Halo: Combat Evolved Forum
This topic has moved here: Subject: The Campaign Sucks
  • Subject: The Campaign Sucks
Subject: The Campaign Sucks

I imagine that kids today must really suck at games. For me, all the best games have been the ones that kick the living -blam!- out of you. Maybe that's why I stay on Insane, Legendary, Veteran, etc. Why would you ever want to play something that's easy?

  • 01.02.2011 11:41 AM PDT
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it is fun wen you are good at

  • 01.02.2011 11:46 AM PDT
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remember that the technologies for making 3d fps games back in the day (1998-2000) werent really that high tech as todays standards. Halo is a great game if you want to catch up on the beginning of the story, and yes it does have some flaws that are easily seen, but still give it some respect. its the main reason why bungie has made billions of dollars thus far.

  • 01.02.2011 12:38 PM PDT

Your complaints don't make any sense. I have no problem finding my way around the maps, besides the occasional turn-around in 343 GS. Personally, I enjoy returning to previous areas in the later levels; it makes the game feel more whole somehow, like each new level isn't just the next new area to shoot things in, but a part of a mission.

Why are you relying on your MT? It'll tell you if there are enemies around, but I don't see why you'd want to try to pinpoint them with it.

Try not sucking yourself before you complain about the Campaign sucking.

  • 01.07.2011 5:48 PM PDT
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  • Intrepid Mythic Member
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

You're fired.

  • 01.07.2011 11:43 PM PDT

l;abhrfiodj!!

well The story of the first game was great, and as for getting lost there are times where there is an arrow on the floor, and other times where your hud will actually show you where to go, also following the enemies helps, and if Cortana starts blabing you are probably going the right way...

My biggest issue was the fact that the weapons made no sense. A pistol that was stronger than a rifle, and a rifle that was less accurate than a pistol? They screwed that up as shown by the inclusion of the BR and SMG in halo 2.

Oh and a comment about the whole halo series, I would have expected a more diverse set of forerunner weapons. I mean sentinels, monitors, constructors and the big things that shot rockets and spikes think they were called enforcers. The entire forerunner force made up of one or two types of enemy? I would think there would be more.... The covie has 4 basic types of foes in the first game and that expands to 6 or 7 in the later games, but the forerunners basically have just sentinels? No wonder they lost the forerunner flood war : )

  • 01.08.2011 1:17 AM PDT
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Posted by: MN89
The main thing about the motion tracker in this game that I don't like is that the enemies don't show up as a solid red dot. They are a faded red and too many enemies clumped together hides their numbers. In Later games enemies are a solid red dot and their dots don't blend together into one mass. It is easier to determine the true number of enemies around the corner.


I find the vague clumped together dots an integral part of the game. Especially in levels with the flood spores everywhere, it all adds to the element of surprise. You don't know if there's a flood combat form hidden somewhere in there, so you've got to look.

I'd even say that the motion tracker in itself is already a tradeoff of immersion in exchange for gameplay, if I had it my way, Halo would come without one. You should ideally be playing without it, noises being all that alerts you that there is an enemy in the vicinity, the only question being "where". Creeping across corners and maintaining cover, just in case there are enemies abound, would be an added gameplay asset, instead of being spoonfed with a motion tracker.

As to the flood's long range melee, what's "long range" about it is that if you see one about to melee you, there is no way to dodge it, unlike with an elite or hunter. I do wish that the flood could be damaged through melee, as it would be an addition to the combat system, instead of it being one-dimensional, only being able to shoot them etc. I understand that it's meant for them to be "difficult", but engaging at close quarters combat with melee is already a difficult option, and should be available to you, instead you are forced to retreat and deal with them at far range, which is considerably a cakewalk (even on legendary). Sword elites are beatable with melee unlike the flood, which is kind of ridiculous, don't you think?!

Posted by: MN89
And about speakers and listening to the flood around the corner... Well excuse me for not having a $3,000 7 point surround sound stereo system turned to maximum volume on a 70inch LED TV in ultra high definition.

I play on a 17 inch flat screen standard definition TV, with no supplementary speakers so I only hear the game coming from two small ports on my TV. And I don't turn the volume too high because I have a small house with paper thin walls and I don't want to disturb anybody.

Those are my major complaints.


Any pair of cheap earphones, as long as it results in two separate pairs stereo sound, is all that's needed. Two signals from opposite ends will be enough to locate an object on a linear path (in this case, on a horizontal line bisecting your ears). The only lack of depth would be on front and back, but as we are dealing with a visual shooter, if you can't see it, then it's probably behind you. Easy enough.

