- dude527
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- Exalted Heroic Member
The beauty of ODST is its spontaneity... Don't ruin that. No ODST 2 is necessary. I'm honestly glad it's a one-off, because every time Bungie had a really good formula, it seems like they misunderstood why the formula was good, and so, in trying to recreate it for the sequel, they screw up.
Examples:
Halo: Combat Evoled campaign was a great experience. Halo 2 tried to recreate it, and completely refined the previous staples, in a bad way.
Halo 2 had great maps and competitive multiplayer. When Bungie tried to expand on it with Halo 3, we got jokes of equipment, really unbalanced maps, and the overpowered, unfixable BR.
Halo 3 added Forge. When trying to make this better for Reach, Bungie made only one map ideally Forgeable, but forgot to add a diverse palette to it.
ODST added Firefight. When Bungie expanded it in Reach, they forgot how to write a netcode, as well as how to build an engaging, survival-based experience with camp points on their maps. Reach Firefight got the "arcade-y" "kill everything as fast as you can, and don't worry about lives because this is a one-off round with infinite ammo and lives, so disregard resource management."
See my point? ODST was a pleasant break from Bungie's "refinement" habits. Surely if anybody tried replicating it (343 is a lot of former Bungie workers), they would surely give it the same treatment.