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This topic has moved here: Subject: Halo 2 Multiplayer Config
  • Subject: Halo 2 Multiplayer Config
Subject: Halo 2 Multiplayer Config
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Hey, I don't know if this has been suggested before (I obviously think it's a good idea that should be posted), but alas, there's no search.

At any rate, I like how Halo: CE gives you so many options when configuring your multiplayer games. But one thing that irked me was not being able to select exactly what weapons you want on a match (you always had to choose between a few presets).

Basically, I'm asking to be able to choose the weapons for the match in a custom preset list you can make. Kinda like how Halo PC allows you to choose the exact numbers of vehicles on a map, only with the weapons (and limited to existing weapon spawnpoints).

  • 05.08.2004 10:51 AM PDT
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o

  • 05.08.2004 10:52 AM PDT
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I think that would be a good thing. They also need to have the vehicle options like in Halo: PC. That kind of thing is what helped make Perfect Dark a great FPS, and hopefully it'll help Halo. I'd also like to see some sort of proximity mine/grenade, but thinking about it, maybe that will be too hard to balance.

  • 05.08.2004 11:16 AM PDT
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I don't really like the thought of the prox mine, but yes, the ability to customize the vehicles would rock too. Heck. I wanna be able to give one side a tank, and the other side four warthogs. Or lopsided stuff like that. That'd rule, being able to try and make a fair game without even teams/circumstances.

Hunter versus four jackals! SWEET!

  • 05.08.2004 11:26 AM PDT
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Yeah, almost as soon as I posted, I changed my mind about the proxy mine. It really doesn't seem like it would fit well into Halo's style. It would slow down the gameplay.

  • 05.08.2004 11:31 AM PDT
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Yeah. It would cool if one team got all Covenant vehicles and the other team got all Human vehicles.

  • 05.08.2004 11:32 AM PDT
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January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.


Behold the power of the Originals, the Gods Axeone-Neurone.

Bungie created a proximity mine with a hippo on it for Halo, but removed it from the game for balancing reasons.

  • 05.08.2004 11:39 AM PDT
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[color=orange]Yeah, mines would have been way unbalanced...and I don't think they really fit the Halo gameplay.[/color]

  • 05.08.2004 11:46 AM PDT