- Samurai102
- |
- Noble Member
Poll: Why Do Most Halo Games Have A Simple Story? [closed]
| Too Confusing Story:
11%
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|
(2 Votes)
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Total Votes: 19
Halo has a very deep story, but how were it's revelations revealed? Dedicated Halo fans searched endlessly for subtle pieces of information concerning Forerunners, Precursors, and others to piece together the story. None of this was ever put straight into the main story. Why? Even though Halo 2 and Halo 3's storylines were simple enough, critics still complained about them for excessive complication and the notorius Halo 2 cliffhanger (I don't see the problem with it). Maybe the critics are wrong, but all of these great backstories like the H3 hidden Terminals and ODST audiologs appear to fade away into neglect. Halo Reach's story was decent, but very, very straightforward. No shocking plot twists, like the Flood in CE, the Great Schism in Halo 2, and the discovery of the Ark in Halo 3.
Why do I think this is happening? Maybe Bungie wants to allow fans to figure things out themselves with their own interpretations. Actually, I think it's the simple need of money. If someone, mostly younger gamers, people who don't play often, and people who know nothing about Halo are presented with a long story with plot twists they probably won't play the game beecause they'd rather shoot stuff than shoot it for a reason. Thus, if nobody buys it, Microsoft makes no money from it.
Is this what gaming is becoming? Halo seems like it went from "Chief, don't let the rings be activated!" to "They're big alien guys that blow stuff up, so let's shoot them!" with no plot whatsoever. Now, I will ask the most important question: What do you, faithful gamers, think about this? Input from the people who actually play the games is essential.
[Edited on 02.22.2011 7:26 PM PST]