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This topic has moved here: Subject: Is Jorge's true potential actually exploited? I think no
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Subject: Is Jorge's true potential actually exploited? I think no

"Find The Bomb?!
Find The Bomb?!
I'm Looking For The Flag!
What The Heck Is Assualt!?"

Color coordinated armor doesn't make much sense either, but hey.

  • 12.28.2010 9:32 PM PDT

Some of the greatest characters in Halo are black....
Johnson.
Romeo.
Emile. (You know it's true.)

Posted by: Gruntpocalypto canonically, Jorge shouldn't have been that emotional. Although each member of Noble Team filled a niche, SPARTAN-IIs were chosen because they were natural leaders. well, jorge's home was reach, so when the covies were glassing the -blam!- out of it, he may have overridden his training with pride in his planet

  • 12.29.2010 12:37 AM PDT

Jorge's role in noble team was heavy weapon expert and we mustn't forget that he was a bulky giant even amongst the Spartan-IIs, so was probably more tough but less agile.

  • 12.29.2010 6:26 AM PDT
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Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?


Posted by: Plasma Prestige
I agree. Bungie did a dreadful job at portraying a different Spartan 2. They are supposed to be strong, experienced, agile, and efficient, not asking questions to their inferior Spartan 3's, wielding the biggest guns, and just sacrifice themselves when they could be of much more use, seeing as they're a Spartan.


Carter was his leader thus he had to listen to him.

  • 12.29.2010 6:29 AM PDT
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I agree. He's just as useful as the other spartans when it comes to gameplay, in other words, he's useless.

  • 12.29.2010 7:03 AM PDT

If you're passionate about the thing you're talking about, I'll always lend an ear.

Although Bungie created very stereotypical Spartans.Jorge is without a sense an odd one out. The amount of care he has towards individuals is unique and(subjective comment here) in most cases weak.

He is a veteran of the covenant war intent on wiping out humanity yet when he meets distraught civilians he focuses too much on their current welfare rather then the mission objective itself.It strikes me as odd as a super-solider with a lifetime of training wants to be a sympathetic character who is greatly impacted by emotions.

I always thought Spartans had the strictest military discipline, as seen in the books, as that's what always kept them in top mental shape.Always ready and 1 step ahead of the game.

Looks like Jorge never really fitted this idea of being in a military environment. He gone too darn soft.

[Edited on 12.29.2010 7:38 AM PST]

  • 12.29.2010 7:37 AM PDT

Posted by: ninjakenzen

*snip*

Looks like Jorge never really fitted this idea of being in a military environment. He gone too darn soft.


I agree. Like when they're ambushed by the Zealots and the Field Marshall - he made himself a sitting duck only to protect ONE civilian. He's just lucky the Zealots for some reason didn't just stab him in the back while he covered the civilian. He could've just hurled the girl at Six immediately so Six could hurl her further back into safety while Jorge actually did some damage on the attackers.

Posted by: mojeda101
They did show how strong Jorge is, he pulled up N6 with one hand on Tip of the Spear, and lifted N6 yet again and threw him off a Corvette with ease.


Yes, but only in these cutscenes did he actually use his strength to do something useful (well, wether the tossing of Noble Six off the Corvette was rational or not can be discussed). Imagine if he threw away his old, heavy machinegun, regained his agility and snapped some Brute necks.

  • 12.29.2010 9:55 AM PDT
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CoD is a good game, even if the Halo series are better in some aspects. Anyone who insults either is just bad in that game. Grow up.


Posted by: spurkis
Posted by: ninjakenzen

*snip*

Looks like Jorge never really fitted this idea of being in a military environment. He gone too darn soft.


I agree. Like when they're ambushed by the Zealots and the Field Marshall - he made himself a sitting duck only to protect ONE civilian. He's just lucky the Zealots for some reason didn't just stab him in the back while he covered the civilian. He could've just hurled the girl at Six immediately so Six could hurl her further back into safety while Jorge actually did some damage on the attackers.

Posted by: mojeda101
They did show how strong Jorge is, he pulled up N6 with one hand on Tip of the Spear, and lifted N6 yet again and threw him off a Corvette with ease.


Yes, but only in these cutscenes did he actually use his strength to do something useful (well, wether the tossing of Noble Six off the Corvette was rational or not can be discussed). Imagine if he threw away his old, heavy machinegun, regained his agility and snapped some Brute necks.

I'd just like to point out that Jorge isn't an actual person in our world, and Bungie scripted his actions and personality. In other words, Jorge SHOULD NOT have been the way he was in the game, Bungie just failed to portray Spartans the way they should be according to the novels. Just another reason why I disliked Halo: Reach.

  • 12.29.2010 10:18 AM PDT

Indeed, but they tried to make everything else seem as realistic as a sci-fi game can be, so it bugged me that a heroic war veteran risked himself to save a single civilian. It crashes with all military logic, and it should be noted that Carter, a younger and less experienced soldier found it a little foolish to go into a dark corner and turn your back, especially with all the "crevices" in the wall and the open ceiling. They probably did it this way so you had some cool Elites and -blam!- to search and destroy after the cutscene, but it bugged me anyway.

