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CoD is a good game, even if the Halo series are better in some aspects. Anyone who insults either is just bad in that game. Grow up.
Posted by: OrderedComa
The extending of the battle changes next to nothing, Red Team can still be doing what they're supposed to be doing, the Circumference Op can still happen, all the events of TFoR are unchanged except minor adjustments in timing. There is no butterfly affect existing with these changes.
As for the nukes, I got nothing for ya there other than the Slipspace "Bomb" is a cool idea that Bungie wanted to use.
Well see, we don't know what exactly the Covenant are capable of replicating from Forerunner tech, or what they have up their technological sleeves, I would not rule stealth tech out, but that's just me, like I said, we don't know enough about the Covies tech to really know what they can do.
And clearly you have no idea what the butterfly effect means. For the lack of space I will instead address what you appear to be missing even after all this time, although it appears I may have to create another thread entirely just so you people get this into your mind. Really? You honestly believe that red team and Blue team are going to just sit on their asses until their respective moments in the story come on? The point is not simply whether the known events will happen or not, but rather-because of the extended and pushed-back dates-how the events in Reach does not correspond to how logic say would happen, as I've said before, Halo Reach completely ignores the presence of the Spartan IIs during the first two weeks, and gave rarely any explanations in the latter, despite them being even more effective than Noble Team and probably would have gotten rid of the Covenant presence about 10 times faster, if they were involved.
Airstrike, orbit strikes, artillery, vehicles and air support?how many times did these show up? Next to None. You'd think that, Reach, being THE human's military stronghold, would have more uncommon defenses, equipments and otherwise. AA guns can shoot out planes, but can they shoot out artillery strikes? I doubt it, and if the laser designator IS in game, why are there not other uses of the same principle?
You don't care about the nukes, good for you, but that is one fact that doesn't make sense.
As for the supposed Covenant "stealth" properties?sure, neither of us can say whether or not they did have it, but the fact remains that Reach, being a prequel, means that whatever technology is present in the universe during Halo: Reach, should exist also in the trilogy, and that favours my side.
How does "Hyper-Lethal Vector" conflict with Halsey's Journal?
I see no difference between the two, there is no difference between "plot device" and so called "underlying skill". The test of the Mark V is a massive indication of Chief being the best there is, no other Spartan could have succeeded as well he did
I don't get where you think that any other Spartan could beat Chief in just overall skill. John and Noble Six ARE the only ones who have the Hyper-Lethal rating, obviously if it was something any old Spartan could get, then Halsey would not have made such a big deal out of it in the trailer.
The combat rating itself is unreliable because it is in an advertising trailer, but since you don't believe me, then I had to bring in the diary. Well, the trailer made it clear that Halsey is speaking most likely prior to the events of Reach, since no one has died yet, and she talked about them in detail, as if she personally knew them. However, it is made clear in the journal that Halsey had no idea who Noble Team-save Jorge-was during the time. It is possible that she may have found out near the end, but even at the earliest possible time, by then at least 2 members of Noble team would have died already, making her speech nonsensical. So there are two choices; either the trailer is purely made for advertisement or the diary contradicts it, and diary wins. Either way, the trailer is not sufficient canon, and therefore, the combat rating is null.
As for plot device and underlying skill...you've got to have a handicap to think they're the same. For example, John being able to blow up the Halos is a great feat, but it's purely plot device, John survives glassing on Delta Halo because the plot had Gravemind rescue him. John captures the Ascendant Justice because, for unknown reasons, the ship had an insignificant defense on board. There are plenty more, and these are all great feats, but those don't define what he is. John being able to lead, and the acts that he did such as those during his Mark V test run, are his true skills, these are attributes that are always there in the face of all circumstances, and from what we see of it, he is not the best Spartan. You seem to regard the "overall" as the definition as best, but the truth is, as I've said before, he's simply rounded; a jack of all trades, but master of none. This is not to say he's bad in any way, but rather, he cannot match other Spartan IIs' in their specializations, whereas they can match him in most of everything else except leadership. There is no "best" within the Spartans, only what they're best AT, and in terms of that, many Spartans are actually able to surpass John in actual combat effectiveness, so it is impossible there are only ever 2 hyper-lethal vectors.
