- MAXPWN197
- |
- Exalted Member
Posted by: SGT JOHNSON 98
more tactical weaponary oh drive a pelican exept its a mission when you drive the whole time picking up fellow odsts and you land at were the mission takes place and when you get out it shows you walking out the back and you could still be the rookie if you wanted to cus he grew on me and be abnle to play as sgt johnson with out preorder and you unlock by beating the campain on any diffaculty
More Weapons with creater options for either customization or utilization,
Halo ODST 2:
MA5B, MA5C and a suppressed SOCOM variant, M7 SMG and the M7S supressed Variant, M6C pistol and M6C SOCOM supressed variant, M6G and M6G SOCOM, SRS99 and a suppressed variant, M6 Spartan Laser, M19 or M41 Rocket Launcher, M90 series shotgun (likely Halo 3's M90A for balancing purposes), M319 Grenade Launcher (technically its an army weapon but there ODST's), BR55HB SR and a suppressed variant (with options for selective burst and semi auto firing modes), M247 MG in various forms
as far as vehicles go:
M12 FAV Warthog: M12 LRV (gatling gun turret, ITS NOT A CHAIN GUN); M12G1 LAAV (Gauss cannon); M12R1 LAAV (rocket hog); M831 TT (troop transport hog); M12 FAV with no weapons basically just a flatbed warthog
M274 Mongoose ULATV: this time with the ability the use a special extend-able monopod folded into the body of the mongoose the stabilize weapons like the BR and AR while riding
AV-14 Hornet: same as Halo 3 (no nerfing 343i!) and with one new feature, ability to fast rope from a moving hornet (since fall damage is sure to return.)
M808B MBT Scorpion: same as Halo Reach, but with the ability to ride on tracks and slightly stronger armor (especially since ODST are weaker than spartans)
UH-144 Falcon: in campaign all variants feature the chin-mounted autocannon and door mounted weapons (multiplayer variants
UH-144A with door mounted machine guns and no passenger seats or pilot controlled autocannon; UH-144S (Grenade Launcher variant) campaign only; UH-144T (transport) features the pilot controlled M638 autocannon and two passenger seats.
Firefight:
in firefight there should be a new mode, covie firefight where you play as Elites or Brutes and you fight marines, ODST, Spartan II's and Spartan III's (and sergeant johnson as the mega boss!)
otherwise the customization options from halo reach remain largely the same. some armor abilities such as armor lock, drop shield and hologram return in firefight only cause of balancing and canon issues in other game modes.
Forge:
Halo ODST 2's forge mode will make Halo Reachs look like a prototype and Halo 3's look like a childs playtoy!
features include placement of pelicans, phantoms, spirit dropships, fuel rod shades and grizleys (all of which never appear in matchmaking). forging areas include blank suface maps of different base geometry environments like the interiors of Covenant and UNSC ships, forerunner forgeworld, UNSC and covenant military bases, and other assort area,
Invasion and Assault will feature destructible forge pieces such as bridges doors and small structures, only meant to be destroyed when the bomb detonates in the respective game modes.
Multiplayer:
new game modes should include an obstacle course mode (based on Achievement Horse) and would be played in a race based playlist. a new variant of King of the Hill should be created where certain weapons can be designated the hill and everyone competes for one weapon with modified atributes.
Playlists will be seperated into two different sets; Spartan and Helljumper; in spartan playlists gameplay is the same as previous halo games multiplayer where players have shields and all the familier characteristics of a spartan super soldier that were used to. in Helljumper playlists gameplay is a little more like campaign, where your weaker and slower than a spartan, but headshots won't be an instakill either, player helmets will protect them again at least one non-sniper bullet head shot(canonically ODST armor has unmatched ballistic protection compared to all non-spartan human armor). gameplay in the Helljumper playlist would be much more tactical than the spartan playlist and would resemble a cross between swat, spartan gametypes and CoD gameplay.
as for character customization: in campaign customization would be limited since the player is (well...) playing as an ODST; in firefight and matchmaking, player would be able to access all the same kind of armor permutations as Halo Reach since there is no need to justify multiplayer appearance canonically and even in Helljumper playlists the player could where Mk. 6 MJOLNIR armor
lastly the SOEIV (drop pod) would be integrated to various aspects of all modes of gameplay. in campaign there would be mulltiple combat drops and some being partial controllable as to where you land. firefight may feature spawns or respawns in drop pods where one strategy could to land on top of a bunch of covies in order to kill them and clear the landing zone, and multiplayer could feature equipment drop pods in some mode of invasion that delivers weapons or vehicles (maybe after you capture a zone in invasion slayer)
MJB