being available in a good Forge map (like the driftwood in Tempest, the Plasma Storages in Zealot, all available in Forge World) and a special forge map where you can change the sky, map deafault weapons, and even special terrain peices like flat ground square or rocky desert ground square and stuff. Also they should bring back Anvil. I don't care how bad it would look but I would like it. Thing of it, a Napalm Unit (Marathon) In a map full of trees you can burn to the ground.

[Edited on 12.06.2010 5:52 PM PST]

  • 12.06.2010 5:32 PM PDT

KIWIZ RULE THE WORLD!

Its just that nobody knows it yet...

maybe two forge modes natural and building...

  • 12.06.2010 5:42 PM PDT

I don't care. I really don't.

Let's see...

Gameplay/Physics Features:
-FPS with a few exceptions
-Fall damage
-Halo 3 jump height and movement speed
-no shield bleed through
-health packs remain
-bloom returns, but it's more innacurate during the time yet is shorter in duration by half
-dual wielding, but pistol is excluded
-more map variety; less of each type, but includes every type (symetrical, vehicualr, CQB et.)
-maps NOT based off campaign
-choice based campiagn; not full on RPG style, but little things that can prevent the death of a character for example, but an option to turn the feature off so you can play the actual canon story or your own interpretation of the story
-more refined, unique weapons with few counterparts (see below)
-more vehicles, each getting their own moment to shine in both multiplayer and campaign
-more advanced Forge with multiple terrain, daytime and location styles for Forge World type maps
-more customizable armour with more in each category; toatl chest plate replacements for example like helmets, not add-ons like in Halo 3 and Reach and customizable boots; I didn't like Reach's boots, which I often find can be the coolest looking part of MJOLNIR amrour

---Weapons:

New:

Stanchion:
Long range, very slow RoF, but incredible stopping power on both infantry and vehicles. 10 rounds per clip, however maximum 10 in reserve.

Confetti Maker:
Big, bulky and verly low accuracy. High RoF with a shallow clip (42 rounds) but amazing stopping power. Virtually useless against infantry because of accuracy (unless in close quarters), but the larger targets that vehicles are, it will turn them to chum.

MA5K:
Short range, shallow clip (24 rounds) but very accurate within its range. Comes with Suppresor. Just to look cool.

Hard-Sound Rifle:
Long range, instant kill, but requires reload after every shot and only a five rounds in reserve. Useless against vehicles unless infantry exposed.

Energy Stave:
Short range, instant kill. Will lash out few meters in front then return to normal. Long wait in between melees. Very powerful against infantry and vehicles.

Light Pistol:
Forerunner weapons, using light as a weapon. Battery based, solid firing but requires a charging up like the Spartan Laser before firing. As seen in Halo: Legends Origins.

Reccuirng:
MA5B Assault Rifle(as seen in Halo: CE)
M6G Magnum(as seen in Halo: Reach)
M90 Shotgun (as seen in Halo 3)
SRS-99 AM Sniper Rifle(as seen in Halo: Reach)
M41 SSRMA/AW Rocket Launcher (as seen in Halo: Reach)
M7 SMG (as seen in Halo 3)
M1319 Grenade Launcher (as seen in Halo: Reach)
BR55 Battle Rifle (as seen in Halo 2)
M6 G/GNR Spartan Laser (as seen in Halo 3)
M7057 Flamethrower (as seen in Halo: CE PC)
AIE-486H Heavy Machine Gun (as seen in Halo 3)
M9 HE-DP Fragmentation Grenade (as seen in Halo: Reach)
T-25 DEP Plasma Pistol (as seen in Halo: Reach)
T-25 DER Plasma Rifle (as seen in Halo: CE)
T-33 GML Needler (as seen in Halo: CE)
T-33 LAAW Fuel Rod Gun (as seen in Halo: CE PC)
T-51 Carbine (as seen in Halo 3)
T-25 Grenade Launcher (as seen in Halo 2)
T-25 Carnine (as seen in Halo 3)
T-52 DESW Plasma Cannon (as seen in Halo 3)
T-1 EW Energy Sword (as seen in Halo 2)
T-2 EW Gravity Hammer (as seen in Halo: Reach)
T-1 A Plasma Grenade (as seen in Halo: CE)
T-3 A/AIG Fire Grenade (as seen in Halo 3)
Sentinel Beam (as seen in Halo 2)

---Equipment:
Both Armour Abilities and Equipment would return.

