Halo 3: ODST Forum
This topic has moved here: Poll [62 votes]: ODST vs Reach
  • Poll [62 votes]: ODST vs Reach
Subject: ODST vs Reach

DO THE IMPOSSIBLE.

Poll: ODST vs Reach  [closed]
ODST:  50%
(31 Votes)
Reach:  50%
(31 Votes)
Total Votes: 62

Hopefully, (not being on the Reach forums and all) I can get a smart answer from this.

  • 01.29.2011 1:44 PM PDT

We work in the dark to serve the light.

ODST was kinda weak, and was a filler for the people who couldn't wait for Reach to come out. NOT TRYING TO HATE.

  • 01.29.2011 2:02 PM PDT

DO THE IMPOSSIBLE.

Posted by: mastesargent
ODST was kinda weak, and was a filler for the people who couldn't wait for Reach to come out. NOT TRYING TO HATE.

And Reach was about a team of poorly designed AI CPUs who couldn't hit a target for a nickel, all in which died in order, with a very poor story to boot along with shoddy game mechanics brought over and merged with Halo's mainly due to Sage Merrill, Lead Sandbox Director of failed game 'Shadowrun' and all in all was filler for people from over ten years ago who couldn't wait for Halo: Combat Evolved to come out.

NOT TRYING TO HATE.

[Edited on 01.29.2011 2:32 PM PST]

  • 01.29.2011 2:30 PM PDT

LW 46 / TD 46 / TS 45 / TSW 37 / TSN 34 / MLG 25

dropshock.net


Posted by: MachinimistLuke2
Posted by: mastesargent
ODST was kinda weak, and was a filler for the people who couldn't wait for Reach to come out. NOT TRYING TO HATE.

And Reach was about a team of poorly designed AI CPUs who couldn't hit a target for a nickel, all in which died in order, with a very poor story to boot along with shoddy game mechanics brought over and merged with Halo's mainly due to Sage Merrill, Lead Sandbox Director of failed game 'Shadowrun' and all in all was filler for people from over ten years ago who couldn't wait for Halo: Combat Evolved to come out.

NOT TRYING TO HATE.


Lol

PS: You can't compare a add-on to a full game...but i think ODST's SP was better...

  • 01.29.2011 3:14 PM PDT

Think before you post

I liked odsts campaign better and the storyline was interesting, but reachs firefight, forge, matchmaking and new gametypes make it better, though i still love the odsts campaign to death

  • 01.29.2011 5:50 PM PDT

I love Halo. Its the only thing I can say I'm a nerd about. Its a classic and just a good series of games. If you guys need help on vidmasters haha even this late on, hit me up, im always down to play.

I seriously cannot describe how much I agree with you haha

  • 01.29.2011 9:40 PM PDT

We work in the dark to serve the light.


Posted by: MachinimistLuke2
Posted by: mastesargent
ODST was kinda weak, and was a filler for the people who couldn't wait for Reach to come out. NOT TRYING TO HATE.

And Reach was about a team of poorly designed AI CPUs who couldn't hit a target for a nickel, all in which died in order, with a very poor story to boot along with shoddy game mechanics brought over and merged with Halo's mainly due to Sage Merrill, Lead Sandbox Director of failed game 'Shadowrun' and all in all was filler for people from over ten years ago who couldn't wait for Halo: Combat Evolved to come out.

NOT TRYING TO HATE.


Thank you for walking all over a good natured post. Stupid troll. NOT TRYING TO... never mind.

  • 02.01.2011 4:29 PM PDT

(Bungie > 343i)

I enjoyed Reach's campaign more than ODST's. FF was new to ODST and was very cool, but I think Reach just made it even better.

  • 02.01.2011 4:56 PM PDT
  • gamertag: [none]
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No patience for trolls who shouldn't even be playing the game.

They put the rating at MA 15+ for a reason.

ODST: Has a good plot, excellent characters, introduced firefight where it actually felt like the Covenant was a juggernaught machine trying to end you, decent ai allies, etc.

Reach: Improved Forge, Half-decent plot line not fully considered canon, ai allies that most of the time are less useful than a 8 year old, firefight where most of the time you are the juggernaught, decent multiplayer, although there are quite a lot of trolls, Custom games that is rarely played, ranks that no longer mean the persons skill, merely how much they play the game, etc.

My views on both games.

