Halo: Reach Forum
This topic has moved here: Subject: Reach DLC idea: the old Sandtrap concept. ***PLEASE EVERYONE READ***
  • Subject: Reach DLC idea: the old Sandtrap concept. ***PLEASE EVERYONE READ***
Subject: Reach DLC idea: the old Sandtrap concept. ***PLEASE EVERYONE READ***

andrew stiles


Posted by: skullyHelm
more forge levels yay!

indeed my friend

  • 02.19.2011 12:47 PM PDT

andrew stiles

almost 30 pages nice

keep leaving feedback, thanks

  • 02.19.2011 12:53 PM PDT
  • gamertag: CON3Z
  • user homepage:

I play Halo 3 and Halo 3: ODST and many other games. G.T.: CON3Z

I voted yes. =)

  • 02.19.2011 12:59 PM PDT

andrew stiles


Posted by: zl5000
I voted yes. =)

excellent, thanks

  • 02.19.2011 1:05 PM PDT

Extremely positive. We need sand maps! Also this could be part of a new forge world.

  • 02.19.2011 1:06 PM PDT

andrew stiles


Posted by: Etzudee
Extremely positive. We need sand maps! Also this could be part of a new forge world.

thanks and yeah thats the idea

  • 02.19.2011 1:10 PM PDT

andrew stiles

keep up the votes guys almost 800!

  • 02.19.2011 1:17 PM PDT

andrew stiles

hmm maybe i should send this as a message to urk or something... although the fair way would to just get this pinned on top forum topics...

  • 02.19.2011 1:28 PM PDT

andrew stiles

c'mon keep up the feedback people

  • 02.19.2011 1:59 PM PDT

andrew stiles

huh, the reach forum isnt getting much activity today...

  • 02.19.2011 2:23 PM PDT

andrew stiles

awesome we just hit 800!

only 200 more!

we should reach 1000 in a few or more days at this rate.

  • 02.19.2011 2:27 PM PDT

andrew stiles

i am sensing a massive dip in activity... anyone here?

  • 02.19.2011 2:36 PM PDT

andrew stiles

guys please make sure you are leaving feedback, good or bad, it is appreciated.

  • 02.19.2011 2:43 PM PDT

andrew stiles

its good to see that the percentage is back to 5% :)

  • 02.19.2011 3:20 PM PDT

Overall,it would be nice to have.

  • 02.19.2011 3:22 PM PDT

andrew stiles


Posted by: Chopsticks08
Overall,it would be nice to have.

thanks

  • 02.19.2011 3:24 PM PDT

"Against stupidity the gods themselves contend in vain."

Wow. 9 bumps in a row. Just in case they ban you for that, I'll quote the entire OP.

And you know what I think would make bungie all the more popular with the community? What if they A: Added a forge palette and B: made the cruiser floating above the map an ACTUAL PLAYABLE AREA?
Posted by: blacbastud

*** save this thread if you like it, and let me know if you did in your feedback, so i can get a tally on the saves.


To all forum members, this is looking really good so far, many people
are voting yes! Despite this, we need your replies to keep
this thread alive
Please leave comments as well as voting. Thanks


A shout out to all community members

If anyone has any knowledge about how to contact 343 Industries,
please either post the link or PM me. I'm looking for preferably an
email address or some sort of email support page like
this.
Finally, please save this thread as it is vital to the survival of
it.


I would really like Bungie or 343 Industries to notice this, for this
is a good idea, well according to the voters anyway.

Step 1: Flaming Topic
Step 2: ONE THOUSAND VOTES/REPLIES


This thread is a slightly long read, TL;DR at the bottom.

Note to moderators: I'm sorry for bumping but I am doing it for the
votes of the Halo community, without any bumping, this thread would
not of had so many votes, it also seems that the majority of players
are agreeing with my proposal for this new map. If the community
didn't like this idea I would of given up a while ago but the
popularity of my idea I'd driving me to keep this thread alive. Please
do not lock or slow down this threads progress, so long as it stays
within the forum rules.


Index
Part 1) Postmortem; it's a long read throughout the whole BWU but just
scroll down to the first picture you see, this image should force you
to come back to this thread.
Part 2) Idea/reasons in support - You don't have to read all of these
but, they may convince you otherwise if you don't like the idea
initially.
That is all I request you to read, I will star (*) the points
in which reading becomes more optional.

The rest is more directed towards Bungie and 343 Industries.

Thanks and enjoy the read!


I come to you all on a very late time to be asking for Bungie and 343
Industries to include such things into the game, but I'll ask that all
those who are interested in DLC and Invasion may want to read this.
Everyone else is welcome to read also because this is a very good
practical idea the Bungie may have forgotten.

It was almost a year ago that I read the BWU
Postmortem

If you Didn't read through the entire thing, I'll sum it up for you.
Halo 3 design leads ect talked about their original concept of what
their early intentions were for the map we know and love, Sandtrap
prior to Halo 3s release. In the BWU, they displayed an image of a map
which was set up into sections; an outside perimeter, and the inner
part of the map which we currently know as Sandtrap.

The idea was to build the "Ultimate Warthog map" designed for a
single-purpose, defence-attack gametype directed only for the map
itself. Unfortunately, due to multiple reasons, it was scaled down to
what we now call Sandtrap.

I'm now going to explain to you the main reasons why I can
assure both the fans, Bungie and 343 Industries that putting this map
into a DLC pack for Reach will be an excellent, popular and absolutely
necessary idea.


