- blacbastud
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- Veteran Heroic Member
Posted by: lexiconicle
Posted by: blacbastud
Posted by: lexiconicle
Posted by: blacbastud
Posted by: lexiconicle
I was saddened by the lack of open-type maps like Sandtrap in Reach... Sandtrap was one of the best maps in Halo 3, and none of the other maps really match its balance in open/CQC combat in Halo 2 or Reach. Bringing it back would be the greatest piece of DLC they could provide (new armour being out of the question).
But if you're reading, Bungie, leave the landmines. I don't want a soft kill zone telling me where I can and can't go.
yeah, the only real open btb map in reach is Hemorhage, which place just as fun as a Hemroid in your @$$, of you know what i mean.
It's had its moments. But then again, even citadel had its moments...
One more request to the bungie people who may or may not be listening: if we do get Sandtrap II, and we do get Elephants, can we keep the dimensional ratio between the width of the central channel and the length of the elephant? I got a pair of elephants wedged between the buildings in one game. It created one brilliant impromptu fort, where the enemies could still scale the walls and drop down from above or attack through the cave-like building. One awesome game.
And yeah, I get what you mean.
i doubt 2 elephants would be best because for the attacking team having an elephant would give them the advantage they need, but thanks for the feedback regardless.
For the BTB variant... Sorry if that was unclear.
Two elephants would definitely be too much for invasion. In fact, just the one elephant would cause a shakeup in phase 1/2 Elite loadouts.
yeah, i could see the elephant working after the second phase is complete, you know, maybe to transport the core to one of the towers like the picture in the udate showed...
that would be pretty cool.