Link or it didn't happen.
Since I'm unaware of any 343i public forum, I will post this Idea on B.net. (Please Notify me if a 343i public forum does exist). So many of us know that Ensemble was developing a Halo based MMORPG 'WoW Killer'. I've been brainstorming a Halo based MMO for several months and I have decided to post the idea here for others to discuss and critique.
The Difficulties for The UNSC
Easy: Your character deals 75% damage and levels 25% faster. Character Model would be a Militia.
Normal: Your Character deals 100% damage and levels at the baseline rate. Character Model would be a standard Marine.
Heroic: Your Character deals 125% damage and levels 25% slower. Character Model would be an ODST.
Legendary: Your Character deals 150% damage and levels 50% slower. Character Model would be a Spartan.
The Difficulties for The Covenant
Easy: Your character deals 75% damage and levels 25% faster. Character Model would be a Grunt.
Normal: Your Character deals 100% damage and levels at the baseline rate. Character Model would be a Jackal.
Heroic: Your Character deals 125% damage and levels 25% slower. Character Model would be an Elite Minor.
Legendary: Your Character deals 150% damage and levels 50% slower. Character Model would be a Zealot.
To play on Heroic difficulty you would have to have a level 50 Normal difficulty Character. To play on Legendary difficulty you would have to have a level 50 Heroic difficulty Character.
The Classes for the UNSC
Soldier: An all around character who is proficient with every weapon but specializes in nothing.
Medic: A character who carries medical kits and surgical equipment. Proficient with Medium to Long range weapons and specializes in using medical equipment.
Sniper: A character who is trained in using weapons designed for extremely long range combat. Proficient with long range weapons and specializes in sniper weapons.
Demolitions: A character who carries and is trained to use high explosives. Proficient with Medium to Close range weapons and Specializes in Explosives.
The Classes for the Covenant
Warrior: An all around character who is proficient with every weapon but specializes in nothing.
Healer: A character who carries healing technology. Proficient with Medium to Long range weapons and specializes in using restoration equipment.
Marksman: A character who is trained in using weapons designed for extremely long range combat. Proficient with long range weapons and specializes in Beam weapons.
Heavy Warrior: A character who carries and is designated to use Fuel Rod technology. Proficient with Medium to Close range weapons and Specializes in Explosives.
Playing the Game
The game would play in either 1st or 3rd person views with the ability to toggle between them. I don't personally believe that space combat should be included, but traveling between planets would have to be possible. Also, the player could possess a space craft that they can customize and roam about within. I would really like the game to have customization options for their character, armor, and ground vehicles similar to APB. Combat would rely on not only who is higher level and who has better gear (thought those will help greatly) but will also use skill. You actually have to aim your weapon rather than just clicking and having your character automatically start firing. Generic NPC enemies would just be heretics for the covenant and insurgency for the UNSC, though wild animals could be included as well.
More to come soon...
[Edited on 01.06.2011 12:07 PM PST]