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Posted by: Tupolev
Posted by: MN89
Too many times I find myself wandering around an endless construct of tunnels and hallways with no indication as to where I'm supposed to go. Everything looks the same and far too many areas are just copied and pasted from previous sections in the campaign.
I'm only going to take you seriously here if you're talking about 343GS (at which point I suspect Bungie WANTS you to get lost).
If you got lost on AotCR or TB, I have zero sympathy.
And the motion tracker sucks too. I'm a veteran Halo player and I look at my motion tracker constantly but in this game too many times I find that even when I watch my motion tracker enemies still find a way behind me.
I can't take you seriously here at all. The motion tracker in HCE has far greater range and as much if not more sensitivity than the ones in the other titles. AND it doesn't dissapear when you zoom in.
If you get flanked, it's usually because an enemy AI executed a fast flanking maneuvre when you weren't paying attention, and that's something I LOVE about the game; the AI are actually aggressive and proactive in killing you.
I also might note that HCE is a lot more liberal with sound notification of events and stereo splitting than the other games. Even without a motion tracker, you could, with some effort, manage to pseudo-motion track the entities in a small vicinity.
And the melee distance of the flood is TOO FAR. I see flood well over ten feet away still able to melee me. I got good at dodging flood attacks in 3 but this game is just broken in this department.
The hit range is a little oversized, but it's not THAT bad. Also, it makes sense from a gameplay standpoint. The flood would be boring to fight if they had short melees in this game.
The only way I can get through this game is to BABY. STEP. THE. WHOLE. WAY. That is not fun. I hate games that force you to baby. step. the. entire. campaign. or. else. you. will. die. as. soon. as. you. step. out. of. the. designed. path.
Really? The other Halo games are the ones where I get bogged down in lethargic duck-shoot-repeat hell. One of my favorite things about Halo 1 is that it allows (and encourages, very strongly in some areas such as T&R's belly of the beast or SC's opening) aggression and dynamic gameplay without being too easy.
Actually, in a nutshell, that's probably half of what keeps me playing.
But I know all of you will say DUDE YOU SUCK! YOU'RE NOT A TRUE HALO FAN UNLESS YOU FIND NO FAULT AT ALL IN THE ORIGINAL GAME! THE ORIGINAL IS PERRRRRRRFECT! THE SEQUELS SUCK EVEN THOUGH WE KEEP PLAYING THEM DURRRRRRRRRR!
No. But I do think that you're either unnacclimated or tone deaf to the game, and are, at least in some cases, substituting in ridiculous arguments to try and explain your very real and probably reasonable discontent because you're having trouble realizing and articulating the actual problems you have with the game.
Tru7h.