Halo 1 & 2 for PC
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  • Subject: biped compiling help
Subject: biped compiling help
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  • last post: 01.01.0001 12:00 AM PDT

how do i compili my biped?
i have the gearbox model. but i still need the biped tag, the collision physics and an animation graph. how do i make those?
(i need to create the shaders too, but i can take care of that)

  • 12.05.2005 5:33 PM PDT
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tool

  • 12.05.2005 6:20 PM PDT
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well... that's an obious duh, but what do you do be4 your ready for tool?

  • 12.06.2005 5:29 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Put the model in a folder called physics like you do with your models and bitmaps folder. Put the animations in a folder called animations. Then use tool to compile them. The biped tag is created in guerilla.

  • 12.06.2005 8:31 AM PDT