On how you're "supposed" to get lost on 343. Well...that kinda sucks, now that i've memorized it and can't get lost even if I wanted to...

There goes the replay value eh <_<

  • 01.08.2011 6:43 AM PDT
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  • Exalted Legendary Member
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All my opinion.

Lol sorry but you must be pathetic if you truly do get that lost for that long in this game. It's always easy find out where to go if you use logic.

Motion sensor picks up motion, doesn't kill everything behind you.

They have whip arms and dodging in 3? Everything's a joke in h3. None of the enemies can aim, the Flood are laughably weak and brutes are laughably slow, plus all of the AI is retarded.

You can't call yourself a veteran if you can't beat halo 1(at least without complaining). The campaign is difficult when compared to crap like h3/reach/odst but it is still very easy. I'm going to assume you've either never played H1 before, are utter crap, or exaggerating everything in your post which stills says something.

  • 01.09.2011 1:51 PM PDT
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Gamertag: J7XD
New BNET: J7XD

Posted by: MN89
Too many times I find myself wandering around an endless construct of tunnels and hallways with no indication as to where I'm supposed to go.


Try playing Marathon: Durandal

Yeah. Lol.

  • 01.09.2011 5:13 PM PDT

What if you miss? I won't.

-Excerpt of audio from Halo 2

DUDE YOU SUCK! YOU'RE NOT A TRUE HALO FAN UNLESS YOU FIND NO FAULT AT ALL IN THE ORIGINAL GAME! THE ORIGINAL IS PERRRRRRRFECT! THE SEQUELS SUCK EVEN THOUGH WE KEEP PLAYING THEM DURRRRRRRRRR!

  • 01.09.2011 5:36 PM PDT
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"simply a ghost of once was" (quoted from me lol)

well, i cant get into my bungie account for some reason so im using this account for the interwebs.

my gamertag is cabid of course for all you douche's out their who want to judge me by rank.
just type in cabid in the search box.

i kicked your mom's ass in bed ;D

  • 01.09.2011 7:26 PM PDT
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"simply a ghost of once was" (quoted from me lol)

well, i cant get into my bungie account for some reason so im using this account for the interwebs.

my gamertag is cabid of course for all you douche's out their who want to judge me by rank.
just type in cabid in the search box.

go wiki the forerunners or watch halo legends. you'll find out that they tried miilions of other plans until they had to resort to firing the halo rings. they also had much more resources than those half-assed sentinels. they only lost the(much more than a war) because they reacted too late to the threat.

  • 01.09.2011 7:41 PM PDT

I currently am working on Halo Wars achievements. 4 to go.
I currently am working on Halo 2 achievements.
I currently have all Halo 3 achievements.
I currently have all Halo 3:ODST achievements.
I currently have all Halo: Reach achievements.


Posted by: Decimator Omega
I disagree. The campaign is the main reason why I bought Halo 1.

  • 01.10.2011 2:30 PM PDT

Posted by: cabids ghost
go wiki the forerunners or watch halo legends. you'll find out that they tried miilions of other plans until they had to resort to firing the halo rings. they also had much more resources than those half-assed sentinels. they only lost the(much more than a war) because they reacted too late to the threat.
They built the Sentinels.

  • 01.11.2011 6:53 PM PDT
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LIKES:
halo combat evolved, halo 2, halo 3, halo wars, halo odst,
halo reach

DISLIKES:
skirmishers

noooooooooooooooooooo, i must have a say.....are you having troubles with legendary? is that why your complaining about the motion tracker? of course ai will find you, its not online multi-player!!!!!

  • 01.12.2011 6:27 AM PDT

Greg Giraldo, George Carlin, Bill Hicks. R.I.P.
T.M.Revolution = 音楽の神

"This game sucks because I can't beat it"


  • 01.14.2011 2:11 PM PDT
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All that is needed for the triumph of evil is for good men to do nothing.


Posted by: MN89
Too many times I find myself wandering around an endless construct of tunnels and hallways with no indication as to where I'm supposed to go. Everything looks the same and far too many areas are just copied and pasted from previous sections in the campaign.

And the motion tracker sucks too. I'm a veteran Halo player and I look at my motion tracker constantly but in this game too many times I find that even when I watch my motion tracker enemies still find a way behind me.

And the melee distance of the flood is TOO FAR. I see flood well over ten feet away still able to melee me. I got good at dodging flood attacks in 3 but this game is just broken in this department.

The only way I can get through this game is to BABY. STEP. THE. WHOLE. WAY. That is not fun. I hate games that force you to baby. step. the. entire. campaign. or. else. you. will. die. as. soon. as. you. step. out. of. the. designed. path.

