Halo 3: ODST Forum
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Subject: ODST Firefight > Reach Firefight
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Member of Bungie.net for nearly three years, still continuing!

Enjoy what you have and live on.

My gamertag is Elder Bias

Mind you, Spartan-III are basically same as Spartan-II. Just major difference is Spartan-IIIs don't usually use MJILNOR Assault Powered Suit. FYI

Besides.

IMO: I think that Reach's Firefight is much more fun to play, able to tweak your options, make custom plays, matchmaking, etc. But, there is a thing that ODST version beats Reach version: a good vehicle map: Lost Platoon. I'd love to see that ODST maps were to added in Reach, it'd be more fun.

Peace, Raganok99

  • 01.16.2011 12:10 PM PDT

If you can read this, that means I'm not a Shaolin monk...

yet.


Posted by: raganok99
Mind you, Spartan-III are basically same as Spartan-II. Just major difference is Spartan-IIIs don't usually use MJILNOR Assault Powered Suit. FYI

Besides.

IMO: I think that Reach's Firefight is much more fun to play, able to tweak your options, make custom plays, matchmaking, etc. But, there is a thing that ODST version beats Reach version: a good vehicle map: Lost Platoon. I'd love to see that ODST maps were to added in Reach, it'd be more fun.

Peace, Raganok99

It's called MJOLNIR. And the Spartan II's are superior in almost every way to the Spartan III's. For some reason, some of you forum-goers seem to have some wild theories based on lies.

Do not bother to write your name after you have performed the amazing feat of writing more than 2 sentences. I can see it clearly.

  • 01.16.2011 2:27 PM PDT
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Member of Bungie.net for nearly three years, still continuing!

Enjoy what you have and live on.

My gamertag is Elder Bias

Look dude, you don't have to be so butthurt, ok? At least, show some respect.

And no. I meant Spartan-III's genetic augmentation are same as Spartan-II did receive.

And MJOLNIR part, it was accidental spelling.

[Edited on 01.20.2011 1:57 PM PST]

  • 01.20.2011 1:54 PM PDT

I feel the same thing. Ive tried to narrow it down since Reach's release, and I have found that the reason I like ODST's so much is fear. In ODST, you are actually trying to survive, and push back the enemy every round. It was hard, challenging, and took skill and teamwork to kick butt.

The unlimited lives, super powerful weapons, and the lack of really good feeling maps makes Reach's firefight a tacky experience.

Overall, I have not been impressed with most of the maps in reach, and I feel that they should make more spontaneously, as in not from campaign.

I really want that feeling that makes you say "Oh mah god, oh mah god!" when you are running (or shooting, but its unlikely) at your enemies...

  • 02.06.2011 7:16 PM PDT
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X, X, Y, Right Stick= Pump Butt

ODST FF < Reach FF

Due to networking issues in ODST

  • 02.06.2011 7:42 PM PDT

Networking aside, ODST has a better game experience.

  • 02.06.2011 7:49 PM PDT

Posted by: spartain ken 15
I like it, the DMR has long range and precision.

Plus bloom lowers spamming.

The thing I liked about ODST better than Reach was the limited but abundant ammo for your spawn weapons. SMG and Pistol ammo littered the maps but it did normally run out before the end of most rounds. So you were FORCED to improvise with Covie weapons. Made the experience feel far more like survival than Reach's does.

I like the infinite ammo boxes in Reach, as well as the option to disble them, but I feel like Bungie missed a trick with them. Instead of just having "on" and "off," I feel like two options they could have added were "All," and "Limited". All = resupplies all human weaponry that isn't found in drop pods. And limited = contains 60 DMR ammo, 24 shotgun ammo, 40 pistol ammo, etc. When you go to the boxes you take however much ammo you need which depletes it from the store. I think that would have been really cool, and would have made the game a lot more interesting.

Also --> Lost Platoon. Reach needs an equivalent. Warthogging around on Lost Platoon with a guest was one of my favourite Halo AI experiences.

[Edited on 02.06.2011 9:12 PM PST]

  • 02.06.2011 9:12 PM PDT

M6D
9000

I feel like in ODST people worked as a team to stay alive and gain points. In Reach its just 4 one man armies.

  • 02.07.2011 6:09 AM PDT

Posted by: TheGreenAlloy

Posted by: raganok99
Mind you, Spartan-III are basically same as Spartan-II. Just major difference is Spartan-IIIs don't usually use MJILNOR Assault Powered Suit. FYI

Besides.

IMO: I think that Reach's Firefight is much more fun to play, able to tweak your options, make custom plays, matchmaking, etc. But, there is a thing that ODST version beats Reach version: a good vehicle map: Lost Platoon. I'd love to see that ODST maps were to added in Reach, it'd be more fun.

Peace, Raganok99

It's called MJOLNIR. And the Spartan II's are superior in almost every way to the Spartan III's. For some reason, some of you forum-goers seem to have some wild theories based on lies.

