Bungie Universe
This topic has moved here: Poll [44 votes]: Bungie can write stories, but can they portray them well enough?
  • Poll [44 votes]: Bungie can write stories, but can they portray them well enough?
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Subject: Bungie can write stories, but can they portray them well enough?

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."

Poll: Bungie can write stories, but can they portray them well enough?  [closed]
Yes, I believe so:  20%
(9 Votes)
Yes, but agree that it could be better:  45%
(20 Votes)
No, they're not good at doing so:  34%
(15 Votes)
Total Votes: 44

I understand this may sound sac-religious (sp?) especially given the site I'm posting this on but I'm curious to see what others think.

I hopped on the Bungie wagon when Halo CE came out and like most I was blown away. Since then I've looked into other Bungie games such as O.N.I. and Marathon, as well as having played and beaten every Halo game. I noticed something as I went back and played their older works however, but we'll get to that later.

I'll say up front that I'm a Halo kind of guy. I've read all of the literature, I have a few figures, weapon replicas, posters, etc (Really not that much compared to my other hobbies). I picked up Reach and played it, and then sat back and thought about it for a while, and then that thought led me to other thoughts and as I started analyzing the Halo games, and getting back to what I was saying in the last paragraph I came to a conclusion that people probably won't agree with, and that's fine I don't expect the people who dwell on Bungie.net to agree (I don't expect Redskins fans to agree with a negative opinion I bring forth to them either) but I've come to conclude that:

Bungie's stories are too good for their ability to produce games.


This may come as a strange comment, but let me break it down so I won't confuse people. What I mean to say is:

Bungie is great at making back stories full of depth and universes in which one can get lost in. They're amazing artists as well, conveying the stories in a visually pleasing format (for the time each game was made) and I think most people would agree that the time spent creating this depth is admirable.

My only issues with any of the games however is that the game play does NOT meet the standards for the epic storyline...
This is not to say that the game play is bad in comparison to games like Call of Duty or Gears of War, it's just bad when compared to the story they've produced and are trying to show us.

For the following disregard the following comments for secondary modes like: "Firefight, Matchmaking, etc" This is JUST for story.

Halo's story is epic and amazing, and to me it's better told form the books then the games... and I'm a gamer, I've beaten and cataloged over 330ish games. But the games have flaws in them that, to me, ruin the story. It's hard to take an incredible alien war story seriously when you've got things like:

-A.I. that can't drive (Seriously ruins the feeling of seriousness. The books paint a battle of backs against the wall. Driving off a cliff ruins that. It really does.)

-Marines that say... very silly and out of place things that kill the mood (Ruins the seriousness and feels out of place, like dry jokes from a child's movie that you're heard from any child's movie. A marine would not say "Okay, I've officially pooped my pants". They wouldn't... perhaps in a different scenario, but not in the scenario Bungie has tried to portray for us. It's awkward, out of place, and ruins it.)

-Combat A.I. that's not the brightest (Bungie does a god job of using the lower status of the Unggoy as an excuse for their A.I. in battle, and this could be said about the Jiralhanae as well in Halo 2... sort of, and I say that because I know they're actually pretty bright... but it doesn't justify the marines, nor does it justify the Kig-Yar, I will say that Reach did a pretty decent job with the other species, not on par with the story though)

-Glitchy scenarios (If you attack the Brute holding the Sergeant by the throat in the first level of Halo 3, even if the Marine falls out of the Brute's grasp, his dialogue continues as though he's still struggling. We see this in other parts of the game. Dying from gunshots while driving a Warthog should only blow up the Warthog if the shots hit it. I've played around in 2, possibly 3 though I think they fixed it by then, where If you're killed by projectiles that only hit you, the warthog blows up after you die, which of course doesn't make sense, and games don't have to, but I mean that really DOESN'T make sense... at all. It's a pretty difficult thing to justify. There's plenty more, but the point isn't to bash the series.)

-Weapon damage (I understand balancing issues... I get it... but if you need to balance the damage for the player/Spartan, then please just have the Marine's weaker health. A Marines should not survive 3 plasma pistol shots to the face... it's plasma. This detracts from the story by reminding me that it's a game. They should be dead... in fact their face should be gone, but at the very least dead.)

