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Posted by: JacobGRocks
Yeah, Hitboxing = fail. For example, a certan user from the maw who has never played Halo 2 Xbox online links to this halo 2 bash video (its much less exreme in acutial gameplay) which shows hitboxing, but it also exists in halo 3, which also has unbalanced weps and n00b armor (recon).
Posted by: ajw34307
Good to see you, Murph. :D
Halo 2's maps were the best for a multitude of reasons.
1) Competent remakes: We saw Blood Gulch reimagined as Coagulation, Wizard remade as Warlock, Battle Creek as Beaver Creek, Hang 'em High as Tombstone etc.
They were very well done, they kept the same feel as the original map from Halo CE whilst integrating the new features of Halo 2 into it - something that worked much better here than with the CE/Reach remakes.
2) Aesthetics: What can I say? They're beautiful. Relic, Gemini, Backwash, Zanzibar - they all had unique features to their aesthetics. My favourite had to be the stone statue of the San 'Shyuum on Gemini with the huge rotating holographic Halo.
Reach's maps are drawn right from the campaign mode, what made Halo CE, Halo 2, Halo 3 and Halo Wars stand out was how the multiplayer maps were unique. Built upon the same environmental foundations as those in the campaign, but new spaces.
3) Balance: Everything was designed to counter something else. You have a Banshee, I have Rockets; you have a Ghost, I have a Gauss Hog; you have a Tank, I am going to jack your vehicle.
4) The Golden Triangle: As Lars put it, Halo's core gameplay is made up of 3 things - Grenades, weapons and melee. This is what has made Halo's tried and true formula so very replayable over the years, they have stuck to what worked and improved it. Equipment was balanced because (like Halo 2's weapons) they were each designed to counter each other (Regenerator/Power Drain) whilst making the pacing of the game faster.
Reach introduced Armour Abilities, this has made Halo's gameplay into the Tin Quadrilateral (if you'll pardon the bad humour). I can see why things like Armour Lock is a good concept, but it should only have been in Campaign and Firefight, not in multiplayer.
In conclusion:
A total FU exception has occurred at your location. All system functionality will be terminated. Press any key to power cycle the system. If system does not restart; scream at top of lungs and pound on keypad. If you need to talk to a programmer press any other key Press any key to continue.
Don't forget that Gemini was a remake of Duality from the Marathon: Infinity map list. Also, Reach's maps were created for multiplayer first and then inserted into campaign. Halo 2 always has and always will have the best multiplayer maps, in my opinion.