- Barnacle_Blast
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Something smells fishy...
Posted by: Dr Syx
Halo Custom Edition: - (Small/Medium Custom Map Server)
No Remorse - Team Slayer
[OHC3]Hang 'Em High - Team Slayer
No Remorse - Capture The Flag
Precipice - Capture the Flag
CMT Snow Grove - Team Slayer
Precipice - Team Slayer
H2 New Mombasa - Capture the Flag
z Sanctuary H2 pb2 - Team Slayer
CMT Snow Grove - Capture the Flag
Chronopolis C3 Public Beta - Team Slayer
z Sanctuary H2 pb2 - Capture the Flag
H2 New Mombasa - Team Slayer
No Remorse - FFA Pistols No Shields
Trying to figure out if I need to add more to the Custom Edition playlist, but, I don't want to make it to where people have to download tons of maps to play.
I think you should add the map: Seclusion to the Halo: Custom Edition map list.
In my experience the best gametype for Seclusion is CTF. Due to the fact that the maps is quite small the Slayer or Team Slayer gametypes would be impractical. The reason being players would be way too close proximity to each other and spawn killing would be way too easy and frequent. Players would probably die before they ever had a chance to fire a shot. Essentially it would be too close for comfort.
Seclusion map: http://hce.halomaps.org/index.cfm?fid=3969
I thoroughly enjoy the CTF gametype. I especially enjoy playing CTF on Bloodgulch. Thus I will grace you with my suggestions for your CTF gametype.
Posted by: Dr Syx
Capture the Flag Gametype:
Game Rules:
Assault: No
Single Flag: Off
Flag Must Reset: No
Flag At Home To Score: Yes
Captures To Win: 3
Time Limit: 20 Minutes
Everything is good here. I just have one suggestion. I suggest you do not set a time limit. Time limits will usually end the game before the flag limit is reached. That can be fine but it can also be disappointing. People will be in the midst of a game that they are very involved in and when time expires it leaves them wanting more; thus feeling disappointed. Also, 3 flags are usually captured relatively quickly so you most likely will not need to set a time limit.
Posted by: Dr Syx
Player Options:
Number Of Lifes: Infinite
Maximum Health: 100%
Shields: Yes
Respawn Time: Instant
Respawn Time Growth: None
Odd Man Out: No
Invisible Players: No
Suicide Penalty: None
Fine.
Posted by: Dr Syx
Item Options:
Infinite Grenades: No
Weapon Set: Normal
Starting Equipment: Generic
Fine.
Posted by: Dr Syx
Vehicle Options:
Vehicle Respawn Time: 30 Seconds
Both sides have maximum vehicles
I have two suggestions. Firstly, I suggest you do not set a vehicle respawn time. Essentially because since vehicles can't get destroyed or anything there's no point other than to maintain a balance of vehicles on the map. In my opinion it's more fun and challenging to try to steal all the opposing team's vehicle and place them at your team's base. Secondly, I'm not a big fan of having all vehicles available. If infinite grenades are not enabled players operating vehicles such as tanks, ghosts, and banshees have too easy a time killing. If I were you I'd make the vehicle set to only warthogs or custom. What you cold do is make available one chain gun warthog and one rocket warthog for each team. So that's 2 warthogs for either team.
Posted by: Dr Syx
Indicator Options
Objectives Indicator: Motion Tracker
Other Players On Radar: All
Friend Indicators On Screen: Yes
I have two suggestions. Firstly, I suggest you set the objectives indicator to: none. Reason being is that the flags are way too easy to find which drastically makes the game less challenging. For example: when the flag is taken by both teams and there is a sort of "steak out" both teams try to retrieve their flag in order to score. It can make it easier to retrieve a captured flag if the objectives indicator highlights the flag. I think it makes it more challenging if you don't know where the flag is at all times. Secondly, I suggest you disable the radar. The game is more challenging if players don't always know from where enemies are approaching.
Posted by: Dr Syx
Teamplay Options
Friendly Fire: Off
Friendly Fire Penalty: None
Auto Team Balance: Yes
I have one suggestion. I suggest you not set the teams to be automatically balanced. Reason being is that a lot of the time the teams are very one-sided skill wise. Auto balancing prevents players, who are willing to help out the less skillful team, to do so.
[Edited on 02.19.2011 10:53 AM PST]