-Lack of epic battles (This is really a personal thing, so feel free to skip. In Halo 2 the randomly generated blue explosions in the air didn't do it for me. In Halo 3 the crappy A.I. That flew Hornets into each other and Banshees that plummeted into the ground did not count as epic space battles, or epic anything really. In fact that best in my opinion is still in Halo CE, where it's Flood versus Covenant in the level "Two Betrayels" I believe. Halo 2 was supposed to have an epic Covenant charge on the bridge level, which was replaced by the tank portion. Halo 3 had a deleted piece that showed how epic they could have made the games ambient noise and feel of inclusion in a battle, as well as deleted a Warthog portion that would have made the level "The Ark" incredible, with a large desert to drive in, Scarabs, tons of aliens, etc. The most destructive sequences of the games is in ODST, a side game that wasn't given much praise. The Covenant glassing the city was a scene that should have been in 2 and 3. Or at least destruction, the feel of chaos around you. Epic battles... that are epic.)

All of the above very much pull me out of the game and remind me it's a game. They block myself from being immersed, and I'm sure I'm not the only one. How many times have we heard people say the bought the game for multi-player? That's great, but I love the story, or at least the poteintial of the story. The REAL story under all of the flaws that ruin the story.


What I'm trying to say is:

Bungie definatley excels at WRITING stories and making fun Multiplayer games, but as far as the Campaign aspects go I feel they need to allow a different team to work on them, maybe just hire different people, or switch around certain people, maybe have an entirely different company altogether. This wouldn't matter for any other game... but Halo's story is too good for these flaws to exist. It's honestly one of the more glitch filled series I've played.

Bungie has made a beast not even they can handle, and we've got quite a few games and scenarios to prove it.

If you believe that Bungie has made games that accurately portray the story good enough for the epic-ness of the storyline, then you'll want to click yes on the pole. If you're like me and think that their work shows a lack of ability, you'll want to click no. I think the phrasing of the question might also confuse people now that I've re-read it, so this is just to remind people what exactly I'm asking.

With that said, I really hope (Note I'm saying HOPE not THINK) that 343 is better at making a game feel like an experience, rather than making it feel like I'm just another kid with another controller playing another game.



[Edited on 02.03.2011 5:08 PM PST]

  • 02.03.2011 4:51 PM PDT

Just to clarify, they don't write the books, thus why Reach wasn't canon.

  • 02.03.2011 4:52 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."


Posted by: mojeda101
Just to clarify, they don't write the books, thus why Reach wasn't canon.


You are correct that Bungie does not write the books, but Halo Reach is considered canon.

They are approved by Bungie however, and so one could assume that Bungie's story is how the author's portray them. Joe Staten did Contact Harvest, which was pretty nice.

When I refer to story, I really refer to what we know they came up with, which in a nutshell is this depth and history of a beautiful universe.

I read that the first book was primarily Bungie telling Eric Nylund that events A,B, and C have to happen, and so long as they do, he can write whatever as long as it doesn't break the story.

I'd imagine similar scenarios like Nylund's occur with the other books, but I could very much be wrong.

[Edited on 02.03.2011 5:36 PM PST]

  • 02.03.2011 5:04 PM PDT
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Nate Cleaves

I really agree with you on epic battles, in tip of the spear they tried to make it look like one, but if you get out of the map they randomly explode or drive in circles. 343 should make a game with at least 20+ warthogs in it and 100+ UNSC and Covenent in it, with all vehicals drivable. and the story is too great for anyone to handle in a game, the only comparison in terms of storyline is the Lord of the Rings books.

  • 02.03.2011 5:04 PM PDT

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Posted by: mojeda101
Just to clarify, they don't write the books, thus why Reach wasn't canon.

I'm not sure what you are trying to say here, both TFOR and Halo: Reach are canon, as the other materials are also considered canon. This leads to some massive discrepancies, but they are both considered canon. Games still officially supersede books, even if we may not like it.

OP, you bring up several valid points. The AI that can't drive is annoying, as are the other gameplay things that you mentioned, like health and strange things the AI does. These things are annoying, but not completely story breaking.

Some of the other things you mentioned are more problematic. The marines cracking jokes does ruin the mood, since if the world is ending, I doubt there are many people who would find it funny. I understand that from Bungie's point of view these things are entertaining, and make Halo 2 more fun the thousandth time I play through the campaign, but you are correct in that it does ruin the mood.

