Posted by: meagsIZbeast
In the context of halo the opponents picking up weapons and equipment would not be random. That is because these items are placed on the map for the 2 teams to fight for. They are always there, therefore a part of the overall design of the game, and therefore not random.Fair enough. I have said nothing to contradict this to my knowledge and if I have, it was not intentional.
What is random is the spawning mechanic. Sure you could say that technically you have to meet some requirement, but it is immpossible for humans to calculate as fast as the cpu. In this case it is random to where the opponents will spawn. If they have 1 person on either side of the map, then the spawn mechanic will pick a place based on some unknown factor. We have no way of knowing where our opponents will spawn, save for on the map. This makes it more random, they could spawn in your face, or across the map. Correct too.
MLG narrows fixes that by implementing static spawns which is how all maps should be. When you gain control of a side you should not have to be worried about the enemy team spawning behind you.
See, this is the part where we differ I am afraid. I am not arguing that it is GOOD or FAIR to have dynamic spawns. Please don't think that if that's what it seems. What I am saying is that, yes, it takes more 'skill' to win with Dynamic spawns. As you say, it is random as far as we are concerned (the computer does it mathematically but let's be honest, none of us have a clue about that stuff). This is what keeps the game balanced though. Like I said, you kill the enemy. Instead of knowing exactly where they are so you always have the upper hand from that point on, you DON'T know where they will be next and, unless you're insist on standing in the exact same spot, they won't know where you are either (in which case you could argue that it's good for gameplay based on it preventing camping... but I'm not arguing that one here haha).
So aside from this weapon spawning that we already agreed is part of the map and not random, the gameplay is always on an even playing field. Map control therefore shifts from simply gaining better positioning to controlling where a weapon will be so in the next evenly matched encounter... well, it won't be so even!
In a game where it constantly evens out the gameplay in such a way, surely only the better team can come out victorious rather than just the team who wins the opening sequence.
Posted by: Screamo
the more random something is, the harder it is. winning the lottery is pretty damn hard, but does it take skill? nope.
I agree. Hence why I said 'No' instead of the 'Yes' you so blatantly ignored.