Do not bother to write your name after you have performed the amazing feat of writing more than 2 sentences. I can see it clearly.


lol sounding smart but adding nothing to the conversation.

they play differently. like halo 3 vs halo reach. so yeah, it's going to have a different feel to it.

  • 02.09.2011 12:43 AM PDT

Posted by: yeskezspanem
I feel like in ODST people worked as a team to stay alive and gain points. In Reach its just 4 one man armies.


yeah. you only have to really work as a team later on in higher difficulties in Reach if you have 4 people. ODST felt way more hardcore, Reach is just sort of ridiculous about it. lots of power weapons and super powerful enemies

  • 02.09.2011 12:44 AM PDT

What I actually find lacking the most in Reach's firefight is the ability to enable skulls by set. It's such a simple thing, but it's what gave ODST's firefight that truly progressive feeling, where the difficulty increases until you're really struggling to kill even the grunts. In Reach, as far as I can tell, every set is exactly the same. Skulls get enabled by round, but all reset at the beginning of the next set. It gives Reach's firefight this endless, we could be here forever it's so easy feeling.

Please excuse me if there actually is a way to do this and I just haven't figured it out. I haven't played much since Reach first came out, and I just stumbled across this thread on accident. I've messed with the options quite a bit but still haven't figured out how to make a game that increases in difficulty after the first set. Playing classic mode (I think it's classic) with a limited life pool and default options does seem to get slightly more difficult over time, but it isn't because of skulls as far as I can tell. Do the enemies slowly get stronger? It's hard to tell sometimes.

A couple other small things...I kinda liked the grunts better when I could understand what they were saying. Yeah I know the lore and why Reach had to be this way, but it takes a bit of the charm out of it for me.

Also, I really, REALLY liked the voices better in ODST. There was something just really frakkin awesome about fighting for your life against hordes of covenant as a team of Firefly voice actors! I know Nathan Fillion (voice of Buck) is back in Reach, but his lines are nowhere near as good as they were in ODST. Plus I miss Alan Tudyk and Adam Baldwin (Wash and Jayne from Firefly). That game had some really awesome and crazy lines.

"Bip Bam in the brainpan" (always sounded like breadpan to me)

"Here's Vera" (firefly reference)

and one of my personal favorites from Buck, when pulling out a rocket launcher..."Heat in the pipe!!...that's what she said."

Good memories :)

  • 02.24.2011 12:21 AM PDT

http://www.bungie.net/Forums/posts.aspx?postID=16895204

I agree with OP. It would be fun if we had reach's customize options in odst FF.

[Edited on 02.24.2011 12:40 AM PST]

  • 02.24.2011 12:40 AM PDT

ODST firefight certainly had its charm.

I know many people complained of the drones but I for one am deeply saddened of their exclusion from Reach. Drones forced people back into cover and were an instant threat that everyone had to be aware. The skirmishers fulfill a different role and drones would be addition to Reach firefight. (Just not the Reach drones, the ODST drones were great Reach drones not so much)

I sorely miss the awesomeness of the the brutes from the invisible brutes launching tons of incendiary grenades, brutes tossing flares everywhere, and of course the heroes and chieftains (those guys were something to be feared...plus invincibility!) While canonical accurate Reach brutes are definitely left wanting in comparison to the awesomeness of ODST brutes.

And last but not least, I think the maps of ODST firefight were great and hope some would be designed for Reach firefight. I would also have loved to have the Visor system of ODST in Reach's firefight.

However, Reach firefight has actual customization. I will no longer have to endure the silly black-eye skull anymore. The matchmaking addition is simply the best addition to the firefight experience. Although customization has its drawbacks because now so many people want to play in arcade settings for some reason. And also, Reach game mechanics and firefight can provide varied gameplay in terms of how people can choose their playing style. while in ODST, using smgs and so many other weapons simply were not feasible.

  • 02.24.2011 1:21 AM PDT

I thought Reach firefight was more funner and harder than Odst so Reach wins!!

  • 02.24.2011 7:50 PM PDT

They're both great in their time, I just prefer Reach Firefight at the moment.

A lot more options, like you said.

  • 02.25.2011 2:55 AM PDT

Jack of all trades, master of none.

Yes, it's better.

  • 02.25.2011 6:18 AM PDT

Leader of the Deadly Viper Squad

- ODST's OST is better.
- It's Chieftains and it's other Brutes are better.
- It's map are better.
- The format of Sets/Rounds/Waves is better.

Overall its just better. Even though Reach has customization.

[Edited on 02.25.2011 6:52 AM PST]

  • 02.25.2011 6:50 AM PDT

Online ID: GriffGraff15

ODST FF > Reach FF

There's something missing from Reach FF that ODSTs had...but I can't but my finger on it. Nothing in Reach comes close to the ODST FF levels like Crater and Lost Platoon or any of the other ones.

  • 02.25.2011 7:05 AM PDT

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