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Posted by: Dark Neptune
Go to China. Complain to the authorities that the country is too confusing to navigate and you had to kept wandering around mindlessly. Await their reply.
Nav points would have utterly ruined the awesome Sandbox-mission experience in the 2nd mission of CE.
Factual Pyramid:
Halo: CE
Halo 2
Halo 3
Halo: ODST
Halo Wars
Halo: Reach
Accept that order. That's the problem with people. They always get spoilt for choice in later game installations, and when they try the original, they start being whiner babies. Halo 2 was my first Halo game.
But it's a fact that Halo: CE Is the best. Why? Because it emphasised more on replay value than linearity and intensity in both Campaign and Multiplayer. (Even though Halo 2's MP was the best.)
Wow, you really are an idiot aren't you? Not only are you going to try to tell me my opinion is wrong, but then insult me for it? Riiiiight. No, it's not fact that CE is better. It's campaign was confusing and at times it's complete and utter GARBAGE. No, a game's not holding your hand doesn't make it fun. A game's not using waypoints and not helping the player doesn't make it fun. Thinking that way is stupid. If you want total realism, go play America's Army or the tiny amount of niche shooters which have the player die in one bullet. Know why the amount is tiny? Because VERY few people actually play those because they're not FUN. Maybe someday you'll realize people use games to be DIFFERENT from reality and then you can understand why games help the player out. I guess until then you can keep trolling on forums and telling people that they are wrong for thinking games which help them are worse than games which don't, but you're just going to be wrong.
Posted by: Dark Neptune
You seem to have forgotten the fact that the Reach engine is way more sophiscated than the Halo: CE engine. Plus have you just been playing Halo: CE on "Grandma mode"? (Easy)
Elites in CE will hide behind pillars to recover. The sad part about them is that they don't have regenerating shields. Hunters will lunge at you full-throttle if their bond brothers were killed by you. Plus Legendary should only be played if you fully understand how missions and the A.I.s on it played out, otherwise pray that you don't lose your temper and smash your Xbox and/or TV instead.
/quote]
lol More insults? Is that the only way you know HOW to convey an argument? I never had a problem with the CE AI. I merely listed better AI as a reason I like Reach more because it undeniably improved. If you think it didn't, you're a blind idiot who's in complete denial. Also, Hunters may have raged after killing their partner, but you could still take them out with a single bullet.
And Brutes and Grunts still can stick themselves with grenades, and friendly Marine A.I. is something Bungie should feel ashamed off.
Again, more insults. Mad, bro?
Skirmishers were brought in because as there is no Flood or Sentinels in Reach, enemies you encounter in Reach needed to be more varied.
Brutes aren't powerful, they're just the Halo 2 Brutes, dumber and hairless. Armor Abilities? Heck, the only AA the A.I. has adapted is Armor Lock, where they are programmed to time their grenade throws once you come out of it. Unless on Legendary, 96% of the time they fall for your Hologram.
I like how you ignore that they also use Hologram and do their own version of Evade. In Firefight some Elites have camo to, and the Easter Egg enemies use camo to disappear. If you're too busy flaming to see that, I can understand.
Pretty evident in that quote that you suck at Campaign missions emphasising more on open-world exploration and little linearity.
The 2nd mission has lights near valleys to direct you to a crashsite, so unless you were blind, ah well....
Snowy missions weren't massive; again your navigation in environment sucks, or you are simply intolerant in exploring environments.
But I 102% agree with the part where you mentioned The Library. Worst. Halo. Mission. Ever.
You could easily say I "suck" at those types of open world missions, but that doesn't help your point at all. The fact is those aren't fun if the levels are confusing. You get lost, you get frustrated, and you spend more time fighting the environment than you do the actual game.
Wandering around from one room that looks a certain way to another that looks the EXACT SAME and then doing that over and over in that game was not fun to me. I didn't get a sense of accomplishment when I found the right path. It was trial and error and nothing more. Yes, I probably could have figured it out on successive playthroughs, but I will not subject myself to playing games which aren't fun to me.
Goddamn it, you still cannot slot in the fact that the Halo 3 and Reach engines are more sophisicated and advanced than CE's engine, can't you?
If you are going to have me be comparing these two games, you damn well better accept that I can throw that argument out there. One cannot simply say CE is better in every way and if Reach is better at all it's because it is more advanced. It's an advantage the two games have over Reach. I know. It makes them better and is against your argument. Deal with it.
I guess you hate the fact there were no "Subtitles-Enabled" option for CE cutscenes, eh? Reach's story is garbage. Go read the novel TFOR. Halo 3 was alright, but compared with Halo 2, it was pretty much a disappointment.
I like how nowhere in there did you even mention CE. Straw man argument much? All three of those campaigns played better than CE for me, though Halo 2 was not without its High Charities, or most of the Arbiter's missions.
Again, weapon diversity builds up in any game franchise after the original game titles are released, and when game developers analyse their post-launch gameplay issues.
Plus, at least Halo: CE had a more role-playing weaponry diversity. Till date I still do not understand why the DMR and Pistol / Plasma Rifle, Spiker and Repeater are co-existing in the same sandbox without proper gameplay reasons to back them up.
The DMR and pistol are just fine. One is for CQC and is a decent spawn weapon. The other is long range. The Spiker, Repeater, and Plasma Rifle are just variety for the different enemies in the camapign. Brutes have their own world's technology (the Spiker) and the Plasma Rifle is more shield damage oriented than flesh damage. All guns behave differently.
The difference between Reach/Halo 3 and CE is still staggering too. CE's sandbox is absolutely lacking as most of the guns don't help you. Regardless of whether or not it was the first game with little experience, it's less fun and that's what the argument is here. Again, you can't say "But Reach came out later! Of course they are better!!1" unless you are trying to agree with me because that's what I'm saying in the first place...
For the whatever time again, Halo 3's engine > Halo: CE's engine. Grow some brain cells that can absorb that knowledge for once.
I find it funny that are are insulting me more and more for the same post as if I heard your earlier points and could have changed my mind, but didn't... I will also say again that the fact the game came out later and is therefore better is my point. Halo CE was good for its time, yes, but later games which came out did all of it better which is why I think they are better overall.
With each Halo game released, the next Halo game in the queue gets a wealth load of experience learnt from the engine developers, as well as more new technologies made avaliable.
And you pretty much make my argument for me again here. The successive campaigns are better than CE and a large part of it is for that reason. Halo CE was really good for its time, but other games come along and do things like level design better in each title. They make things more fun for the user, and add more variety. You can go ahead and sit there and say CE was the best EVAR and you can go play that game over and over. Maybe you do legitimately do that. If so, more power to you. I, personally, will be playing Reach/Halo 3 and having a great time with better levels, enemies, weapon variety, customization, and stories.
[Edited on 03.16.2011 8:47 AM PDT]