But I know all of you will say DUDE YOU SUCK! YOU'RE NOT A TRUE HALO FAN UNLESS YOU FIND NO FAULT AT ALL IN THE ORIGINAL GAME! THE ORIGINAL IS PERRRRRRRFECT! THE SEQUELS SUCK EVEN THOUGH WE KEEP PLAYING THEM DURRRRRRRRRR!

Ok the last part was a little too mach of a rampage. The thing is, you need to focus, it sure as hell ain't CoD

  • 01.14.2011 3:42 PM PDT

http://halo.wikia.com/wiki/Carol_Rawley
The hero I looked forward to be. Forgeable Pelicans in Halo: CE:A, please.


Posted by: SamTheWeebo
well The story of the first game was great, and as for getting lost there are times where there is an arrow on the floor, and other times where your hud will actually show you where to go, also following the enemies helps, and if Cortana starts blabing you are probably going the right way...

My biggest issue was the fact that the weapons made no sense. A pistol that was stronger than a rifle, and a rifle that was less accurate than a pistol? They screwed that up as shown by the inclusion of the BR and SMG in halo 2.

Oh and a comment about the whole halo series, I would have expected a more diverse set of forerunner weapons. I mean sentinels, monitors, constructors and the big things that shot rockets and spikes think they were called enforcers. The entire forerunner force made up of one or two types of enemy? I would think there would be more.... The covie has 4 basic types of foes in the first game and that expands to 6 or 7 in the later games, but the forerunners basically have just sentinels? No wonder they lost the forerunner flood war : )


The forerunners were not restricted to only sentinels, there were the most technologically advanced species in the galaxy, they had uber-warships, super-advanced light weapons, and figured how to beat the flood.

The only reason the flood won was because of how they replicated, and the forerunners acted too late

  • 01.14.2011 4:50 PM PDT

It's all about teamwork. :)

The graphics are still really good for an OX game and I didn't find any problems with the Motion Tracker or the flood. The game is hard and thats just how it is. Motion Tracker always shows them when they move so it's really your fault for not paying attention to it.

It sounds like you aren't very good though if you are having issues with flood melees....don't get so close and use your guns? bang bang?

  • 01.15.2011 9:31 PM PDT

I agree with everything here,but think about it,Halo CE had truely the best storyline

  • 01.16.2011 2:05 AM PDT

I never got lost once because I listened to what Cortana told me :)

  • 01.16.2011 7:31 AM PDT

Posted by:ScubaToaster
Posted by: HipiO7
This man, this man right here put it so eloquently that I actually cancelled my own 2000+ word long post.
/slow clap for respect


:)
The person who said participating is important, not winning, obviously never won anything.

Your an idiot. If you truely were a Halo veteran, then I guess you would have played Halo CE first and would understand the problems or limitations the game had compared to the sequels.

The game worked perfectly fine for me. I was able to beat levels on Legendary without dying, so most of those problems are you, not the game.

  • 01.16.2011 3:14 PM PDT

l;abhrfiodj!!

"The forerunners were not restricted to only sentinels, there were the most technologically advanced species in the galaxy, they had uber-warships, super-advanced light weapons, and figured how to beat the flood.

The only reason the flood won was because of how they replicated, and the forerunners acted too late"

I know that. I was more commenting on the lack of inclusion in the game play. I would think that we should have been exposed to more from the forerunner's list of weapons. It just feels a bit lazy on the game developer's part because the situations defiantly called for more variety in foes for that side of the conflict. I never really saw any of the forerunner foes as actual threats.... oh excuse me the enforcers felt like threats, but they could have done so much more.

  • 01.16.2011 11:49 PM PDT

Posted by: SamTheWeebo
"The forerunners were not restricted to only sentinels, there were the most technologically advanced species in the galaxy, they had uber-warships, super-advanced light weapons, and figured how to beat the flood.

The only reason the flood won was because of how they replicated, and the forerunners acted too late"

I know that. I was more commenting on the lack of inclusion in the game play. I would think that we should have been exposed to more from the forerunner's list of weapons. It just feels a bit lazy on the game developer's part because the situations defiantly called for more variety in foes for that side of the conflict. I never really saw any of the forerunner foes as actual threats.... oh excuse me the enforcers felt like threats, but they could have done so much more.
You mean the list of weapons and technology that didn't actually exist in the Halo Bible until after the game was released?

  • 01.17.2011 8:45 PM PDT

Spartan-P1E READY FOR DELPOYMENT TO CHOKE SOME COVVIES HOORAH!

I agree I always got lost wandering around the levels but, I played it to kill some good ol' covenant.

  • 01.23.2011 6:01 PM PDT