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This topic has moved here: Subject: Reach DLC idea: the old Sandtrap concept. ***PLEASE EVERYONE READ***
  • Subject: Reach DLC idea: the old Sandtrap concept. ***PLEASE EVERYONE READ***
Subject: Reach DLC idea: the old Sandtrap concept. ***PLEASE EVERYONE READ***


Posted by: mcclintonsl

Posted by: mcclintonsl

Posted by: mcclintonsl
Bump

  • 03.12.2011 9:47 AM PDT

damn right, my recon is better then yours!

SANDTRAP was my (tie for first or second or third) favorite map. I don't see why they don't have sand or snow levels made because its what most of us wants! I mean creating a dust or snow storm effect is hard but it will be like all of the other map packs for me. I buy them ALL

  • 03.12.2011 9:51 AM PDT


Posted by: mcclintonsl

Posted by: mcclintonsl

Posted by: mcclintonsl

Posted by: mcclintonsl
Bump

  • 03.12.2011 10:58 AM PDT


Posted by: mcclintonsl

Posted by: mcclintonsl

Posted by: mcclintonsl

Posted by: mcclintonsl

Posted by: mcclintonsl
Bump

  • 03.12.2011 11:01 AM PDT

andrew stiles

wow, this thread has actually stayed somewhat alive... i thought it was a goner and stopped pampering it with bumps about a week and a half ago...

thanks for the support guys!

  • 03.12.2011 6:52 PM PDT

wow, i havent been on the forums in a while and this thread is still going. NICE!

  • 03.12.2011 6:53 PM PDT

andrew stiles


Posted by: BouncyMurderer
wow, i havent been on the forums in a while and this thread is still going. NICE!


same here lol

  • 03.12.2011 6:57 PM PDT

There is just something epic about pistols.

▀▄Halo 2 Strategy complete, Halo 3 Strategy in progress...▄▀
▄▀▄▀▄▀▄▀▄▀▄▀MJOLNIR BATTLE TACTICS▀▄▀▄▀▄▀▄▀▄▀▄

Posted by: ushiomi
SANDTRAP was my (tie for first or second or third) favorite map. I don't see why they don't have sand or snow levels made because its what most of us wants! I mean creating a dust or snow storm effect is hard but it will be like all of the other map packs for me. I buy them ALL

Yeah, same here. I really am starting to get annoyed by the amount of human industrial looking maps. I want some exotic environments!

  • 03.12.2011 7:38 PM PDT

Shabam

Bumpity bump. I immediately thought invasion when I first saw the concept art

  • 03.12.2011 7:43 PM PDT

So let me get this straight: you start off on the sandy shores outside the perimeters of Sandtrap, then you press on to a sandstone battlefield inside the large circler inclosing structure, and then the attackers must capture the core and bring it to the extraction point on the opposite side?

Sounds epic! but difficult at the same time. It would be mayhem trying to carry the core uphill towards extraction. The question is: will attackers be human or elite? I assume human, but just making sure.

One thing I couldn't agree more with is having the regular BTB experience much different. Invasion maps just don't work well with regular BTB, and the outer area needs to be blocked off. This would be perfect for a release as a DLC map because it would actually work for both playlists-- Invasion & BTB. I take my earlier comment back: I don't want this idea to be a complete sandbox map like forgeworld. I'd rather have a new forgeworld concept map separate from this idea. That way this could be a map pack with Sandtrap Invasion, Sandtrap BTB, and a new forgeworld.

The new forgeworld could have a new theme to allow for a much different, and fun experience while forging. Having a unique, and free to work with map canvas should be separate from the sandtrap map, because you don't want your forging template to be confined with the layout of sandtrap (that just limits the amount you can work with in forge). As far as the other Ideas mentioned in this thread, I still like having choppers, elephants, phantoms, pelicans, and sandstone forge pieces-- but just have those forge ideas go along with a new forgeworld idea.

[Edited on 03.14.2011 5:08 PM PDT]

  • 03.14.2011 5:02 PM PDT

^^
The original idea as said in that BWU was to make the "ultimate warthog map", the run with the core would be a warthog run along with air combat. The falcons (or maybe two of them) would have the job of defending the hog from banshees, plasma launchers ect. The problem I would see with plasma launchers is that they would destroy the hog easily unless the falcon or another vehicle took the hits, my way of countering this is rather bumpy terrain, sand dunes ect so the hog has some sort of cover from ground attack other than other vehicles.

  • 03.17.2011 12:14 PM PDT

Bump.

  • 03.17.2011 12:17 PM PDT

anything to bring elephants and an extended part of it being able to be forged on would be awesome including the pelicans and phantoms idea.

  • 03.17.2011 12:20 PM PDT

ReBump

  • 03.17.2011 12:43 PM PDT

I love to play anything bungie! Friend me on steam my profile name is Swinestein.

