- Dark Neptune
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- Noble Member
Dark Neptune, a young amateur astronomer whose gaming life is no different from other teenagers of his age, though he controls it more strictly then others.
Posted by: An average gamer
This game may have been amazing during its original time, but, honestly, if this had been the only Halo game to come out, I never would have gotten into the series.
I had little idea of where to go a lot of the time, some levels were extremely repetitive, and I absolutely could not get into the story. I remember playing this game around when it was first released. I was able to make it through the first level (which I thought was fun), then I started playing the second one. I got about halfway through and the sheer size of it, combined with little to no indication of where I was supposed to go, frustrated me to the point of ignoring the series until a while after Halo 2 came out.
The campaign isn't horrible by any means. It still has some surprisingly good AI, some good story (though not all of it is) and some great sand-box aspects. Still, I don't think this game really deserves all of the endless praise the pompous "veteran" fanboys give it. To me the series started off decent and improved a lot over time (except ODST).
That was the main reason why Halo: CE was awesome as compared to other Halo games. You got lost easily.
Many players here don't know the realism about it; when you enter a foreign land, what are expecting, a simple and short linear road to a burger shop? Heck no, you're gotta explore around.
I am by no means a fanboy (Hate Reach, somewhat) but I feel Halo: CE always draw flak from players who didn't play it as a rightful first Halo game; they have been spoiled by the linear and easy-to-navigate missions in later Halo games.
And for the sake of every deity you may believe in this world, the game's a 2001 stuff. People don't seem to realise the technological gaps between each year starting from the 21st century. In fact, it's already astounding to have an FPS where enemy A.I.s don't just target you, AND the fact there are multiple-way wars in which factions decide whether to turn their attention on you, the player, or just plain focus on the other rival factions. (Player v.s. Covenant v.s. Flood v.s. Sentinels, list me another game with that amount of chaos till date.)