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Subject: Need a few tips

Major C.B.

I'm doing my first Legendary run of this game, and I need a few tips. I've already learned: Needlers, Plasma Pistols, and Plasma Rifles = God. But I'm in Truth and Reconciliation, and stuck at the hangar part where you enter the room, and the Spirit directly in front of you takes off. I have a Needler and an Assault Rifle, and can sometimes dispatch the immediate enemies pretty well. However, then I truly enter the room, and enemies come out from where I just came, and from all around, effectively surrounding me, and I don't last long. Any tips for this specific part?

  • 12.12.2010 7:11 PM PDT

"This is not a war, but a campaign for extermination"- X11

Get the OS and get a sniper. Theres ammunition for it everywere on the ship.

  • 12.12.2010 7:34 PM PDT

Major C.B.

Posted by: sg1Elim89
Get the OS and get a sniper. Theres ammunition for it everywere on the ship.


Wish I knew that before I tossed it uselessly aside while battling to use the lift...

Anyways, I'm very close to the end of the level, so it would be stupid of me to restart the level just for that, I'd think. Any tips that would help me make use of what I have?

  • 12.12.2010 7:36 PM PDT


Posted by: dude527
Anyways, I'm very close to the end of the level,

Not THAT close xD

Anyway,

Any tips that would help me make use of what I have?
Needler/AR is very unweildy for that area, I think. Get rid of your needler for a PR or a PP. Needlers are great when you can keep elite's mobility down and then shoot them from a good position, but they're hopeless in a maze where you can't keep a lock on things.
Take extreme advantage of the cover in that area, and don't be afraid to use grenades.


Don't worry too much about not having a sniper after this area; it's more of a beast earlier in the level than it is after the bottom floor of the hanger.

[Edited on 12.12.2010 7:57 PM PST]

  • 12.12.2010 7:56 PM PDT

Major C.B.

Posted by: Tupolev

Posted by: dude527
Anyways, I'm very close to the end of the level,

Not THAT close xD

Anyway,

Any tips that would help me make use of what I have?
Needler/AR is very unweildy for that area, I think. Get rid of your needler for a PR or a PP. Needlers are great when you can keep elite's mobility down and then shoot them from a good position, but they're hopeless in a maze where you can't keep a lock on things.
Take extreme advantage of the cover in that area, and don't be afraid to use grenades.


Don't worry too much about not having a sniper after this area; it's more of a beast earlier in the level than it is after the bottom floor of the hanger.


Close enough to where I think it would just be easier to stick it out throughout the rest rather than to go through the trouble of trying to restart the level. In other words, there are so many sections I just BARELY passed (in which I made great use of the Needler - it's godly against the sword Zealots if you know how to dodge them) that I don't think I'd want to restart.

  • 12.12.2010 8:28 PM PDT

If you really can't get by, just walk back to where you dropped your sniper rifle. You should still be able to pick it up, even if there's no ammo in it.

Otherwise, Plasma Rifle or Plasma Pistol and Assault Rifle there, with Plasma being your primary at medium range. Grenades the instant you hear them behind you. Frags are deadly against everything but Elites.

It also helps if you wait as long as possible before getting the Overshield.

  • 12.12.2010 11:45 PM PDT
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Your 'beliefs' mean less than dick to me.

Lol @ dropping your sniper rifle.

AR and Needler? Seriously? Two worst weapons in the game.

[Edited on 12.13.2010 6:34 AM PST]

  • 12.13.2010 6:34 AM PDT


Posted by: MrR46
AR and Needler? Seriously? Two worst weapons in the game.

AR works fine charging through T&R.
It's actually used a lot in speedruns of the level; even the current (questionably optimized but too scary for most people to attempt) legendary record run used an AR through the whole thing. It's not all THAT innacurate if you staccato/burst it, and if used well it almost instamurders everything that isn't a shielded elite or a hunter.
Also, Bad Cyborg Movie 16.

As for the needler, it's fairly situational, but when you apply it well, it works wonders. It's gotten me smoothly through plenty of iffy spots in campaign.

