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  • Subject: Jason Jones
Subject: Jason Jones

I remember this guy working as project lead fore both Halo 1 & 2.

Is it a coincidence that people are often saying that Halo 1 & 2 are their favorite Halo games? Because after Halo 2, Jason Jones left Bungie. Notice how people regard Halo 3 as being mediocre compared to Halo 1 & 2.

Could Jason Jones leaving possibly have something to do with the Halo franchise going "downhill"? (as many Halo fans would agree)

Looking at all of the negative feedback Halo 3 (somewhat) and Reach have received, I think it's something to consider.

[Edited on 01.21.2011 2:47 PM PST]

  • 01.21.2011 2:45 PM PDT

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Ehh, there could be, but I'm not sure the difference would be THAT considerable. NO offense to Jason WHATSOEVER.

  • 01.21.2011 2:56 PM PDT

Posted by: Spitfire45
Ehh, there could be, but I'm not sure the difference would be THAT considerable. NO offense to Jason WHATSOEVER.



To be fair, it happened gradually. (To me, but I'm sure others agree) Halo 3 was pretty good, and Reach is mediocre.

  • 01.21.2011 3:02 PM PDT

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Jason Jones never left Bungie. He is the co-founder along with Alex Seropion, who left Bungie before Marathon was released I believe. Anyway, I don't think any Halo game is "mediocre". They are all great!

  • 01.21.2011 3:05 PM PDT

Posted by: WALKING DEAD31
Jason Jones never left Bungie. He is the co-founder along with Alex Seropion, who left Bungie before Marathon was released I believe. Anyway, I don't think any Halo game is "mediocre". They are all great!



Jason Jones worked on Halo until Halo 3.
Look at the credits in both 1 & 2. They credit him as the project lead.

  • 01.21.2011 3:09 PM PDT

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As far as I know, Jason is still at Bungie, though I forget precisely when Alex Seropian left. That aside though, I think it's only natural for many people to look back at the first Halo game(s) in the way they do. I also think there are still enough Grizzled Ancients as well as newer folks there to make sure the games are consistently good and, infact, better with each iteration.

  • 01.21.2011 3:11 PM PDT

Project Lead, MidLaunch Studios
Writer, Graphics Designer, Concept Artist, Environment Artist.


Posted by: BlueRuby2k10
Posted by: WALKING DEAD31
Jason Jones never left Bungie. He is the co-founder along with Alex Seropion, who left Bungie before Marathon was released I believe. Anyway, I don't think any Halo game is "mediocre". They are all great!



Jason Jones worked on Halo until Halo 3.
Look at the credits in both 1 & 2. They credit him as the project lead.


Here I will show you he still works at Bungie Here

I know he was in other Halo game credits. I do not know the reason why he isn't in the others, but he does still work at Bungie. I do know that.

  • 01.21.2011 3:15 PM PDT


Posted by: WALKING DEAD31

I know he was in other Halo game credits. I do not know the reason why he isn't in the others, but he does still work at Bungie. I do know that.


I'd guess Jones has been diligently working on creating Bungie's new IP since sometime shortly after H2 dropped. In the podcasts the Reach team said they were shifting full force to developing the new game now that Reach was done, I doubt they are starting from scratch the day Reach dropped.

[Edited on 01.21.2011 3:22 PM PST]

  • 01.21.2011 3:20 PM PDT

Posted by: Gods Prophet
As far as I know, Jason is still at Bungie, though I forget precisely when Alex Seropian left. That aside though, I think it's only natural for many people to look back at the first Halo game(s) in the way they do. I also think there are still enough Grizzled Ancients as well as newer folks there to make sure the games are consistently good and, infact, better with each iteration.


Has it ever occurred to anyone that the Halo games have actually slowly gone downhill, and it's not nostalgia? I know that's it for me. I can't stand Halo: Reach, and Halo 3, to me, wasn't as addicting as Halo 2.

  • 01.21.2011 6:24 PM PDT
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Posted by: AlphaZero X

Posted by: WALKING DEAD31

I know he was in other Halo game credits. I do not know the reason why he isn't in the others, but he does still work at Bungie. I do know that.


I'd guess Jones has been diligently working on creating Bungie's new IP since sometime shortly after H2 dropped. In the podcasts the Reach team said they were shifting full force to developing the new game now that Reach was done, I doubt they are starting from scratch the day Reach dropped.


I think this is the most likely case. There was an interview with someone from Bungie in 2007 shortly after the release of Halo 3, and they mentioned they had several teams. There was a team working on Halo 3 DLC, teams working on other Halo games(probably Reach and the peter jackson project that became ODST) and a small team working on a new IP. IIRC, it was also mentioned that the small team working on the new IP had been working on it alongside the development of Halo 3.

So that may be what Jones was doing during Halo 3 and Reach. Leading a small team creating the basis of there next project.

  • 01.21.2011 6:52 PM PDT

I am pretty sure Alex left after Halo: Combat Evolved.

