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Posted by: totallymassive
The one weapon system of just having the pistol to do the killing was changed to include multiple weapons having comparable advantages (in magnitude, leading to equally good weapons but different advantages).Bull. The magnum was good but not unbeatable, nor the only gun used. You play hours online (PC version people!) every day like I do, and you'll know that there's more to it than that.
Posted by: totallymassive
interacting with others could allow you to explore the whole maps, it in-couraged team work to achieve things you couldn't do by yourself (sword flying, butterflying, sword canceling)
Jumping was 100% betterExcept these things were all total accidents. They were glitches that messed with gameplay in ways that were not intended, and showed how rushed the game was. Furthermore, they allowed people to cheat for all intents and purposes, beating levels without actually playing them. A problem. Also, the sword flying/canceling needed two swords, good luck with getting those and wasting them without pissing off your teammates.
Posted by: totallymassive
It added interesting glitches that could only help with MP, i.e. button combos, superbouncing.Glitches are bad, and they made the BR more overpowered than ever, and superbouncing was just unfair, especially if the guy had a sniper, which he almost always did get before trying. It also got a bunch of noobs to waste time during games trying to get these stupid glitches to work and just end up giving away kills.
Posted by: totallymassive
It added bigger hit boxes and auto assist to help prevent lag problems.Or made the game way to easy to play. Part of the reason the magnum wasn't overpowered in CE.
Posted by: totallymassive
More mapsThe one thing Halo 2 actually did have was some good maps.
Posted by: totallymassive
More custom games
Posted by: totallymassive
faster moving vehicles, that were not indestructible.Kind of pointless, vehicles were good in CC, this was just unnecessary.
Posted by: totallymassive
an interface system that was easy to get into and communicate in (not slow to do like if you wanted to report someone 1 sec.)This was for XBL, something that didn't exist in CE. Not a fair comparison. Was anything actually wrong with CE's interface? I didn't think so.
Posted by: totallymassive
Communication was hard to stop (it was very difficult to mute people quickly)What, and it was easy to stop in CE?
Posted by: totallymassive
grenades came out faster to get action to go faster and you didn't have to wait and see it just happened.Nades were fine and balanced, part of the skill was getting the timing right. Skill removed, game worse. Besides, faster gameplay=less time for you to use tactics/strategies. I cite modern warfare 2.
Posted by: totallymassive
Sniper was fast, especially the alien gun.Wow, you don't even know it's name? Besides, the sniper was balanced in CE, this was not needed (or wouldn't be if stupid hitboxes made it easy for someone with a BR to -blam!- you too fast).
Posted by: totallymassive
The new weapons added alot of character to the game. Old weapons being changed allowed for greater verity in weapons i.e. the needler being so weak.New weapons were bad and weak. Duel wielding ruined balanced, and thus we lost the AR and got SMG starts instead, BR overpowered, sword overpowered, noob combo came to be. Needler didn't suck that bad in CE. Really, what's the point of all these new weapons if all you ever used was the BR and something else?
Posted by: totallymassive
Sticks happened faster.Because stickies were sooo bad in CE right? We totally needed faster stickies.
Posted by: totallymassive
Less slip in slide on vehicles.What I miss most from CE, it was great for splatering.
Posted by: totallymassive
beat downs were faster.You mean insane? Check out the hitbox size, you almost didn't even need to be looking at the guy to get a glitched up double beatdown/BXR.
Posted by: totallymassive
Real weapons and Real Vehicles they put alot of thought and time into.I'm sorry, what? Unless you're calling the covie stuff real, then you're stuck with one new turret for your warhog (so what about there real vehicles?), and SMGs that sounded like staple guns as opposed to the good AR, magnums that are useless, snipers that fire stupidly fast for any normal human to use, and the BR, which was overpowered.
Posted by: totallymassive
The physics involved were 100% betterHardly, have you seen the glitches in the physics? Only a few visual things were actually improved, and prettiness is irrelevant to game play.
Posted by: totallymassive
movement was 100% betterI'm not sure how, CE was fine as far as movement goes.
Posted by: totallymassive
Felt like a ninja when jump attacking peopleWhat was any different from CE? Also, this is a subjective point, and not relevant.
Posted by: totallymassive
throwing the flag or bomb was funner as it went further but made sense.'funner'? Really?
Posted by: totallymassive
no gimmicky weapons or vehicles like flame thrower or mongoose.Neither of which existed in CE.
Posted by: totallymassive
no waiting to see the results of what one was doing. I.e. you throw a grenade it lands and you br them in the face was very fast and wasn't much waiting but it was fair if you were that accurate with your weapon.
Posted by: totallymassive
you could shoot the grenade out of people's hands if you were good enough.Never seen it done, this sounds fluky and dumb.
Posted by: totallymassive
Tanks were weak on the def. but high on the offense and if you were good at the offense you would never die.So easy to kill tanks are good and realistic right?
Posted by: totallymassive
crashing warthogs were sweet and you never knew what to expect when slamming into another vehicle to try and throw it off.Have you ever played CE?
Posted by: totallymassive
I can spend all day doing this so I'll stop for right now lol.Good, your poor grammar is starting to hurt my head.