- trojanlord95
- |
- Exalted Member
I enjoy halo for it's story and when I am in the mood, its gameplay. Reach was significantly worse then I expected but was still a great game (minus the european hitscan fiasco). I am sitting on a two mile wide fence on the subject of halo 4. Most of the things I like a technical aspects though and not story or game play. Plus I am slightly mad they took my elites from MP.
to get people educated Ballast was a UNSC colony that was attacked by the Covenent in the later part of the Human/Covenent war and unlike many Human/UNSC worlds the Covenent were defeated by the UNSC defense force and the planet was providing support for the Sol system during the battle of earth.
Now story wise there isn't much canon involved around Ballast to suit those fans who insist bungie blew up there previous canon with Halo: Reach and so the game can be made pretty much in any direction as long as it does not defy tech. canon (i.e. what technology was available) and the UNSC victory.
My idea: seeing as it is not referenced that there were any spartans (SII's or SIII's) on planet and what the population was, I am going to base the plot on ODST's that will witness the full theatre of warfare from space battles to land battles.
Campaign
Phase 1
(from here on all work is speculation that does not harm canon but adds to the story) A single SMAC orbites the capital city on Ballast, which I am going to name Herqaut for refrence purposes, 3 Covenent assault carriers and 7-13 Covenent cruisers enter the system, UNSC automaticly engage. (SMAC is down for refit) 1st mision ODST squad is in space dock awaiting assignment (all rookies) to the UNSC Destroyer "Calypto". While ODST's are in space dock Covenent fleet arrives and Kig-Yar Death Squads board the station and attempt to kill the UNSC personell and the civilians aboard, initial UNSC casualties are heavy with many deaths within the rookie ODST company. Players sqaud have to fight out of the departures bay due to being flanked from all directions. They then have too fight there way into UNSC held territories aboard the station saving multiple groups of civilians along the way. Once the Player has arrived into Unsc territorie aboard the station they are then sent on amision to protect the stations AI which was abandoned in the chaos, once the player has arrived at the AI chamber with some marine reinforcements they are tasked with killing a Spec Ops elite which when at a health marker trigers a cutscene of the elite runing down the hall and stabing private first class micheal hodgson and escaping behind a sqaud of grunts. Player then proceeds to chase the leader into a hangar where a Covenent boarding ship is docked, the player kills the SpecOps elite that was leading the attack and reinforced by the rest of there sqaud the player is handed a cleanse and burnmission to clear the rest of the station of Covenent combatants and allow a civilian transport to leave the station. The players ODST sqaud is then assigned to escort the civilian transport into the UNSC no hit zone using the equivelant of Sabres from Halo: reach. Mission ends with one of the Covenent assualt carriers rushing towards Herquat only to be shot down by the SMAC wich has just completed its refit and in response a portion of the Covenent fleet breaks off and assaults another city, cutscene ends with players fighters landing on the UNSC "Calypto"
Thats all I got so far for campaign so make suggestions
Multiplayer
Multiplayer will incluede a credit system like halo reach but with the ability to mix and match armour for both sides i.e. Covnent and ODST armour choices like in halo 3 on halo reach's menu. Switch between Covenent and ODST when on character customization by pressing RB and LB. Covenent team will play as jackals and skirmishers during multiplayer (they will have to set whether they are jackal or skirmisher at the beginning of the Covennent customization menu)
gametypes
Invasion, team slayer, FFA, territories, skirmish (team slayer where one team is Covenent), Covie slayer, Ctf, assault, beach head (territories where one team is Covenent)
thats all I got so far for multiplayer please leave suggestions
weapons
UNSC(in no order)
assault rifle
battle rifle
sniper
shotgun
DMR
SMG
ODST SMG
machine gun turret
rocket launcher
frag grenades
grenade launcher
Covenent weapons
needle rifle
Covenent carbine
plasma carbine (plasma rifle carbine with RoF of halo reach)
beam rifle
needler
plasma pistol
spike carbine (in use by tribals: brute trained skirmisher special forces)
plasma grenades
plasma cannon
energy axe
fuel rod gun
Vehicles
UNSC
warthog- all forms present in halo reach
hawk- guided rocket and duel chain guns (normal chaingun damage)
hawk transport- can hold two pasengers (multiplayer) or four (campaign). armed with a single nose mounted burst cannon
warthog burst- a burst cannon mounted on a warthog
badger rocket- a UNSC counter part to the shade turret, armed with dual-mounted 3 round burst missile pods
badger burst- armed with a burst cannon
mongoose
rodant- mongoose with an attached LMG on rear seat used for hit and run attacks
Covenent
ghost
spectre
banshee
shade turret
AA shade turret- Halo 2 shade tuuret
sprite- small 1 pilot two pasenger (multiplayer) or 4 pasenger (campaign) dropship that appears like a cross between a spectre and a phantom, but closer in size to the spectre. Sprit's are armed with twin-plasma canons.
sprite CR- (CR= concusion rifle) same as sprite but armed with a single nose mounted concusion rifle.
So theres my ideas please make suggestions and feed back as I have spent two hours on this post