  • 01.21.2011 9:03 PM PDT

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I kid, I kid. Although I disagree that the Halo series is going downhill, I think that when Jason Jones left, Bungie definitely lost something.

  • 01.21.2011 9:06 PM PDT

Hey, now!

This is officially either the greatest or worst thing to ever happen to Star Wars. I'm going with the former.

Jason is still at Bungie. He's just been working on the next big thing.

  • 01.21.2011 9:25 PM PDT

I'll have the roast duck . . . with the mango salsa.

Alex left after M$ purchased them to create Wideload Games and made Stubbs the Zombie.

Jason is still working there and is most likely working on the next big Bungie IP. He stated several times before H2 came out that he had intended H2 to be the last Halo game.
In short he has wanted to move foword from Halo since about 2004.

You bet your butt he's making the next greatest thing in gaming.

  • 01.21.2011 10:14 PM PDT

I'll have the roast duck . . . with the mango salsa.

Hell if I remember correctly from a extra features disk, the crunch of H2 schedule destroyed a relationship of Jason's at the time. He had Mirranda Keyes kicking MC down a bottomless pit over the whole thing.
I think Halo became a curse of his own success. Hence the reason why they got the hell away from M$ the first chance they had. You know, to make new and interesting stuff. Not be stuck in an endless rut.

  • 01.21.2011 10:24 PM PDT

Haha I thought about that to how he wasn't project leader on 3 and wonder if that was why it was my least favorite.

  • 01.21.2011 10:41 PM PDT

Hmm maybe it should of ended with 2..

  • 01.21.2011 10:46 PM PDT

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Republic Commando fans look here.

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He's definitely still there.

Though, as it's been mentioned, he's probably been working on the new IP, which I'm very hopeful for.

[Edited on 01.21.2011 10:54 PM PST]

  • 01.21.2011 10:53 PM PDT
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Posted by: jasonstigall
Hell if I remember correctly from a extra features disk, the crunch of H2 schedule destroyed a relationship of Jason's at the time. He had Mirranda Keyes kicking MC down a bottomless pit over the whole thing.
I think Halo became a curse of his own success. Hence the reason why they got the hell away from M$ the first chance they had. You know, to make new and interesting stuff. Not be stuck in an endless rut.


A true and valid point. I can't wait for the new ip :D
--------------------------------------------------------
OT:

In regards to how 'bad' Halo 3 and Reach have been [With the exception of Reach in regards to canon] You can't really blame Bungie for trying to do new things with the franchise. If the games had stayed the same as Halo or Halo 2, there would be 10 times the amount of -blam!-ing there has been about all the niggly little problems with Halo 3 and Reach.

Its like ODST, people complained like hell about how bad it was, but as a stepping stone title expansion, it was fantastic and the story telling and music... ODST injected new life into Halo 3 and the series in general.

I do agree, however, that the development of Bungie titles has altered since Jason hasn't been at the helm, but it's not as bad as what some people make out.

  • 01.21.2011 11:59 PM PDT

Halo 3 is not mediocre at all, but people seems to prefer the first two games. The first one, obviously, for nostalgia value, while the second one because of how expanded the story and all the awesome multi-player maps. Sure, there's the infamous cliffhanger, but other than that, Halo 2 did deliver a great experience, and was still popular in 2007.

Now, why everyone seems to "hate" or "be disappointed" with Halo 3? Well, mostly because of how the story became from one complex universe to an idiotic "shoot-em-all" Campaign. The Prophet of Truth wasn't there, Gravemind wasn't there, Cortana wasn't there, Johnson wasn't there, the Arbiter barely appeared, Miranda became an idiot, and by saying they weren't there I mean that those characters were more like cameos, the whole story resolved around the Chief.

That worked perfectly in the first game, and it made the plot twist (the Flood) actually scary, but it doesn't works in Halo 3 because there universe has been greatly expanded in Halo 2. I'm not saying that you should play with more characters, but the cutscenes felt extremely empty, and you didn't knew what the hell was going on. That's one of the main issues with the Campaign.

As for the multi-player, it was pretty awesome, but maybe it lived more than it should. Most of the Halo 2 multi-player maps were released back in 2005, a year after the game was released, while in Halo 3 we had to wait ridiculous amount of time for 13 new maps. The first 7 maps were released at the right moment (Heroic and Legendary Map Pack, and Cold Storage), but the Mythic Map Pack I & II was released a bit too late, when there were so many new games that Halo 3 had lost it's charm, in a way.

As for Jason Jones not being part of Halo 3 and the other games, well, after all the suffering working on Halo 2, I really can't blame the man.

  • 01.22.2011 3:22 AM PDT


Posted by: opogjijijp

(probably Reach and the peter jackson project that became ODST)
Umm... No.

Two completely different genres, games, projects and studios. The only thing they had in common was Halo.

  • 01.22.2011 4:39 AM PDT