[Edited on 12.13.2010 10:18 AM PST]

  • 12.13.2010 10:18 AM PDT

Sniper rifle sure helps out, but not a deal breaker.
Your biggest problem will be that darned elite on the platform above you. If you can take him out with a sticky before he knows you are present then it's easy. Otherwise clear out the covies on the ground in front of you and move, quickly-using cover, to the far end of the hanger near the door Cortana will open for you at the next check point. You have to move fast because they will spawn above and behind you as soon as you venture into the hangar bay.
Behind these crates is a pretty strong defensive postion. Your only real worry is grunts hurling stickies at you. Only seriously injured elites will charge into this position. You can peek in and out of cover and whittle them down.
When the Hunter Music starts up you can charge them and AR/Melee them or retreat back to your starting position and try to separate them. It's easier to kill them seperately.
I've done the whole level without the sniper and it's not too bad as long as you are patient and willing to think differently about your tactical approach.
Best thing to remember is the sticky grenade is your best friend. Learn to use it and the level will be a snap.

  • 12.13.2010 12:06 PM PDT
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Your 'beliefs' mean less than dick to me.


Posted by: Tupolev
AR works fine charging through T&R.
It's actually used a lot in speedruns of the level; even the current (questionably optimized but too scary for most people to attempt) legendary record run used an AR through the whole thing.


That may be the case, but I don't speedrun. Plasma rifle is about a billion times better as an auto weapon because it can actually hurt elites.

It's not all THAT innacurate if you staccato/burst it, and if used well it almost instamurders everything that isn't a shielded elite or a hunter.
Also, Bad Cyborg Movie 16


And there's the rub. With a needler and assault rifle, you're completely screwed against hunters and have to hope that the elites can't escape behind cover from your needler.

As for the needler, it's fairly situational, but when you apply it well, it works wonders. It's gotten me smoothly through plenty of iffy spots in campaign.

Too slow for me.

  • 12.13.2010 2:21 PM PDT


Posted by: MrR46
And there's the rub. With a needler and assault rifle, you're completely screwed against hunters and have to hope that the elites can't escape behind cover from your needler.

Right, but I'm saying that needlers are great and ARs are great, not that combining the two of them is a good idea. I think that's an awful combo almost anywhere.

  • 12.13.2010 2:54 PM PDT

Major C.B.

Posted by: Tupolev

Posted by: MrR46
And there's the rub. With a needler and assault rifle, you're completely screwed against hunters and have to hope that the elites can't escape behind cover from your needler.

Right, but I'm saying that needlers are great and ARs are great, not that combining the two of them is a good idea. I think that's an awful combo almost anywhere.


I usually keep a Covenant weapon and a Magnum or better. It just happened to be the Needler for me this level because in that first room on the Truth and Reconciliation, the Needler was my savior versus those sword Zealots (they just charge you and don't try dodging the needles). Hence, I stuck with it, just in case. Then the AR was just kind of the only human weapon in the level, since there were no Magnums, and I didn't know the Sniper Rifle would have ammo later.

  • 12.13.2010 5:20 PM PDT

Major C.B.

Finally beat it through a little trial & error. Instead of using JUST a Needler, I gathered all the Plasma Pistol and Rifles I could into a huge pile. Managed to launch needles into the hide of that Elite above me before he noticed, killed him pretty easy. Was a cakewalk from there. AR + Frag grenades was status quo for Grunts/Jackals, Plasma anything or Needler + stickies were essential for my Elite ventures. Hunters were also easy. Separated them, melee'd the hell out of one's back, then to the other. Now onwards to The Silent Cartographer...

  • 12.13.2010 9:06 PM PDT

Congratulations. My favorite level of all time. I only wish that Keyes wasn't smart enough to pilot the enemy craft and I could fight my way all the way back to the insert point. Wishful thinking, I know.

#1 rule for Silent Cartographer is to be agressive in the drop zone and be ahead of your marines. If your marines get killed(and they will)that leaves you without a chaingunner. Chaingunner is worth his weight in gold on this level.
My guilty pleasure on SC is the security over ride station. On the approach I sneak up on that hill and lob a frag into that pack of Jackals. Jackal bodies go flying everywhere! After I fight my way past the invisible elites(after hitting the switch) I like to long range sticky the jackals to the far left, sticky and pistol the ones on the right and then lure the grunts on top of that promontory into needler range and let fly with flaming pink hell. Always makes me laugh.