1) In the link I provided you (If you didn't see it,
here it
is), from the designs and layout of the map, this original concept of
the map was clearly designed for the gametype Invasion. The goal was
to have the attacking team push through the beachhead and make their
way into the pit and then infiltrate the enemy base. But,
unfortunately, they mentioned in the BWU that they had to abandon the
idea due to the gametype not being included in Halo 3. Well, I'm here
to tell you that Invasion is in Reach, and fairly safe to say
that the idea was spawned from Bungies early intentions way back in
the making of Halo 3.

2) This would be a perfect opportunity to create another
Invasion based map like Boneyard and add it into a DLC pack to further
stimulate the gametypes success.

3) Bungie had already done quite a bit of work in designing the map
already, so, unless they threw out the old level designs, they could
probably make it in less time than the other maps in the DLC pack,
this also allows for more testing time and less chance of bugs going
live with the DLC.

4) They talked about the map being very vehicle focussed (which Reach
currently lacks). Reach's Invasion to me seems very balanced out and
would be perfect for this kind of map. Other things added into the
game such as Armour Abilities would work perfectly, possibly make the
gameplay even better than originally designed! Armour Lock for example
was intended as an anti-vehicle AA, well, here's its chance to shine!

The point is, this is a flawless idea; not some stupid fanboys idea
and wish-list, but, something that Bungie has designed themselves!
This would be a perfect fit for DLC, providing yet another Invasion
map to play on, as well as promoting the kind of gameplay Bungie has
so freely expressed support over.

My question is: Should the original concept of Sandtrap be put into Halo: Reach?

************************************************************* ***
Okay, this part of the thread is the idea part, all of the
common/reasonable suggestions for the map I will put here.

1) I have seen Choppers
be request multiple times. It would be great to put them in the map
since the map is so closely designed for older vehicles than new. I am
still to page 7 getting more requests for choppers; this man says it
best:

Now, this is my position on choppers. I think many people would just
take it as a taunt if they didn't put it in, because in my opinion,
the multiple choppers were the best part of the map. Choppers can
destroy banshees, but not easily, they can be killed by a single foot
soldier, but can also slaughter easily if the driver is good, and they
can splatter vehicles. In my opinion, of course, i would say that the
chopper needed a ton of skill to be good, but if the driver IS good,
it can be one of the best vehicles in the game because of its unique
aspects.

2) New object sets. In the noble map pack we got the same template for
tempest as we got in Forgeworld. It is a request that I think many
would agree on, to receive a new set of objects for us to play around
with.

3) They could block off the rest of Sandtrap and only use the normal
Halo 3 Sandtrap for BTB and TS. Just think back to the good old times
on that map, simply amazing!

4) I know this is a stretch but literally everyone has been
suggesting this. They want
Elephants
(Real link here).
Here's a theory on how it could work posted by a member:
I just imagined if they put the elephant in and you could actually use
it to serve a purpose. You could use it to attack during one of the
invasion phases and use it as a mobile spawn point. This would be the
most intense map ever.

5)This is from another member. It's related once again to sectioning
off the map for other gametype usage, which is altogether a great
idea:
The beach area could be closed off in more symmetric gametypes. Team
slayer, possibly?

6. weapon drop pods/destroyed vehicles as objects. a crashed longsword like the one on tempest, or a pelican like the one on valhalla in halo 3, or even better, a phantom like sandtraps would make for great infection/map theme.


[Edited on 02.19.2011 3:26 PM PST]

  • 02.19.2011 3:26 PM PDT

andrew stiles

i didnt quote you since it was too long, but i most likely wont ge banned because they were not technically bumps.

i also included a little section in the OP for the moderators in case they do get a bit annoyed.

  • 02.19.2011 3:29 PM PDT

Posted by: The Greynade
This could be like an Invasion map that doubles as a second (smaller) Forge World! I'm getting tired of all the shiny Forerunner objects anyway. Bring on the sandstone!

I never really thought about the forging that will happen in terms of looks but yeah! sandstone maps will make forge maps a bit more interesting.

  • 02.19.2011 4:10 PM PDT

Just to keep the thread alive i'll add that i also think this would be an awesome map for invasion, especially the elephant idea, and i would definately buy a map pack that had this

  • 02.19.2011 4:12 PM PDT

andrew stiles


Posted by: boxburn
Posted by: The Greynade
This could be like an Invasion map that doubles as a second (smaller) Forge World! I'm getting tired of all the shiny Forerunner objects anyway. Bring on the sandstone!

I never really thought about the forging that will happen in terms of looks but yeah! sandstone maps will make forge maps a bit more interesting.

agreed. and thanks for the revive, boxburn, i wasnt sure if i could keep OP on the front page tonight

  • 02.19.2011 4:12 PM PDT

andrew stiles


Posted by: PureG4meOver
Just to keep the thread alive i'll add that i also think this would be an awesome map for invasion, especially the elephant idea, and i would definately buy a map pack that had this

thanks for the feedback!

  • 02.19.2011 4:13 PM PDT


Posted by: blacbastud

Posted by: boxburn
Posted by: The Greynade
This could be like an Invasion map that doubles as a second (smaller) Forge World! I'm getting tired of all the shiny Forerunner objects anyway. Bring on the sandstone!

I never really thought about the forging that will happen in terms of looks but yeah! sandstone maps will make forge maps a bit more interesting.

agreed. and thanks for the revive, boxburn, i wasnt sure if i could keep OP on the front page tonight

Its a tough world/forum

  • 02.19.2011 4:13 PM PDT

How come i made a thread like this a while ago and i only got 30 v0tes?!?!

  • 02.19.2011 4:14 PM PDT

Posted by: PureG4meOver
Just to keep the thread alive i'll add that i also think this would be an awesome map for invasion, especially the elephant idea, and i would definately buy a map pack that had this

Moar proof of this being a good idea, blac, be sure to add this to the OP

  • 02.19.2011 4:14 PM PDT