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This topic has moved here: Subject: Forerunner's Home World
  • Subject: Forerunner's Home World
Subject: Forerunner's Home World
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I know bits and pieces about the Forerunners but not to sound like a noob... does anyone actually know what they or even their home planet looks like? I would like to know what y'alls know while I do my own research.

[Edited on 02.26.2011 1:51 PM PST]

  • 02.26.2011 10:22 AM PDT
Subject: Forefunner's Home World
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact

Nope but it's menioned in Halo Cryptum.

It became uninhabitable after some supernova accidents.

  • 02.26.2011 10:26 AM PDT


Posted by: hotshot revan II
Nope but it's menioned in Halo Cryptum.

It became uninhabitable after some supernova accidents.



Yeah, this.

The Forerunners initial attempts at engineering and controlling the power of stars ended in a massive failure that irradiated their homeworld into oblivion.

  • 02.26.2011 10:32 AM PDT

I think you can see it in Halo Legends but I'm not sure

  • 02.26.2011 10:33 AM PDT

By the power of truth, I, while living, have conquered the universe.

These guys hit the nail on the head. Early attempts at stellar engineering rendered the surface of Ghibalb irradiated and uninhabitable, like the Reach forums.

  • 02.26.2011 10:34 AM PDT


Posted by: ajw34307
These guys hit the nail on the head. Early attempts at stellar engineering rendered the surface of Ghibalb irradiated and uninhabitable, like the Reach forums.


accurate analogy is accurate.

  • 02.26.2011 10:36 AM PDT
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact


Posted by: ROBERTO jh

Posted by: ajw34307
These guys hit the nail on the head. Early attempts at stellar engineering rendered the surface of Ghibalb irradiated and uninhabitable, like the Reach forums.


accurate analogy is accurate.


I dislike the Reach haters.

The thought of these guys infecting future Halo forums is horrible.

  • 02.26.2011 10:37 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: hotshot revan II
Posted by: ROBERTO jh
Posted by: ajw34307
These guys hit the nail on the head. Early attempts at stellar engineering rendered the surface of Ghibalb irradiated and uninhabitable, like the Reach forums.


accurate analogy is accurate.


I dislike the Reach haters.

The thought of these guys infecting future Halo forums is horrible.


My only real complaint about Reach is the campaign, I'm cool with the multiplayer and AAs (though I recall making a reference to Halo's "golden triangle" now being a tin quadrilateral).

  • 02.26.2011 10:40 AM PDT
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I think it would be interesting if Bungie did a game based on the war with the Forerunners and getting to be on their home planet... before it was obliterated.

  • 02.26.2011 10:40 AM PDT
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact


Posted by: ajw34307
Posted by: hotshot revan II
Posted by: ROBERTO jh
Posted by: ajw34307
These guys hit the nail on the head. Early attempts at stellar engineering rendered the surface of Ghibalb irradiated and uninhabitable, like the Reach forums.


accurate analogy is accurate.


I dislike the Reach haters.

The thought of these guys infecting future Halo forums is horrible.


My only real complaint about Reach is the campaign, I'm cool with the multiplayer and AAs (though I recall making a reference to Halo's "golden triangle" now being a tin quadrilateral).


The lack of epic battles.

The rest is amazing

  • 02.26.2011 10:41 AM PDT
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact


Posted by: mark117 2009
I think it would be interesting if Bungie did a game based on the war with the Forerunners and getting to be on their home planet... before it was obliterated.


Bungie moved on from Halo.

They passed the torch towards 343 industries.

  • 02.26.2011 10:42 AM PDT
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Posted by: hotshot revan II

Bungie moved on from Halo.

They passed the torch towards 343 industries.
That sucks!!!

  • 02.26.2011 10:43 AM PDT

I'm agent Nahman Jayden, eff-bee-eye.


Posted by: mark117 2009
Posted by: hotshot revan II

Bungie moved on from Halo.