The lack of epic battles is, in my opinion, the biggest break from immersion that you mention. In Halo CE it wasn't a problem, because you were not in the middle of the Battle for Reach or Earth, you were a soldier trying to survive after your ship is forced to crash land. When the Flood comes, Bungie did a beautiful job of showing the terror of the Covenant, and how you were no longer the most important thing on the ring as far as you enemies are concerned.

In Halo 2, the battles became bigger, but with limited success in the story telling. Cairo station started off well, when you can look out of the windows and see the UNSC sending dozens if not hundreds of ships to defend Earth from the Covenant invasion. I don't see the New Mombasa parts as too much of a problem, since, once again, you have been shot down and are fighting for survival, but later when you get back into the fight (after you travel through the Hotel Zanzibar), there seems to be a lack of importance, you fight a couple ghosts, but there is not much happening there, until you reach the tunnel where things clear up.

It doesn't seem too bad, until later in the game after the great schism. When you fight as the Arbiter there is nothing happening besides what seems like a small fight between Brutes and Elites for the fate of the Covenant. As Master Chief, the most underwhelming part of the game comes in the Mausoleum of the Arbiter. It seems like the Elites would have put up more of a fight over something so important.

I will agree with your Halo 3 bad, ODST good decision. Halo 3's fight for the fate of the galaxy seemed small, but in ODST you were a soldier fighting a small part in the much bigger fight for New Mombasa.

In Reach, the battles are huge when they need to be huge, and are small and more covert feeling when they need to be. Tip of the Spear shows a massive fight between Humans and Covenant near what you are involved in. In contrast Winter Contingency and Nightfall show a much smaller part of the battle when it is appropriate.

The biggest problem for me in Reach is the appearances of NOBLE team. They are painted in all sorts of pretty colors, something that should be unacceptable to any military commander. I have yet to hear a good canonical reason for this.

Long story short, I mostly agree with you assessment of the storytelling of Halo.

  • 02.03.2011 5:23 PM PDT


Posted by: mojeda101
Just to clarify, they don't write the books, thus why Reach wasn't canon.


THIS!

Also, after Reach, I say no. The Halo campaign quality has been going downhill since Halo 2. Reach is the culmination of their story-telling fail. But really, I blame their focus on "better multiplayer, but screw the story" mind-set.

[Edited on 02.03.2011 5:27 PM PST]

  • 02.03.2011 5:24 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."


Posted by: Super EC Nate
I really agree with you on epic battles, in tip of the spear they tried to make it look like one, but if you get out of the map they randomly explode or drive in circles. 343 should make a game with at least 20+ warthogs in it and 100+ UNSC and Covenent in it, with all vehicals drivable. and the story is too great for anyone to handle in a game, the only comparison in terms of storyline is the Lord of the Rings books.


Perhaps you're correct in that the game is too epic for anyone to handle, but I believe that a series of small changes in Bungie's decision making wouldv'e made a BIG difference.

I think that Gears of War (Just an example, I'm not bringing it up for competitive purposes) does a good job of setting up it's story through everything: graphics, music, enemies, dialogue, gore, encounters, etc.

Halo does this too, though not as spot on. One could say that Halo has more depth than Gears andi s therefore more difficult to portray, which is fine, but it's irrelevant. The fact is a game like Gears, even a game like Mario or Katamari knows what it's supposed to be, knows how to portray that seemlessly with the gameplay, and creates a great experience out of it.

If I came in any time after Halo CE and was told that it's supposed to be a crazy story of genocide, religion, ancient alien technology, and etc. I'd feel that the game has identity issues. Of course, that's just me.

  • 02.03.2011 5:26 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."


Posted by: CTN 0452 9
Posted by: mojeda101
Just to clarify, they don't write the books, thus why Reach wasn't canon.

I'm not sure what you are trying to say here, both TFOR and Halo: Reach are canon, as the other materials are also considered canon. This leads to some massive discrepancies, but they are both considered canon. Games still officially supersede books, even if we may not like it.

OP, you bring up several valid points. The AI that can't drive is annoying, as are the other gameplay things that you mentioned, like health and strange things the AI does. These things are annoying, but not completely story breaking.

