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I remember the first time or two that I played, I felt similar things, but overall I think you may be missing a few things:
1-For AotCR and TB there are big white flashing markers on floors to direct a person who may not know where they are going. Be on the lookout for those. Most of the outside levels have fairly clearly blocked and open areas to help you find your way. For all of the Banshee work, there is even a orange marker or arrow to point you along if the game thinks you have gotten lost. Feel free to use them.
2-For GS, yes, the idea is to get hopelessly lost, frustrated and screaming for an exit. There is a damn good reason for it, that way when you get to the middle of the level and Bungie pulls a big "drop your pants to your ankles and bend over" moment, it has a major impact (I speak in particular of the "elevator that does not go up" part, sorry if I ruined it for you). That single event is one of the best in the game for me, it still has great appeal even after all of these years. If you did not have to go through the hell of getting lost before hand, you do not get the same result.
3-The motion tracker, in H2 completely disapeers when you zoom any weapon or your HUD. I find that alot more dysfunctional than it occassionally allowing something sneaky behind you. Also, I do believe that you can have enemies just plain spawn behind you, that were not there or moving when you went past the area the first time. The enemy does not always cooperate, especially if you are a fast mover blowing past alot of stuff.
4-As for the flood melee, I find that I die in two manners with the flood when they do plant my butt. 1 is rocket launcher flood, the other is when I get too aggressive and let them get too close, hence they whip my ass into the stone age. If you do not want to die by flood, do not allow them close to you. Your weapon selection should include something plasma oriented or a Magnum, in addition to the shotty for in close work. It is not like you cannot see that big long whip hanging off of them, pay attention!
If you think that Halo makes you work hard to get through, you never played Doom III, helloooooooo talk about baby steps! There were times the first play through that I did not make it more than 1-2 minutes at a time without dying. Factor in the lack of checkpoints in the game (you had to SAVE your progress, if you died, you reverted to your last save, not some handy checkpoint) it made for a very frustrating gameplay, even if the game was scary as -blam!- at times.