  • 12.29.2010 10:49 AM PDT


Posted by: spurkis
Good points, people. I agree that every squad needs a heavy weapons specialist, but in this squad it shouldn't be fastest and strongest one. Emile should've been the guy with the turret, as he doesn't really have any "stereotypic" role in the squad, like the sniper, the leader, the tech chick and the heavy weapons guy. He seems to be somekind of an explosives expert by all the grenades and charges he carry around and his use of the rocket launcher on ONI: Sword Base. Kinda like Alias from Red Faction 2, if anyone ever played that game. But apart from the ending sequence of the second campaign level and the scene where he uses the grenade launcher, he is always using the shotgun - and all those eplosive guns and launchers and what-not should basically be covered by Jorge's heavy weapons speciality.. Perhaps a slightly smaller chaingun would be more appropriate since he's a SIII, tho.

A better analogy would be Alec from Red Faction: Guerilla. He's cooler, has a permit for those explosives, and is in a game that almost everyone has played.

  • 12.29.2010 1:37 PM PDT

I haven't played Guerilla yet, but thanks for the input!

  • 12.29.2010 1:48 PM PDT

Join the Outer Haven group!

He may be good at killing covies while moving slowly, he still randomly turns around while no enemies are nearby and killing me.

  • 12.29.2010 4:12 PM PDT
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CoD is a good game, even if the Halo series are better in some aspects. Anyone who insults either is just bad in that game. Grow up.


Posted by: spurkis
Indeed, but they tried to make everything else seem as realistic as a sci-fi game can be.

Not for Reach they didn't. The campaign felt like they put in a half-assed effort. They had, at their finger tips, the great potentials to portray Spartans as the super soldiers they are, and the most epic battle in the Human-Covenant conflict, and yet they decided to be lazy about it all. The game was clearly designed for MP, starting with how they made the campaign according to MP maps.

  • 12.29.2010 7:39 PM PDT

It's because johns works mainly on his own (in the trilogy not the books) where as jorge is part of a team and is the heavy weapons specialist who's job is to supress the enemy and enable others to outflank the enemy. Thats why he has a large turret and heavy armour to make him the biggest target.

  • 12.30.2010 2:51 AM PDT
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact

The spartans in Halo Reach looked more like ODST's in MJLNIR armor,they didn't looked like supersoldiers at all.

-Why did six fired his AR at point blank range at that marshall when he is in danger at being stabbed
-Why does Kat jsut stand there,looknig and waiting till that marshall kills her before carter pushed her away
-Jorge=-blam!- ,Emile is right for bashing him
..
...
..

Now Red Team in halo wars were trully badasses and looked like true supersoldiers.

Blue Team in halo legends package were badass as well.
-Fred kicking ass with his knifes
-Master chief making awesome jumps
-Kelly with her speed

-Cal kicked that brute cheiftains ass like a true sII

Bungie fails at making Reach look like a military planet and they fail at showing supersoldiers

Oh i miss bungie in the time of the halo trilogy,what happened with them?



  • 12.30.2010 4:33 AM PDT

Oh hey there

Posted by: petarded2
It's a metaphor for the 07s' lack of identity. too old to be newfa­g, yet too new to be oldfa­g, we wander b.net in search of a home, forever trying to be something we are not.

I completely agree with everything you just said.

But it was probably just a character development choice. Every squad of soldiers always has to have the huge bad ass dude that carries a huge gun. It's stupid in terms of canon but makes sense in terms of game development.

  • 12.30.2010 7:03 AM PDT


Posted by: EvanO2TheeFro16
Posted by: Gruntpocalypto canonically, Jorge shouldn't have been that emotional. Although each member of Noble Team filled a niche, SPARTAN-IIs were chosen because they were natural leaders. well, jorge's home was reach, so when the covies were glassing the -blam!- out of it, he may have overridden his training with pride in his planet


That would have made him fight harder because he wanted to defend his home. I meant about how the SPARTAN-IIs don't normally show their emotions and were chosen to be SPARTANs because they were natural-born leaders. They were all focused on their objective and ready to go at any time.

  • 12.30.2010 7:12 AM PDT

Posted by: Beowolfe


Not for Reach they didn't. The campaign felt like they put in a half-assed effort. They had, at their finger tips, the great potentials to portray Spartans as the super soldiers they are, and the most epic battle in the Human-Covenant conflict, and yet they decided to be lazy about it all. The game was clearly designed for MP, starting with how they made the campaign according to MP maps.


I know, but by realistic I meant like, the standard military dialogue you hear in the movies and games like CoD, the way the team functions as a somewhat real squad (i.e. Emile always having the squad's back with his shotgun), hand commands like in the very beginning of The Package and so on. See where I'm from? So with all the other "realistic" military-squad-whatever stuff going on, that particular act by Jorge wasn't very clever.

  • 12.30.2010 8:30 AM PDT

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