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Subject: can Bungie make boss battles?

I was surprised Reach didn't have one. The Field Marshal who is seen from the beginning of the game to the end was hardly any challenge. There wasn't even a Scarab to fight :(

Well, Halo 2 got it right though. Beating a Prophet to death... good times.

  • 02.21.2011 1:06 PM PDT

On Waypoint I'm rocketFox;
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Old GTs; RebelRobot, Flamedude

Bosses in Halo 2 completely broke the flow of the game.

For instance; Suddenly you are fighting a supposedly weak prophet, but the prophet cant be killed by rockets or any type of projectile weapon and is tougher than his very own Elite bodyguards. Same goes for Heretic Leader, the rules dont follow the game, you knock out his shields and pop him in the head he just doesnt die. We play the game following these rules, but when we get to a boss those rules suddenly arent used. Normally if an enemy falls off a cliff they die, but Tartarus, for reasons unknown, falls down into the pit that kills you but survives to just jump back up.

The high end Zealots in Reach were fantastic enemies. Tough, cunning, but they followed the rules. Get their shields down and pop them in the head. And that is good as it is consistent and doesn't break the immersiveness of the game.

  • 02.21.2011 1:14 PM PDT

I am the God Emprah of Mankind.

Deal with it.

We need more scarabs to fight in halo.

  • 02.21.2011 1:29 PM PDT

I love the "boss" fights in Halo 2, the "bosses" weren't really that much stronger than the average guys, except for Tartarus, and they were all fun as hell. I wish they'd done something like a "boss" fight with the Gravemind in Halo 3, it just feels too weird having him show up to knock Chief and Arby off the Pelican, and then just go away, even if you didn't fight him they should have done something more there.

  • 02.21.2011 1:44 PM PDT

That one guy!


Posted by: flamedude
Bosses in Halo 2 completely broke the flow of the game.

For instance; Suddenly you are fighting a supposedly weak prophet, but the prophet cant be killed by rockets or any type of projectile weapon and is tougher than his very own Elite bodyguards. Same goes for Heretic Leader, the rules dont follow the game, you knock out his shields and pop him in the head he just doesn't die. We play the game following these rules, but when we get to a boss those rules suddenly arent used. Normally if an enemy falls off a cliff they die, but Tartarus, for reasons unknown, falls down into the pit that kills you but survives to just jump back up.

The high end Zealots in Reach were fantastic enemies. Tough, cunning, but they followed the rules. Get their shields down and pop them in the head. And that is good as it is consistent and doesn't break the impressiveness of the game.

I think that makes them too easy. Bosses need to be hard, like Tartarsauce.
(cookie if you get the reference)

  • 02.21.2011 2:02 PM PDT

I considered the Warthog races at the end of H:CE and Halo 3 Boss Battles, and damn good ones too. The other ones just don't fit.

  • 02.21.2011 2:37 PM PDT

I always imagine Scarabs being bosses in Halo 3, and maybe even Chieftens.

  • 02.21.2011 3:15 PM PDT

I don't have to kill you quickly, you know

Halo 2 used the scarab as a mini boss in metropolis, and Halo 3 broke that barrier when a Scarab came crawling in mid level, still like a mini boss though.

That being said, in Halo 3 when driving down in The Ark? The Covenant? and a marine comes on the radio "We have two scarabs, I repeat, TWO SCARABS!" Pretty freaky the first time, and definitely on the scale of a boss battle.

  • 02.21.2011 5:52 PM PDT

Don't worry, you're still your mom's favorite Bnet member.

I thought the boss battles in Halo 2 were good. They were all tough and honestly I was surprised at how well they fit into gameplay.

However, 343 Guilty Spark was laughable.

  • 02.21.2011 6:23 PM PDT
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I think they were fine because they were only two, and they spread over five whole games.

  • 02.21.2011 10:17 PM PDT

halo 3... that boss was pretty pointless...

Metroid prime... Now THERE'S some real FPS bosses that are fun.

  • 02.22.2011 5:13 PM PDT

Sour0deez is the leader of the t-P-t
And Administrator of The Clan Union Group
this file is not linked to sour0deez due to technical difficulties this file is linked to MUGBEER19 also IMPORTANT here my name is sourodeez on xbox it is sour0deez


Posted by: Method Man NYC

Nintendo does the best bosses! And the Sonic bosses (older games) are cool as well.


all of them follow the mario concept

find the way to hurt the boss, he/she/it gets stunned. Now you have to do same thing again but attacks are stronger and more ways to kill you appear. AGAIN same as 2nd round but harder

  • 02.22.2011 5:59 PM PDT
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Boomer.
Best. Ship. Ever!


Posted by: SOURODEEZ

Posted by: Method Man NYC

Nintendo does the best bosses! And the Sonic bosses (older games) are cool as well.


all of them follow the mario concept

find the way to hurt the boss, he/she/it gets stunned. Now you have to do same thing again but attacks are stronger and more ways to kill you appear. AGAIN same as 2nd round but harder

Any yet they're still fun. Metroid Prime does the formula your stating for a good portion of their bosses but they don't get repetitive because you're always doing something different. A good example of this is the Quadraxis battle from Metroid Prime 2: Echoes.

First Phase: You have to destroy the Machine's knee caps while avoiding a variety of attacks. Once you do this the head separates from the body.

Second Phase: You have to switch visors to find the antenna that's controlling the head. Once you find it and destroy it you then destroy the receivers on it's head.