Some of the other things you mentioned are more problematic. The marines cracking jokes does ruin the mood, since if the world is ending, I doubt there are many people who would find it funny. I understand that from Bungie's point of view these things are entertaining, and make Halo 2 more fun the thousandth time I play through the campaign, but you are correct in that it does ruin the mood.

The lack of epic battles is, in my opinion, the biggest break from immersion that you mention. In Halo CE it wasn't a problem, because you were not in the middle of the Battle for Reach or Earth, you were a soldier trying to survive after your ship is forced to crash land. When the Flood comes, Bungie did a beautiful job of showing the terror of the Covenant, and how you were no longer the most important thing on the ring as far as you enemies are concerned.

In Halo 2, the battles became bigger, but with limited success in the story telling. Cairo station started off well, when you can look out of the windows and see the UNSC sending dozens if not hundreds of ships to defend Earth from the Covenant invasion. I don't see the New Mombasa parts as too much of a problem, since, once again, you have been shot down and are fighting for survival, but later when you get back into the fight (after you travel through the Hotel Zanzibar), there seems to be a lack of importance, you fight a couple ghosts, but there is not much happening there, until you reach the tunnel where things clear up.

It doesn't seem too bad, until later in the game after the great schism. When you fight as the Arbiter there is nothing happening besides what seems like a small fight between Brutes and Elites for the fate of the Covenant. As Master Chief, the most underwhelming part of the game comes in the Mausoleum of the Arbiter. It seems like the Elites would have put up more of a fight over something so important.

I will agree with your Halo 3 bad, ODST good decision. Halo 3's fight for the fate of the galaxy seemed small, but in ODST you were a soldier fighting a small part in the much bigger fight for New Mombasa.

In Reach, the battles are huge when they need to be huge, and are small and more covert feeling when they need to be. Tip of the Spear shows a massive fight between Humans and Covenant near what you are involved in. In contrast Winter Contingency and Nightfall show a much smaller part of the battle when it is appropriate.

The biggest problem for me in Reach is the appearances of NOBLE team. They are painted in all sorts of pretty colors, something that should be unacceptable to any military commander. I have yet to hear a good canonical reason for this.

Long story short, I mostly agree with you assessment of the storytelling of Halo.



I failed to realize that I said "Correct" to the "Reach not being canon" comment. I was referring to the first part of the comment. Thought I'd clear that up. Thanks for posting.

  • 02.03.2011 5:34 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."


Posted by: GrnDragn

Posted by: mojeda101
Just to clarify, they don't write the books, thus why Reach wasn't canon.


THIS!

Also, after Reach, I say no. The Halo campaign quality has been going downhill since Halo 2. Reach is the culmination of their story-telling fail. But really, I blame their focus on "better multiplayer, but screw the story" mind-set.



Multiplayer is the extended life of a game I suppose... sad but true. Maybe it's a requirement. I mean it's Xbox, which has the better maintained online playing systems of the other current consoles. It needs good multiplayer games...

PS3 has a playable online mechanic, but look at one of it's hottest titles:

God of War 3. This game did not require a multiplayer to be extremely successful, just a well polished story and gameplay (though I have my own opinions on the stories in the God Of War games, but that's not the point) but that might also be because it's on the PS3. People who play Xbox 360 generally (and I'm saying generally... which does not necessarily encompass all players) play live. I think it's fair to say that a higher percent play live then those who do not play live, or at least did until their membership ran out. Being the highest quality online experience in the console world, means it has to have online games to prosper. It NEEDS them to stand above it's competitors, that's ONE of it's main selling points, so I could see how an Xbox game might focus more the Multiplayer than the story. It doesn't make it right. They should pull a God of War and make an EPIC story, but perhaps that'd be easier done on a console with less online expectations.



[Edited on 02.03.2011 5:46 PM PST]

  • 02.03.2011 5:45 PM PDT

I like turtles


Posted by: Super EC Nate
I really agree with you on epic battles, in tip of the spear they tried to make it look like one, but if you get out of the map they randomly explode or drive in circles. 343 should make a game with at least 20+ warthogs in it and 100+ UNSC and Covenent in it, with all vehicals drivable. and the story is too great for anyone to handle in a game, the only comparison in terms of storyline is the Lord of the Rings books.

I think the only solution that could possibly completely immerse me, personally in the storyline, would be if it was almost like Red Dead: Redemption or another massive landscape game. I like to be able to see what is all around me and be caught up in my Characters own personal needs, other thatn for ammo.