  • 02.01.2011 6:06 PM PDT

Better pissed off then pissed on


Posted by: DanceMaster117
I liked odsts campaign better and the storyline was interesting, but reachs firefight, forge, matchmaking and new gametypes make it better, though i still love the odsts campaign to death

  • 02.02.2011 6:30 AM PDT

Vengeance only leads to an ongoing cycle of hatred.


Posted by: StruckIndivdual9
ODST.

>Better graphics
>Better campaign
>Better weapons

>Better characters
>Better story
>Better enviroment
>Better atmosphere
>Better Firefight
>Better pistol
etc...

  • 02.02.2011 8:13 AM PDT

a messege to people who think graphics make a game even though good graphics are cool and i am amazed with what we can do now
i just think even if a game has bad graphics doesnt mean its a bad game i think what matters is good online play and a good story

  • 02.02.2011 6:07 PM PDT

I find ODST's Firefight is far better, and the campaign far more fun, but I completely overhyped Reach in my head so I may just think it isn't as good.

  • 02.02.2011 6:24 PM PDT

ODSt has the best campaign, Reach has the best Multiplayer. So I like both equally.

  • 02.02.2011 6:31 PM PDT

I rip out spines and laugh just call me popcorn
http://www.helljumper.net/forum

ODST ODST ODST

  • 02.03.2011 10:28 AM PDT

___.............._______/```````````````:::--.
|.==,-.~;. ____:._______ __’__’__’_ _ _\===
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"
Halo Waypoint Stats

Halo: Reach has more but Halo 3: ODST is still a great game.

[Edited on 02.03.2011 11:50 AM PST]

  • 02.03.2011 11:49 AM PDT

reach reach reach

  • 02.03.2011 11:50 AM PDT

By the power of truth, I, while living, have conquered the universe.

ODST.

Reach was a mandated project, you can really tell that it wasn't designed with the same sort of longevity Halo 3 had in mind because Bungie is just tired of the Halo series.

Reach had an awful story that completely defied the past 9 years of canon, it was a conglomeration of poorly crafted fan-service that stuck to generic archetypal characters and cut out the heart of what made Halo fun.

I enjoy matchmaking, but I feel kinda cheated that the maps were simply pulled from the campaign. It's not original at all, it's boring, Halo 2 and 3 had absolutely awesome spaces for multiplayer because they were designed with multiplayer in mind from the start. Since Bungie always starts with the campaign in their games, the multiplayer spaces were simply adapted from single player environments.

Forge has a grand total of 2 good maps for the feature. Forge had so much potential in Reach, in fact the new features live up to the premise, but the lack of decent maps is a let down.

Firefight is less fun in Reach too. Gone is the sense of desperation as you spend hours trying to pass that 4th set on Heroic, it was majorly toned down. Being able to customize Firefight is great, but you can't play your own custom games in Matchmaking so you have to rely on your friends list.

ODST had a great plot, it was a nice change from the trilogy to have a more laid back story with a darker theme and side stories that managed to come to a great conclusion with the audio files. ODST just felt like it had more to it, the characters were still generic but they were miles better than Noble Team.

ODST takes the cake.

  • 02.03.2011 12:43 PM PDT

personally i think reach was better than ODST in everyway apart from the firefight although i still liked ODST i just dont think it was nearly as good

[Edited on 02.04.2011 2:26 AM PST]

  • 02.04.2011 1:44 AM PDT

The only problem I had with ODST was that nobody died. I thought we would be investigating how the odst's died instead of where they went.

ODST is by far better though.

  • 02.04.2011 10:28 PM PDT

I like Halo Reach better

  • 02.05.2011 12:51 PM PDT


Posted by: MachinimistLuke2
Posted by: mastesargent
ODST was kinda weak, and was a filler for the people who couldn't wait for Reach to come out. NOT TRYING TO HATE.

And Reach was about a team of poorly designed AI CPUs who couldn't hit a target for a nickel, all in which died in order, with a very poor story to boot along with shoddy game mechanics brought over and merged with Halo's mainly due to Sage Merrill, Lead Sandbox Director of failed game 'Shadowrun' and all in all was filler for people from over ten years ago who couldn't wait for Halo: Combat Evolved to come out.

NOT TRYING TO HATE.
Cool story bro

  • 02.06.2011 2:24 PM PDT