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This topic has moved here: Poll [13 votes]: Is the plasma pistol a usefull gun or an overestimated pile crap
  • Poll [13 votes]: Is the plasma pistol a usefull gun or an overestimated pile crap
Subject: Is the plasma pistol a usefull gun or an overestimated pile crap

hey, the name's HNIC Matt and uh that's pretty much it, go to my channel on youtube(thetexas2010) for more.

Poll: Is the plasma pistol a usefull gun or an overestimated pile crap  [closed]
the plasma pistol is awesome!:  69%
(9 Votes)
the plasma pistol is okay to use.:  31%
(4 Votes)
Never use this weapon!:  0%
(0 Votes)
Total Votes: 13

"From the beginning(Halo CE)the type-1 plasma pistol has been called ("the most useless gun in Halo")! However,through time the plasma pistol began to become an inch better,like in CE the plasma pistol could not kill anything, and i do mean anything.Now we are at the final evolution of this supposedly worthless weapon:what do you think of the plasma pistol?
Personally i think it is one of the most important weapons to use in the Legendary campaign of Reach,because now it can kill something! :)

  • 12.09.2010 11:32 AM PDT
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http://i1018.photobucket.com/albums/af302/Overburdened/jpicse xIaDuvYsym3hmm-1.gif

in halo CE it was almost as god like as the magnum

  • 12.09.2010 12:07 PM PDT

In CE it was a pretty damn powerful gun. It was a fantastic sheildbreaker and you could pick one up in the blink of an eye. It made completing Legendary a lot easier. It could fire real quick and so was useful for spamming jackals and the like.

In H2 it became infamous in MP as one half of the 'Noob-combo' alowing for easy kills. In the campaign it was still abundant but relativly underpowered, and the overcharge no longer did direct damage but was still extremely useful when completing the game on Legendary. It regular fire mode however was utterly pants.

In H3/ODST it went through some changes, to counteract the 'noob-combo' it's battery was drained whilst holding the overcharge and it's homing ability was greatly reduced however it gained the ability to temporarily disable vehicles and so became more of a niche weapon. It was still useful as a sheildbreaker too however I found it less helpful when completing the game on Legendary. The overcharge still didn't inflict direct health damage but the main fire mode seemed to pack a little more punch.

Finally, in Reach it seems to have picked up a little bit of everything from the previous games: It's regular fire mode pack a bit of a punch but was still unweildly and awkward. Its overcharge was, as always, a moohassive sheildbreaking badass and could disable vehicles whilst retaining the battery drain and reduced tracking ability. It can also cause limited direct damage as well.

In all I think it's a weapon that you pick up as and when you need, it has it's good points and bad points but it still adds something fresh to the gameplay.

  • 12.09.2010 1:01 PM PDT
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Geez, Kyle. wall o' post. In short, PP does actual damage in Reach, as in H-1. Is same "useless" weapon in 3 and 2 (shield drainer) in ODST - same. Use it for what it is in appropriate circumstance. Most important weapon in game for CE. Damages lesser enemies and leads to an overall better life.

  • 12.11.2010 8:58 PM PDT

I find it extremely useful in the Halo 3 and ODST campaigns and especially firefight. In Reach, it kicks ass! I like the regular mode of fire better than the overcharge because it can kill people pretty quickly.

  • 12.11.2010 9:55 PM PDT

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In CE it was better than anything except the Magnum--at least in Campaign.

In the other games except for Reach, it has only been useful in Campaign and to take down shields or EMP vehicles in H3 MP.

It's great in ODST Firefight.

  • 12.13.2010 12:20 PM PDT