Jetpack (Armour Ability):
Longer lasting, but more powerful jets to limit steering control more.

Sprint (Armour Ability):
Lasts longer and has greater steering, however does not reduce fall damage anymore.

Evade (Armour Ability):
The jump is further than Reach, and now has three per charge.

Hologram (Armour Ability):
Now has AI programming and will run around corners, reload, back up and the such, but will last only two thirds as long.

Active Camo (Armour Ability):
Like Reach but with less time, however less visibilty to other players when moving.

VISR (Armour Ability):
VISR returns as an Armour Ability, allowing players to see weapns, enemies and friendlies much easier than normal, with heavy weapons and vehicles automatically marked with a waypoint when within sight lines.

Trip Mine (Equipment):
Much more powerful than Halo 3, and will destroy all vehicles besides Wraith and Scorpion in a single explosion.

Armour Lockup (Equipment):
Single use in emergencies that will turn you invincible for seven seconds, allowing your team one last chance to deny an enemy a kill.

Bubble Shield (Equipment):
Just like Halo 3 except it lasts longer and when passing through it will slow down an object.

Regenerator (Equipment):
For uses in emergencies as well. Much more potent than Halo 3, but lasts shorter.

Grav Lift (Equipment):
For when the whole team needs a lift and Jetpacks aren't an option when it comes to loadouts. Higher lift, less time.

---Vehicles:

New:

Vulture:
Giant vehicle, but only three occupants: a pilot, autocannons gunner and main cannon gunner. No barrage. Very strong but very slow.

Cobra:
Slightly faster than Scorpion, very powerful cannon (cannon in lock down mode as singular cannon) with slow RoF, two can ride on treads with little protection.

Locust:
Biggest ground vehicle. Has room for only one, with very powerful cannon, but has slow rate of turning for the turret. Also succeptable to explosives. Moves slghtly faster than Scorpion.

Returning:
Warthog (as seen in Halo: CE)
Mongoose (as seen in Halo 3)
Scorpion (as seen in Halo: Reach)
Hornet (as seen in Halo 3)
Falcon (as seen in Halo: Reach)
Banshee (as seen in Halo 3)
Wraith (as seen in Halo: Reach)
Ghost (as seen in Halo 3)
Revenant (as seen in Halo: Reach)
Brute Chopper (as seen in Halo 3)

This is what I want from the next Halo game, and I can only hope it happens in some forms or others.

[Edited on 12.06.2010 8:19 PM PST]

  • 12.06.2010 6:43 PM PDT

KIWIZ RULE THE WORLD!

Its just that nobody knows it yet...

PLZ become a game designer we'll all love you if you do! your a genius! BRING BACK VISR!

PS just putting the idea forward now wouldn't something like THIS be fun?

[Edited on 12.06.2010 8:49 PM PST]

  • 12.06.2010 8:48 PM PDT

I don't care. I really don't.


Posted by: PH0T0Nman
PLZ become a game designer we'll all love you if you do! your a genius! BRING BACK VISR!


Trying to become a game designer, btu Halo isn't my mark; it's awesome but Halo has a setting and a Universe and characters, whereas I'd rather my own.

PS just putting the idea forward now wouldn't something like THIS be fun?

Yes. Except if we were to use a monster such as that, we may as well go the whole 9 yards and get use of an SMAC and rain death down from orbit. Slow RoF, top-down view, but huge explosions. Yes, must have...

[Edited on 12.07.2010 9:23 AM PST]

  • 12.07.2010 8:39 AM PDT

Labyrinthe: The Halls of Area 51
A game made by me using Yoyogames Gamemaker 8.0. Please play the Beta and post Feedback in the comments. Thanks!
http://sandbox.yoyogames.com/games/177714-labyrinthe-blueprin ts-final

Reddit: Regular7ristan
XBL: RegularTristan

Everyone forgot? Who wants the Spectre back? I remember in Halo 2 when I would drive one through Delta Halo as the Arbiter killing every enforcer in the sky, running over countless flood forms and destroying hijacked scorpions.

  • 12.07.2010 2:42 PM PDT

KIWIZ RULE THE WORLD!

Its just that nobody knows it yet...

Dude thats all you want for Christmas? a specter... cool bro.

  • 12.13.2010 10:09 PM PDT