I have been so freaking busy lately I haven't had much time to get on the Forums. But I still totally support this idea...........OVER 9,000%!!!!(Anybody notice the Dragonball Z reference?)It would be an amazing idea and they're yet to remake any Halo 3 map in Reach(although this wouldn't really even be the same thing would it)and this would be a great Map!!!!

  • 03.18.2011 6:36 PM PDT

chicken nuggets cool...

  • 03.18.2011 6:37 PM PDT

Founder and Commander of The Spartan Special Forces

Let the Blue Flame rise and conquer those unworthy to pwn in its presence.

maybe for Invasion it can be the normal sandtrap map with a gate that the spartans must breach through . In the center of the map would be a Spire. The shield would extend around the ring of Sandtrap. (That's why Spartans in halo life can fly through.) Then the core would be on the Spire, elephants would spawn, etc.
All the kids with imagination (BUNGIE!!!!):
Go Crazy.
I'm to tired. Im gonna hit the sack. 'Night. Sweet dreams...of SANDTRAP.

  • 03.18.2011 8:51 PM PDT

Remember those times when we all had something better to be doing, but didn't do it? Those were good times. Gooood times

What i want to see is something like a super invasion with 26 vs 26 on a giant, oversized sandtrap. would make me hold on to halo reach for years to come. Also, the revival of choppers!!!

  • 03.18.2011 9:14 PM PDT


Posted by: blacbastud

*** save this thread if you like it, and let me know if you did in your feedback, so i can get a tally on the saves.


To all forum members, this is looking really good so far, many people
are voting yes! Despite this, we need your replies to keep
this thread alive
Please leave comments as well as voting. Thanks


A shout out to all community members

If anyone has any knowledge about how to contact 343 Industries,
please either post the link or PM me. I'm looking for preferably an
email address or some sort of email support page like
this.
Finally, please save this thread as it is vital to the survival of
it.


I would really like Bungie or 343 Industries to notice this, for this
is a good idea, according to the voters as well as moi.

Step 1: Flaming Topic
Step 2: COMRADES, WE WILL NOW TAKE OVER THE TOP FORUM TOPICS AND KICK THE RECENTLY LOCKED THREAD OUT OF THE 10TH SPOT! KEEP SAVING, AND ONWARDS! (war-cry from massive following army of voters.)


This thread is a slightly long read, TL;DR at the bottom.

Note to moderators: I'm sorry for bumping but I am doing it for the
votes of the Halo community, without any bumping, this thread would
not of had so many votes, it also seems that the majority of players
are agreeing with my proposal for this new map. If the community
didn't like this idea I would of given up a while ago but the
popularity of my idea is driving me to keep this thread alive. Please
do not lock or slow down this threads progress, so long as it stays
within the forum rules.


Index
Part 1) Postmortem; it's a long read throughout the whole BWU but just
scroll down to the first picture you see, this image should force you
to come back to this thread.
Part 2) Idea/reasons in support - You don't have to read all of these
but, they may convince you otherwise if you don't like the idea
initially.
That is all I request you to read, I will star (*) the points
in which reading becomes more optional.

The rest is more directed towards Bungie and 343 Industries.

Thanks and enjoy the read!


I come to you all on a very late time to be asking for Bungie and 343
Industries to include such things into the game, but I'll ask that all
those who are interested in DLC and Invasion may want to read this.
Everyone else is welcome to read also because this is a very good
practical idea the Bungie may have forgotten.

It was almost a year ago that I read the BWU
Postmortem

If you Didn't read through the entire thing, I'll sum it up for you.
Halo 3 design leads ect talked about their original concept of what
their early intentions were for the map we know and love, Sandtrap
prior to Halo 3s release. In the BWU, they displayed an image of a map
which was set up into sections; an outside perimeter, and the inner
part of the map which we currently know as Sandtrap.

The idea was to build the "Ultimate Warthog map" designed for a
single-purpose, defence-attack gametype directed only for the map
itself. Unfortunately, due to multiple reasons, it was scaled down to
what we now call Sandtrap.

I'm now going to explain to you the main reasons why I can
assure both the fans, Bungie and 343 Industries that putting this map
into a DLC pack for Reach will be an excellent, popular and absolutely
necessary idea.


1) In the link I provided you (If you didn't see it,
here it
is), from the designs and layout of the map, this original concept of
the map was clearly designed for the gametype Invasion. The goal was
to have the attacking team push through the beachhead and make their
way into the pit and then infiltrate the enemy base. But,
unfortunately, they mentioned in the BWU that they had to abandon the
idea due to the gametype not being included in Halo 3. Well, I'm here
to tell you that Invasion is in Reach, and fairly safe to say
that the idea was spawned from Bungies early intentions way back in
the making of Halo 3.

2) This would be a perfect opportunity to create another
Invasion based map like Boneyard and add it into a DLC pack to further
stimulate the gametypes success.

3) Bungie had already done quite a bit of work in designing the map
already, so, unless they threw out the old level designs, they could
probably make it in less time than the other maps in the DLC pack,
this also allows for more testing time and less chance of bugs going
live with the DLC.