Combat Evolved should only ever be played on Legendary.

  • 12.14.2010 11:36 AM PDT


Posted by: KamelToad
Combat Evolved should only ever be played on Legendary.

More or less, yeah. I was just playing Halo on Heroic and it was a tad lackluster; anything less than Legendary and you can just plow your way through any situation with lots of dakka.

When people complain that the gameplay in HCE is repetitive, I can't help but wonder if they're playing on Normal or something. Legendary gameplay is anything but repetitive.

  • 12.14.2010 1:40 PM PDT

Major C.B.

Haven't started TSC yet, but I will tonight, and I'll post my impressions. Also, CE IS repetitive, but only really in level design. Interiors, actually: Corridor after corridor that, for the most part, look very, very similar.

  • 12.14.2010 3:16 PM PDT


Posted by: dude527
Haven't started TSC yet, but I will tonight, and I'll post my impressions.

Tip: The beach landing is easiest if you fight aggressively, and go to the left to snag the grunts' needler at the start.

Also, CE IS repetitive, but only really in level design. Interiors, actually: Corridor after corridor that, for the most part, look very, very similar.
True, but I'm talking practical feel here, not technical set design. Yes, Bungie used modular set design. But I actually like that, since it builds cohesion; it makes it feel like everything actually is taking place in the same world. And the slight differences in presentation ie layout, lighting, and combat between areas keeps it fresh and interesting.

What I'm saying is that it's odd when people complain about repetitive combat. Sure, if you play on normal you'll just chew through everything with any weapon, but Legendary really mixes it up and allows each area's character to flourish.

  • 12.14.2010 3:43 PM PDT

Major C.B.

I finished The Silent Cartographer with ZERO difficulty. I took the advice of aggressively fighting so that my Marines wouldn't die, and managed to save 4-6 of them for the rest of the level (I didn't legitimately count...). From there on out, the hardest points were Jackal and Hunter hunting. The interior combat was not difficult at all (grenades FTW), and after you get the SPNKr Rockets, the Hunters are cake. Only borderline difficult part is the great escape, but that can be shortcutted by sneaking, and using tricks like throwing grenades at Elites on thin ledges to make them evade off, clearing your path. Very very easy level.

Haven't had as much luck with Assault on the Control Room. The initial skirmish repeatedly took me down, and then I got past it and realized this is one of my dreaded levels. I haven't really played CE in years, but last I did, I remember a few levels I dreaded. This was one of them, because it seemed to never end (same room over and over). I wouldn't get lost, but I would feel like I was going in circles. That is something I don't like. We'll see how I fare tomorrow, when I legitimately try it (only passed the first room tonight; bedtime).

The Pillar of Autumn - Completed.
Halo - Completed.
The Truth and Reconciliation - Completed.
The Silent Cartographer - Completed.
Assault On the Control Room - In progress.
All other levels - Yet to try.

  • 12.16.2010 7:56 PM PDT

You might be tempted to drag the Spnkr and the sniper along with you the whole way. fight that urge and bring along the M6D and whatever covie weapon is handy at the moment.
To really change things up keep the warthog instead of the tank. You can move so fast you tend to jump the covie spawns and you can oftentimes run them down before they can even react.

  • 12.17.2010 5:00 PM PDT

Major C.B.

God damn was that tedious.

Beat Assault On the Control Room pretty easily, but I'm understanding why it's one of the longest and most diverse Halo levels in the series... Especially right at the end, I would find myself short on ammo and health, so I'd backtrack a good five minutes for a health pack, and I did this multiple times through all these rooms that felt very similar. It was just a very tedious level. And 343 Guilty Spark is worse....

  • 12.18.2010 12:26 AM PDT
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Posted by: dude527
God damn was that tedious.