Final Phase: To destroy the head you must first stun it and then while it's rotating aimlessly you go into morphball mode, go up one of the legs using the magnetic abilities your ball possesses, boost off the leg to land on the head, and then plant a bomb in one of it's weak points.

I might be leaving out some stuff but you get the gist of it. There was a lot of variety in that one boss battle and many of the battles in the Prime series possess that. This is one of the things the FPS genre needs to stay original and not remain in the stagnate, bland, unoriginal state that it's in.

[Edited on 02.22.2011 6:36 PM PST]

  • 02.22.2011 6:33 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

Rampancy.net

Tartarus, on the other hand, is a boss battle. He can't be damaged except after his shield is dropped by Johnson's beam rifle. Why he has a shield when no other Brute has one? No idea. Why is his shield better than any Elite's shield, such that it is unvulnerable except to this one weapon? No idea. What's special about Johnson's weapon that it works against Tartarus' shield, where a supposedly identical beam rifle in your own hands is completely ineffectual? No idea. Why can't you take that rifle from Johnson and use it yourself once you've gotten tired of him taking shots at blank walls? No idea. How does Tartarus survive and where does he come from if you push him off the control room platform, off an edge that causes you to die? The same place that Barabbas came from during his boss battle in Oni: which is to say, we have no idea.

Just about everything wrong with the idea of a boss battle is embodied in this encounter: special weapons, special enemies, special rules. Everything you've learned about how to play Halo up until that moment goes right out the door, replaced by a mini-game where you have to repeat in lock-step a series of actions in order to reach your objective. The game that led up to this point was so good, that this way of ending it all just seems so wrong as to be sacriligious, whereas in any other game it would be par for the course.


This pretty much perfectly sums up how I feel about boss battles in Halo 2.

  • 02.22.2011 8:14 PM PDT

So, Johnson, when you gonna tell me how you made it back home in one piece?

spark was stupid, indeed

  • 02.22.2011 9:51 PM PDT

prozeyic


Posted by: SOURODEEZ
but you COULDNT DIE WHEN FIGHTING SPARK!
his lazer is one shot for johnson, but 99999999 shots to kill you!


The only way you can die is by getting blown off the edge buy Guilty Spark's wadablah...

  • 02.23.2011 12:43 AM PDT

Bioshock. Big Daddys are a joy to fight.

[Edited on 02.23.2011 1:20 AM PST]

  • 02.23.2011 1:19 AM PDT

Sir Arch-Duke Ferdinand II Jr. Sr. III Phd.

In Reach it would have been cool to fight some sort of badass Elite, maybe an Arbiter or one of the elites from the "Headhunters" story. Imagine being in a medium sized room when all of a sudden this guy just jumps out of nowhere, lunges, and barely misses you with his sword. You have the choice between Evade, Hologram, or Jetpack and have a grenade launcher and pistol.

He would be super fast and you would have to use small objects in the room as cover, either evading/jetpacking out of his way when he charges or fooling him with Hologram. He also has a ton of shield and will go into camo frequently. When you weaken him enough it will go into an epic cutscene where you fight him hand to hand, break his wrist, then stab him in the throat with your assassination knife (if you have the right security shoulder equipped then you use that in an alternate easter egg cutscene). During the fight he will switch between his dual wield swords and dual weild plasma repeaters. I think that would be a fun bossfight

  • 02.23.2011 3:30 AM PDT

Sour0deez is the leader of the t-P-t
And Administrator of The Clan Union Group
this file is not linked to sour0deez due to technical difficulties this file is linked to MUGBEER19 also IMPORTANT here my name is sourodeez on xbox it is sour0deez

ok, just the aa you brought, sprint probs.full on field ,arshal runs in. do whatever you can to hold him off then a noble team member does something to hurt it(classic bungie stale)and you pump him full of lead. then eventualy you assasinate him

  • 02.23.2011 4:00 AM PDT
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TOCO149


Posted by: PyroTech146

Posted by: flamedude
Bosses in Halo 2 completely broke the flow of the game.

For instance; Suddenly you are fighting a supposedly weak prophet, but the prophet cant be killed by rockets or any type of projectile weapon and is tougher than his very own Elite bodyguards. Same goes for Heretic Leader, the rules dont follow the game, you knock out his shields and pop him in the head he just doesn't die. We play the game following these rules, but when we get to a boss those rules suddenly arent used. Normally if an enemy falls off a cliff they die, but Tartarus, for reasons unknown, falls down into the pit that kills you but survives to just jump back up.

The high end Zealots in Reach were fantastic enemies. Tough, cunning, but they followed the rules. Get their shields down and pop them in the head. And that is good as it is consistent and doesn't break the impressiveness of the game.

I think that makes them too easy. Bosses need to be hard, like Tartarsauce.
(cookie if you get the reference)


gruntipedia?

  • 02.23.2011 4:31 AM PDT

Posted by:ScubaToaster
Posted by: HipiO7
This man, this man right here put it so eloquently that I actually cancelled my own 2000+ word long post.
/slow clap for respect


:)
The person who said participating is important, not winning, obviously never won anything.

They dont go well, but I have to admit, Tartarus was stupidly hard on Legendary.

The freaking ape wouldint die.

  • 02.23.2011 4:44 AM PDT

Sour0deez is the leader of the t-P-t
And Administrator of The Clan Union Group
this file is not linked to sour0deez due to technical difficulties this file is linked to MUGBEER19 also IMPORTANT here my name is sourodeez on xbox it is sour0deez

owel

  • 02.23.2011 8:58 AM PDT

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