- last post: 01.01.0001 12:00 AM PDT
Quetra, a galaxy once ruled by peace now ravished by chaos for over 2 decades. Betrayal is common, death an everyday part of life, war a living. Factions bond together to become strong, just to turn on their fellows. Those that are powerful conquer, while the weak are destroyed. But this anarchy was not a result of chance. It began on the edges of the galaxy, slowly seeping in like a poison, taking the strength out of its people. Few know how it started, those that do fear greatly. It was something that had come from another world, with one desire, the desire to destroy all living things.
Far out on the very outskirts of Quetra there is a dark, mysterious object. The sight of the object was like the sight of death. Obviously not human, it is made of a black alloy. Jagged surfaces outline it's large hull, but it is not the the that makes such a menace.
The Shadow Lord looked out from his throne. Using his evil power of will, he guide his servants, and hastens the chaos that is to be the galaxy's destruction. For years now he has been sending in his creatures, causing chaos among these people. As he sat and mused, he thought of how easy it would be to crush this galaxy. They are but weak humans. In 20 short years they had broken all ties between them, if he waited long enough they might destroy themselves. But he was not waiting, the time to make his appearance is soon, all too soon for the humans.
Two shadows moved across the recent battlefield. Vibro-blades and fire arms were scattered every where. Soldiers in their battle charred and gun-riddled armor lay dead. The blasted and vented hulls of vehicles littering the landscape. The scene full of such horror it was hard to imagine something worse, but it was there, inspecting the battle. The two shadows in fact living creatures. They were serpentine creatures, humanoid in shape. They wore jagged black armor and carried impressive weapons. In their hands were black rifles, powerful enough to shoot through over 2 meters of titanium. On their backs were meter long jagged blades, sharper than any other. As they passed a sniper sprawled on the field, he groaned. One of the shadows turned around. When the man saw him he lifted up his pistol to shoot. In a second it was over. The dead mans body lay with a completely crushed skull, the alien creature wiping the remains off his hand. To other creatures they were known as Shadowlocks, to themselves they had no name, only a purpose, the purpose to destroy. Nobody was their match in that purpose.
The Shadow Walkers were mysterious men. Shunned in all galaxies by all creatures, they bore their responsibility. They alone had ever combated the enemy and won. They alone could save Quenta, but good can always be corrupted…
All of the remaining humans can trace their roots back to one of the three heritages.
The Hrekunians have always been the strongest. No one can match their strength. In peaceful time always industrious, now taking great pride in their adeptness in combat. They are not to be trifled with. Experts with heavy weapons, both firearms and vibro-blades, they can easily defeat lesser enemies.
The Elrynians are the wisest of the heritages. Always keen on knowledge, they used to be councilors and leaders. Now they have turned to more warlike ways. Neither highly strong, nor agile and light, they’re strength lies in their wisdom. No one can outwit them and their tactics have many times defeated stronger foes.
The Phelwaennians are the most agile and coordinated of the heritages. In times of past they were useful in finer skills. Now they are mighty warriors. Their strength lies in their accuracy and their quickness. They attack with surgical precision. Keen in martial arts and marksmanship, they can overcome more numerous foes.
Many have broken all ties to their past, yet many still remember their heritage and what it stood for, yet none can see that their history may be swept away for good.
Though Elryn, Phelwaenn, and Hrekun are the main planets there are many more. The pureist defend the planets before guarded by their heritage, many have moved on to new planets and started their own factions. These factions are now neither good or evil, but soon all will need to decide, fight, or submit, for evil is at their doorstep.
Here are the rules:
1) Alliances will be limited. You can only have four allies.
2) You cannot have a instant army. You must take the time to build your forces. Troop number will be limited to 20 billion soldiers (Less troops would be preferred.)
3) No one can instantly die. You have to give the other player an equal chance at winning. Take the fall if it's for the sake of the story. You can come back as a family member/friend/ new mysterious person and fight again if you want. But you will have to rebuild your army.
4) Be serious (This excludes Buckie.)
Good or evil, what will you choose?
[Edited on 8/21/2004 1:16:53 PM]