4) They talked about the map being very vehicle focussed (which Reach
currently lacks). Reach's Invasion to me seems very balanced out and
would be perfect for this kind of map. Other things added into the
game such as Armour Abilities would work perfectly, possibly make the
gameplay even better than originally designed! Armour Lock for example, although you may hate it for close quarters death-defying noobs, will actually serve it's true purpose here. any less-skilled or unaware vehicle drivers will fall prey to this unstoppable ability. but then again, you dont have to splatter them, do you? i think i see balance where there currently is not.

The point is, this is a flawless idea; not some stupid fanboys idea
and wish-list, but, something that Bungie has designed themselves!
This would be a perfect fit for DLC, providing yet another Invasion
map to play on, as well as promoting the kind of gameplay Bungie has
so freely expressed support over.

My question is: Should the original concept of Sandtrap be put into Halo: Reach?

************************************************************* ***
Okay, this part of the thread is the idea part, all of the
common/reasonable suggestions for the map I will put here.

1) I have seen Choppers
be request multiple times. It would be great to put them in the map
since the map is so closely designed for older vehicles than new. I am
still to page 7 getting more requests for choppers; this man says it
best:

Now, this is my position on choppers. I think many people would just
take it as a taunt if they didn't put it in, because in my opinion,
the multiple choppers were the best part of the map. Choppers can
destroy banshees, but not easily, they can be killed by a single foot
soldier, but can also slaughter easily if the driver is good, and they
can splatter vehicles. In my opinion, of course, i would say that the
chopper needed a ton of skill to be good, but if the driver IS good,
it can be one of the best vehicles in the game because of its unique
aspects.

2) New object sets. In the noble map pack we got the same template for
tempest as we got in Forgeworld. It is a request that I think many
would agree on, to receive a new set of objects for us to play around
with.

3) They could block off the rest of Sandtrap and only use the normal
Halo 3 Sandtrap for BTB and TS. Just think back to the good old times
on that map, simply amazing!

4) I know this is a stretch but literally everyone has been
suggesting this. They want
Elephants
(Real link here).
Here's a theory on how it could work posted by a member:
I just imagined if they put the elephant in and you could actually use
it to serve a purpose. You could use it to attack during one of the
invasion phases and use it as a mobile spawn point.

5)This is from another member. It's related once again to sectioning
off the map for other gametype usage, which is altogether a great
idea:
The beach area could be closed off in more symmetric gametypes. Team
slayer, possibly?

6. weapon drop pods/destroyed vehicles as objects. a crashed longsword like the one on tempest, or a pelican like the one on valhalla in halo 3, or even better, a phantom like sandtraps would make for great infection games/map themes.

7. in order to make this a forgeworld map, they could do the same thing they did with forgeworld, and make lets say all the sandstone objects in the inner pit of the map FORGEABLE, and then have the invasion version as a map, and then have a separate version on the default selection as a blank canvas, exactly like the forgeworld maps we know now.

8. i have recently made tandum with another successful thread idea, which suggests the implementation of pelicans and phantoms (and friends) into the new forgeworld i am suggesting. this would strictly only be for customs, and being such would only require that 343i takes the current campaign flyable pelicans/phantoms, and add an aiming crosshair to it when piloted, and maybe whip up the passenger controlls and functions to actual multiplayer shape.
here is the thread that most of you may already know
pelicans/phantoms for customs



are we bumping any more or have we given up?

  • 03.22.2011 8:58 AM PDT
  •  | 
  • Intrepid Heroic Member

I'm hoping they could reintroduce the rocket pod in the map as ell.

  • 03.22.2011 9:19 AM PDT
  •  | 
  • Intrepid Heroic Member

Posted by: SiCkSniPer117
maybe for Invasion it can be the normal sandtrap map with a gate that the spartans must breach through . In the center of the map would be a Spire. The shield would extend around the ring of Sandtrap. (That's why Spartans in halo life can fly through.) Then the core would be on the Spire, elephants would spawn, etc.
All the kids with imagination (BUNGIE!!!!):
Go Crazy.
I'm to tired. Im gonna hit the sack. 'Night. Sweet dreams...of SANDTRAP.


I dunno dude, IMO sandtrap should be it's own thing, we already have the spire already. But I really hope this map gets made, it was one of the best maps for custom games with low gravity and high speed.

  • 03.23.2011 3:46 AM PDT

i loved sandtrap... lets hope bungie will see this and say yes

  • 03.23.2011 3:51 AM PDT

Reading this? Go #!@$ yourself :)

I would love this map soo much

  • 03.24.2011 11:31 AM PDT

http://www.youtube.com/user/hereticdonutboy?feature=mhee#p/a/ u/0/fv7nkC0-_JY

Saved and i hope this happens

  • 03.26.2011 8:50 AM PDT


Posted by: HereticDonutboy
Saved and i hope this happens

  • 03.26.2011 9:03 AM PDT