- last post: 01.01.0001 12:00 AM PDT
Yeah, I'd like to toss in my two cents regarding balance.
First off, Halo: CE isn't exactly balanced. The pistol rules, with the shotgun, sniper, and rocket all getting honorable mentions. All the other guns have their places, but they're either eclipsed (by shottie, sniper, or rocket) in the places they're useful, or just pwned by Mr.DoItAll (Pistol).
I'd like each gun to have its niche, but that be all. Meaning my Battle Rifle would be a good solid gun for taking on infantry from a medium-long range, but wouldn't be so hot in close, and darn near useless against a tank. And I hope rockets become a bit harder to use against infantry, since using them against vehicles will now be more important.
All the stuff they're adding is being extensively tested and implemented by competent individuals. It'll make the gameplay better; that much you can be sure of.