  • 02.03.2011 5:49 PM PDT

Then the story Fom Harvest to the Ark would be of interest to you.

Yeah, it's a fanfic, but it does a pretty damn good job when it comes to the things you want.

[Edited on 02.03.2011 5:54 PM PST]

  • 02.03.2011 5:52 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."


Posted by: SoApS pistol

Posted by: Super EC Nate
I really agree with you on epic battles, in tip of the spear they tried to make it look like one, but if you get out of the map they randomly explode or drive in circles. 343 should make a game with at least 20+ warthogs in it and 100+ UNSC and Covenent in it, with all vehicals drivable. and the story is too great for anyone to handle in a game, the only comparison in terms of storyline is the Lord of the Rings books.

I think the only solution that could possibly completely immerse me, personally in the storyline, would be if it was almost like Red Dead: Redemption or another massive landscape game. I like to be able to see what is all around me and be caught up in my Characters own personal needs, other thatn for ammo.


What you're saying reminds me of ODST a bit. Red Dead Redemption, and other successful GTA styled games are typically (Not always. I'm looking at you Destroy all Humans 1-3 and I'm glancing at Mercenaries 2 a bit.) good at conveying depth of enviornment in a game. When you make a game function on a smaller level, it becomes more of an illusion they need to manipulate. Halo does a good job at this sometimes, such as looking up in CE and seeing the Halo ring's other side, or looking off into the distance of deserts on the Ark, even looking up from the Ark and seeing the Milky Way Galaxy provides immersion...

I think Halo only applies immersion in small pieces and expects that feeling to carry on... but it doesn't always work. I think ODST was good at this for an FPS, though I've always found labyrinth cities to be an easy way to make a place look big and expansive without having to show any depth made by nature. Just a thought. Halo CE really felt big to me though, I almost feel like it was a huge map... even though it wasn't.

[Edited on 02.03.2011 6:55 PM PST]

  • 02.03.2011 6:54 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."

S far the feedback has generally been that yes they did a good job, but it could have been done better, with the second opinion saying, no. Lastly, few had no problems with it and are presumably satisfied. I'm curious to see if this will change over time as the community looks at the thread.

  • 02.03.2011 9:02 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."

To those saying yes but believe it could have been better, please post a reply.

This is a topic I'd really enjoy talking about with the community.

  • 02.04.2011 10:18 AM PDT

Vengeance only leads to an ongoing cycle of hatred.

Good writers, but the only really complete story is ODST.

  • 02.04.2011 1:08 PM PDT

I would like to point out that some of the things in the Halo Universe cannot be fully expressed through other mediums than games. The Flood is a perfect example of this.

I feel that Halo: The Flood didn't truly capture the horror of them, but Halo: CE did. It's kinda hard to describe. Possibly because games allow you to experience it best because it is the closest thing from actually experience it in real life?

  • 02.04.2011 1:14 PM PDT

Halo's storyline in the games is simply good, nothing more. The universe Bungie and others have crafted is superb, and so it's such a shame that Bungie was so terrible at taking aspects from this rich universe to create a game with an excellent story in the same way a developer like Bioware can.

[Edited on 02.04.2011 1:22 PM PST]

  • 02.04.2011 1:21 PM PDT


Posted by: Wolverfrog
Halo's storyline in the games is simply good, nothing. The universe Bungie and others have crafted is superb, and so it's such a shame that Bungie was so terrible at taking aspects from this rich universe to create a game with an excellent story in the same way a developer like Bioware can.
I feel that the best choice for FPS Halo Games would be Valve.

  • 02.04.2011 1:24 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."


Posted by: Plasma3150
I would like to point out that some of the things in the Halo Universe cannot be fully expressed through other mediums than games. The Flood is a perfect example of this.

I feel that Halo: The Flood didn't truly capture the horror of them, but Halo: CE did. It's kinda hard to describe. Possibly because games allow you to experience it best because it is the closest thing from actually experience it in real life?


I completely agree here, Bungie did a fantastic job with this. That's typically how violent encounters and fear work though, it's something that's hard to write about. It's only scary if a book can immerse you into it, which is why writers like Stephen King are so prestigious. We know it's a difficult thing to force a reader into fear. I know other authors probably tackle violence well, but I think the limit a book can portray violence falls short when compared to the limit something visual has, like a game.