Your whole argument here is based solely on the fact that hyper-lethal actually means something, but as I've proven above, it is simply for the sake of advertisement, because most average halo player wouldn't know about the surviving Spartan IIs, so Bungie wouldn't need to mention them.
You're right, it is not just emotional endurance, but he was not talking about combat effectiveness, he was referring to her overall character, she doesn't need back-up, doesn't rely solely on others, and her emotional strength,
I dot not believe that games and novels can even be compared, except plot, but only slightly. They certainly did do a lot of work on building up the multi-player and it shows, Reach, imo, has possibly the best of the multi-players I've played in Halo. However, I do not think there are any "gimmicks" at all, is the game perfect? No, is it an utter piece of glorified turds? No, it has it's strengths and weaknesses, nothing is ever perfect.
It's your own interpretation of the statement, I will say no more, but at least I have a solid written proof, whereas you are basing your argument on shaky grounds.
Obviously we're not comparing anything BUT plot and descriptions here, but it's pretty damn obvious bungie spent a hell lot more time on the Multiplayer aspects. As for the gimmicks,let's face it, Forge, Firefight, and theatre are all very nice, but the first two didn't need that much work put into them. And also, the armour customizations...wow..totally unnecessary, especially the attachments, it's not like they do anything in gameplay and they all look like they're glued on anyways. I enjoy what they have done, but I would much prefer that they had put more effort into the campaign rather than the extra additions. In other words, I'd much rather they created something akin to Half-Life 2 rather than what they gave.
I will hold my stance on that since a longer battle does not make sense, the shorter and more emotional impact version is better for the story. I will explain the butterfly effect in the story elsewhere, for it will take too much space and time.
Jorge, carter, Emile
Even if you're not trying to justify breakage it feels like you're trying to justify "sucking", at least that is how it feels sometimes.
Spartan IIs are all supposed to be more or less independent one-man armies...they are super soldiers and tactical geniuses rolled into one, but the halo games have always neglected this. For the first time ever, Bungie has a chance to portray another Spartan II, and yet they decided to portray Jorge as a sensitive camel, physically imposing but slow and kinda dumb. The whole point of Spartan IIs was that they are NOT the same as normal humans, and do not suffer from distractions, physical, mental or otherwise, such as over-sympathy. Those who've read the novels could pick up on their subtle yet certain humanity, and if Bungie wanted the players to understand that, then encourage reading the novels instead of flinging these obvious attempts of humanity at the players face during the game. Differing personality is fine, but the fact is that Spartan indoctrination has to eradicate the overt signs of emotional reliance, because, as people have mentioned, Jorge seemed to sacrifice tactical moves for the sake of being "caringly protective", which is not what Spartans are taught to do.
What did Carter do in the entire campaign that contributed to the over-arching story, other than the one that I already mentioned? You say he's portrayed well, so explain how. Why do you think he looks like a good leader? Why do you think his actions fits that of the most elite squad of Spartan III? Being a puppet makes for a poor leader, if you have not noticed...
Emile's character flaw is damn obvious...How did he die? He shot an elite, then slowly stood over it and yelled "Who's next?", all of the time unaware that a zealot is behind him, about to impale him with an energy sword. And it's pretty obvious from the beginning that Emile is overly-confident, so it's not even just a one-time thing. His pride is his character flaw, and being that Noble team is the most elite Spartan III squad ever, how did this serious flaw slip by the screening? Yea, Kat has horrible situation awareness, but the rest of noble isn't any better. Emile's death is an example.
I am, in fact, justifying Halo: Reach's lack of logic, and therefore should not have taken higher priority than the original story.
[Edited on 02.07.2011 7:19 PM PST]