They passed the torch towards 343 industries.
That's the best news I've heard!
fix'd

  • 02.26.2011 10:47 AM PDT

I like the Campaign too. At least I always got the sense of a larger war going on, don't know about you guys. But it was disappointing not actually being in the thick of any of the larger battles (Tip of the Spear=*sadface*) but it gave a good depiction of what the Human-Covenant war looked like from a scale perspective.

What I didn't like though was the fact it screwed the Fall of Reach's timeline and the overall primary story. The Assembly/Datapads story was infinitely more interesting because it advanced the Halo story's plot forward by introducing the masterminds of the human universe.

What did the primary story do, though? Gave the finger to Eric Nylund and introduced--and immediately killed--6 characters we knew nothing of.

I know it can be said that the purpose of Reach's story was to introduce the Assembly and all, but couldn't the same be said for Halo 3's terminals?

At least in Halo 3 the story was advanced in both the Terminals AND the primary story. With Reach the primary story actually went BACKWARDS by destroying some of the established canon.

Now I like Reach, and I like the multiplayer and the option it has to offer, but really, looking at the story of Reach, what was the ultimate point? It made the UNSC look like idiots and disregarded the last act in TFoR completely by doing things we couldn't care less about for the sole purpose of trying to make the player feel like a badass.

Bungie could have very easily have done TFoR in a good, canon way and crafted an emotional story that we could connect too. A character driven story with virtually no emotion is a contradiction, and that's exactly what Reach was: one massive contradiction.

My biggest gripe is that it--the primary story of Noble Team--did not advance the Halo story AT ALL.

We just meet these characters, and then they died. It gave us nothing new that we didn't already know except butchering the established story.

So again, the ultimate question is: what was the point of telling this story?

  • 02.26.2011 10:54 AM PDT

___.............._______/```````````````:::--.
|.==,-.~;. ____:._______ __’__’__’_ _ _\===
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"
Halo Waypoint Stats

lol in the title you wrote forfuners XD rfol

  • 02.26.2011 11:06 AM PDT
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact


Posted by: ROBERTO jh
I like the Campaign too. At least I always got the sense of a larger war going on, don't know about you guys. But it was disappointing not actually being in the thick of any of the larger battles (Tip of the Spear=*sadface*) but it gave a good depiction of what the Human-Covenant war looked like from a scale perspective.

What I didn't like though was the fact it screwed the Fall of Reach's timeline and the overall primary story. The Assembly/Datapads story was infinitely more interesting because it advanced the Halo story's plot forward by introducing the masterminds of the human universe.

What did the primary story do, though? Gave the finger to Eric Nylund and introduced--and immediately killed--6 characters we knew nothing of.

I know it can be said that the purpose of Reach's story was to introduce the Assembly and all, but couldn't the same be said for Halo 3's terminals?

At least in Halo 3 the story was advanced in both the Terminals AND the primary story. With Reach the primary story actually went BACKWARDS by destroying some of the established canon.

Now I like Reach, and I like the multiplayer and the option it has to offer, but really, looking at the story of Reach, what was the ultimate point? It made the UNSC look like idiots and disregarded the last act in TFoR completely by doing things we couldn't care less about for the sole purpose of trying to make the player feel like a badass.

Bungie could have very easily have done TFoR in a good, canon way and crafted an emotional story that we could connect too. A character driven story with virtually no emotion is a contradiction, and that's exactly what Reach was: one massive contradiction.

My biggest gripe is that it--the primary story of Noble Team--did not advance the Halo story AT ALL.

We just meet these characters, and then they died. It gave us nothing new that we didn't already know except butchering the established story.

So again, the ultimate question is: what was the point of telling this story?


I agree with everything here.

  • 02.26.2011 11:32 AM PDT
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▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
"The distance between insanity and genius is measured only by success."

"Give a man a fish and he'll eat for a day. Teach a man to fish and he'll eat for a lifetime. Give a man religion and he'll die praying for fish."
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Lol, forefunner. (Title)

  • 02.26.2011 11:46 AM PDT