- ninjakenzen
- |
- Exalted Mythic Member
If you're passionate about the thing you're talking about, I'll always lend an ear.
Posted by: DecepticonCobra
Then we see Kat asking the question, "Are we losing?, we see Reach starting to get glassed, and then you lose, your life.
I could go on, but I know you won't agree.
I'm not saying Halo:Reach didn't have its moments where you were told you we're losing this fight. I'm just saying they could have portrayed it in such a way that they didn't need to ask you. Where it made sence you were losing.
Examples:
Instead of mopping down Covenant after covenant singlehandedly in Exodus. How about we actually back out from the fight, make the switch unachievable.That show's we're losing, doing something that we want to do but can't. The covenant actually overwhelming us that we have no more support that the UNSC could provide. They only tacked this on during the end.
How about the actual dependence on MAC stations. They played a crucial role in the Halo Universe. Somehow they got dismissed.
In the Fall of Reach the MAC stations actually were the deciding factor into how Reach was defending itself.
Ground engagements meant something, in Generator defence. It meant that if the generator went down, a MAC station went down. Meaning more Covie Troops. You were indirectly saving Reach by saving the Generaters.
What made this so Tragic and sad is that no matter what you could do, you were going to lose, it was a losing battle, yet as a Spartan, with all that training, the onslaught of covenant was just too much. The Navy in space depended on you as much as you depended on them.
It was a relationship that helped shape the sad Fall of Reach.
Completely gone.
Tacked on by gimmicky space battles, sudden hidden covenant cruisers, Special-Op units that aren't in the slightest Spec-OP
candidates. The music and some silent epic skyboxes and single screens save this game from complete failure.
The game story had so much potential, to me it was wasted. Sure it had some moments, but it's not the same.
The 1st trailer for this game had me thinking it was going in the right direction. The Glassing, the stuggle. The dark grim serious nature. As you can see here.
They went back on this, scapped it. That's why i don't meet eye to eye with your views.
When i hear "The covenant are on Reach" in the 1st level, i have no choice but to cringe. That one line foreshadows this entire game for me.