- meagsIZbeast
- |
- Fabled Legendary Member
- gamertag: Meagss
- user homepage:
I play games for gameplay, not silly gimmicks
H3 MM warrior
Reach S7, 8 and 9 arena warrior.
H4 MM legend
Posted by: burritosenior
Posted by: Mike Huntt
If you are better than the other team, is it fair that they spawn behind you, meaning that you get caught inbetween their whole team? No. That defies the purpose of map control.
And it's ranked, It's meant to be as competitive as possible. I used to love narrows, but now that it has dynamic spawns, I hate it.Maybe it isn't fair- I'm not saying you're wrong. That's not what I was arguing though. I was just saying that it's harder to win when spawns are like this, so surely it must take more 'skill.' It might not be 'fair' you're right, but then again, that's not what I'm talking about. You know?
Skill and difficulty are not the same thing. It may be harder to win like that, but it adds randomness to the gameplay. Even with dynamic spawns it is relatively easy to predict spawns, or at least the general area of where they spawn, however, it is entirely possible for the other team to get a different spawn. See if you killed them off red side but one stays alive say red snipe, or red power up, then it is possible for the red team to spawn inside that same base you just killed them at. Normally this would be a good thing, but if you predict the spawn to be blue then you get ambushed about 10 feet away, and chances are the other team can kill 2-3 of you.
This leads to games where the score is closer than it should be, or rather completely misleading. Skill is when there is nothing random, when the game functions the way it should. Note that randomness does not apply to picking up weapons or nades, but by gameplay mechanics themselves. With static spawns the better team, or the team with better teamwork will always win. Thats how it should be