Beat Assault On the Control Room pretty easily, but I'm understanding why it's one of the longest and most diverse Halo levels in the series... Especially right at the end, I would find myself short on ammo and health, so I'd backtrack a good five minutes for a health pack, and I did this multiple times through all these rooms that felt very similar. It was just a very tedious level. And 343 Guilty Spark is worse....
Use plasma pistol bolts for Grunts, n00b combo Jackals, throw plasma and frags at Elites, n00b combo the Elites, etc.

AotCR is the best strategy level on Halo CE. You're just not playing it right.

I find that to get through a level I find tedious (such as The Library), you have to enjoy the combat (try taunting them while fighting). Try focusing on the strategies. Some of them can be fun.

  • 12.18.2010 9:49 AM PDT
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Yes, there are some tedious parts of the game, but no one said that combat is all fun!

I will be interested to see your next post on GS343!

Bottom line from here on out is resource management to a certain degree, and strategy to a great degree. I often walk past (not over, hence picking up) all of the ammo caches and health packs for the second half of levels, waiting until I am down to red in the health department. This makes it so that you are mostly able to go back to get healthy, rather than waiting for an upcoming one. Certain doors or pathways will lock behind you, so that can backfire at times. It becomes much less of a close range game at times as you move up in levels, especially the flood levels, distance is your best friend, while still killing everything.

As the game progresses remember to SLOW DOWN and think before you just plunge headlong into battles cause it is gonna get brutal, fun, but brutal!

  • 12.18.2010 10:00 AM PDT

___.............._______/```````````````:::--.
|.==,-.~;. ____:._______ __’__’__’_ _ _\===
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"
Halo Waypoint Stats

Sniper Rifle and Plasma Pistol did that level in 20 minutes with them.

  • 12.18.2010 10:08 AM PDT

Major C.B.

That was pretty annoying, too. I felt like I was walking in rather large circles, seeing multiple doors unlocked per room, hoping I went through the right one, and meanwhile being bombarded by the Flood. Once I got the Shotgun it got easier, but the level structure... It just wasn't very fun. Really easy, though; navigating is harder than combat in 343 Guilty Spark. Now I've started The Library and just... I know it's not an overly difficult level, but I've always hated this level.

The Pillar of Autumn - Completed.
Halo - Completed.
The Truth and Reconciliation - Completed.
The Silent Cartographer - Completed.
Assault on the Control Room - Completed.
343 Guilty Spark - Completed.
The Library - In progress.
Two Betrayals - Haven't started.
Keyes - Haven't started.
The Maw - Haven't started.

  • 12.18.2010 1:03 PM PDT

Major C.B.

These last three levels have made me want to quit my Legendary run xD

The Library was pretty easy. I died a lot right at the beginning because I was getting used to the Flood AI again. Then I did. Then I remembered the Flood AI without any arms. So I made myself a few Flood Friends. Their names were LaVeldreaux, Jorge (hor-hay), and Maximilion. I decided to liven up the level a little bit by making it my mission to keep my loyal subjects alive. All was well and I made it to the fourth floor (At least I think this encounter was on the fourth floor). Then Spark trapped me in a room with no escape while he went to unlock one of the doors, and I died in the standoff there.

It was then that I realized my flaw with the Flood Friends... I respawned at the beginning of the level; an hour and a half back (I was VERY slow and plodding with this level). "Never again," I told myself. My Flood Friends had stabbed me in the back, and now I was going to stab them through the genitalia-ish Infection forms, sodomize their bodies, watch them reanimate, and do it again! And an hour later, I had done just that. The Library complete. I hope I never have to do that again.

Now I've started Two Betrayals, and I'm having trouble with the very first encounter... Bungie didn't wanna make it TOO easy, so they spawn us with a plasma pistol and a shotgun?! REALLY?! Anyways....

The Pillar of Autumn - Completed.
Halo - Completed.
The Truth and Reconciliation - Completed.
The Silent Cartographer - Completed.
Assault on the Control Room - Completed.
343 Guilty Spark - Completed.
The Library - Completed.
Two Betrayals - In progress.
Keyes - Haven't started.
The Maw - Haven't started.

  • 12.18.2010 4:56 PM PDT

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