- last post: 01.01.0001 12:00 AM PDT
ACtualy, its fairly easy
By making everything solid colors (ei: veicles = green, ground = magenta, walls/cliffs = aquamarine) i can easily have it compare its current crosshair location (based on the crosshairs being the screen center) to say, the head of a player (based on upper most spot of biped-color, most likely red or blue, depending on team. yes it will play team and know the difference due to a pure blue multpurpose map, the entire body of a player would be red or blue, based on team) and then move the cross hairs accordingly.(move the mouse, whih it can already do) and then, when the crosshairs line up, shoot. Movement may be a little harder, but if i give every gun a distance measuring hud tool, i can add in an img-> text converter. that way, it wil now how far away walls and vehicles and players are.
Its not as hard as it may sound. In fact, im amazed at how easy it will be. I expected it to be as hard as you are. But after three nights of thought, thats what i came up with.