Halo CE is typically the game people leave alone. It's oddly colored alien sky, dark environments, glazed metallic labyrinths, set up a great setting for a story. I think these all contribute to the dread the Flood has. But that's not necessarily the writers, it's the visuals, the art, the atmosphere that make it great. These artists fell short in the next two.

I find it to be a shame that it didn't carry over too well in Halo 2. The Flood just weren't scary... I mean, they were but it felt very underplayed to me. I think the Flood should have entered the Prophet of Regret's room while you're fighting him and his Honor Guards. No one would have expected that. We see Gravemind and know it's coming later. I will admit I liked the later levels where they began to take over High Charity, but by then you expect it, no matter how dreadful the environment is and how deathly the music is.

Halo 3 failed with the flood. They're more of a sickness to me in Halo 3. They felt like annoying pests rather than a undefeatable foe... like a "28 weeks later" spoof or something. They came in more variety, too bad those varieties weren't in Halo CE. I'm not talking about the brutes, I'm talking about the sort that crawl on walls and rain down ammo, or the insect types.



A game is the best medium for this, but every medium needs to be accompanied by the best creators/artists for that medium, and the team isn't the best at the medium, at least I think. If they were their story would flow better than it has.

  • 02.04.2011 4:38 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."


Posted by: SEAL Sniper 9
Good writers, but the only really complete story is ODST.


Would you say CE is complete?

  • 02.04.2011 4:39 PM PDT

Vengeance only leads to an ongoing cycle of hatred.


Posted by: Unggoys on sale

Posted by: SEAL Sniper 9
Good writers, but the only really complete story is ODST.


Would you say CE is complete?

Hmmm...I'm going to say no. Because I never really felt any connection to any of the characters. I think that's where Bungie failed, but got it right in ODST. In ODST they have distinct personalities and whatnot. But, the other Halos, just don't do too good of a job of portraying there characters. It's not all their fault, however. When something like the huge Covenant-Human war breaks out it's hard to spend time getting to know the characters and whatnot when they need to spend that time telling the story. You get what I'm getting at?

[Edited on 02.04.2011 7:38 PM PST]

  • 02.04.2011 7:35 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553

Ive loved the Halo series up until Reach, i thought back then the action scenes were appropriate. But Reach..... talk about bs -blam!- boring campaign with -blam!- all action that doesnt follow canon.

I agree with you, Bungie has a writing team to fire.

  • 02.04.2011 8:12 PM PDT

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  • 02.04.2011 9:04 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."


Posted by: IListen2No1isme
OP this is concerning your username where can i buy them if they are on sale


The Philippines.

Unggoy means monkey in Tagalog (sp?) which is the name of a language spoken there. They are also obviously the Covenant term for Grunts. You can buy the Grunts from there.

Or from my garage. I've got a farm going on in there that, let's just say, wouldn't meet the normal standards, so rather then let people in I tend to send the to the Phillipines, where you can order them there.

  • 02.05.2011 6:20 PM PDT

Marine: "Got a new contact. Unknown Classification!"
Lord Hood: "If it isn't one of ours, take it out."
MC: "This is bus 117, can anyone hear me? Over."
Lord Hood: "Isolate that signal. Master Chief, you mind telling me you're doing at that school?"
MC: "Sir... picking up these kids."


Posted by: SEAL Sniper 9

Posted by: Unggoys on sale

Posted by: SEAL Sniper 9
Good writers, but the only really complete story is ODST.


Would you say CE is complete?

Hmmm...I'm going to say no. Because I never really felt any connection to any of the characters. I think that's where Bungie failed, but got it right in ODST. In ODST they have distinct personalities and whatnot. But, the other Halos, just don't do too good of a job of portraying there characters. It's not all their fault, however. When something like the huge Covenant-Human war breaks out it's hard to spend time getting to know the characters and whatnot when they need to spend that time telling the story. You get what I'm getting at?



I definitely see the lack of characterization. To me the character was really the Halo ring and the music. I also grew attached to Foehammer and Keyes, but I agree in that ODST definitely did the best characterization out of the Halo games, but that's not a difficult thing to do.

  • 02.05.2011 6:22 PM PDT

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