- fireguy117
- |
- Noble Member
Without Marathon, Halo wouldn't exist.
Alright guys, I've modded games and worked with models, it's easy to add things given the right tools and such.
See in the Source engine (this isn't Source but many fps engines work similarly) their are these things called body-Groups.
Those are like those attachments for the helmets, even then helmets themselves.
You can toggle them, mix and match, stuff like that.
It's plain to see that armor perms are in fact, a form of Body-Grouping.
I would assume Halo would have a similar function becuase without Body-Groups, you'd need however many different models to match each and every single armor combination. That's WAY over one-million different models, the amount of space that would take up would be ridiculous, not to mention the time to put together every single combination.
Now editing Body-Groups is a simple process with the right tools and the knowledge (Not on Halo but in Source and any PC game, modding a console game is insanely hard and punishable via ban-hammer), and you can even make separate files that add new ones. So you DON'T need to edit the content already in the game.
With that said, DLC armor is VERY POSSIBLE if the Halo:Reach engine works anything like the source engine.
Body-Groups and models ARE NOT coded, whoever said "it wont work becuase the way it's coded." has his facts utterly wrong.
If you dot believe me I will take a picture of a model's "code" and show you that no human being can read that jumble of digitized mess.
So yeah that's my take on this, I think it's legit, gave some proof, now I'll just click the submit button.