Bungie Universe
This topic has moved here: Subject: Targeting multiple enemies at the same time... possible feature in ...
  • Subject: Targeting multiple enemies at the same time... possible feature in ...
  • Pages:
  • 1
  • 2
  • of 2
Subject: Targeting multiple enemies at the same time... possible feature in ...

We all know that dual welding of weapons is possible in Halo 2. Does this mean that it will be possible to target multiple enemies at the same time? When faced with more than one enemy, while holding two weapons, wouldn't it be nice to aim one weapon at one enemy and the other weapon at another enemy... not to mentions how pimp that would look in MP! I can't think of how this could be implemented into the controls, being you only have 2 thumbs, but I still think it is an idea worth mentioning;)

[Edited on 5/9/2004 1:16:18 PM]

  • 05.09.2004 1:25 AM PDT
Subject: Is targeting multiple enemies at the same time possible?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Hmm.. two crosshairs on the screen would look mighty curious

  • 05.09.2004 1:30 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

It won't happen, look at the E3 demo.

  • 05.09.2004 1:32 AM PDT

I thought of the E3 demo while writting this, but then I remembered that the E3 demo was just that... a demo:) If you've read any of the recent interviews with Bungie (OXM, GI, etc.) they all state that the builds of Halo 2 being played for the public, interviews, and beta testing don't have all the new features implimented just yet... they don't want all of their secrets let out of the bag just yet:)

[Edited on 5/9/2004 2:42:01 PM]

  • 05.09.2004 1:39 AM PDT

How would you aim?

  • 05.09.2004 2:26 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

that would be confusing and hard to aim, but cool idea none the less

  • 05.09.2004 2:56 AM PDT
Subject: Is targeting multiple enemies at the same time possible in Halo 2?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I think it could be possiable. it could be that one gun you get to control and the other automatically targets enemies. so therefore u will only be controlling one gun.

  • 05.09.2004 7:37 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

epic... Bad, bad idea.

  • 05.09.2004 9:21 AM PDT

Maybe epic is on to something here, in my opinion atleast. While it hasn't been tried in any FPS that I can think of, maybe you could have a target lock mode. It might work something like this. There would be one crosshair on the screen at all times, even when holding two weapons. When the crosshair crossed over an enemy it would turn red... just like most FPS. If you were holding two weapons and you aimed at an enemy, you would be given the option to target lock that enemy by clicking down on one of the thumbstick or something. For example, two Elites jump out from behind an object. You could target lock one with your crosshair, and one of your guns would automatically follow that Elite... without a second crosshair poping on the screen. You would then be free to to aim your other weapon at the remaining Elite. This would be a way of eliminating the need for two crosshairs and three thumbsticks. It would also compensate for not being able to use grenads while holding two weapons... using grenades is how many people get rid of multiple enemies while holding only one weapon Kind of complicated, but it would be no different then trying to walk and aim when you played Halo for the first time, you would get used to it:)

[Edited on 5/9/2004 1:14:44 PM]

  • 05.09.2004 1:05 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I would bet my copy of Halo 2 and a million dollars that there will be not feature remotely like this one in Halo 2.

  • 05.09.2004 1:33 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Dang right. Halo doesn't feature any guns that magically lock on to the enemy. Allowing one to lock on would basically take the player's skill out of the equation for that one gun.

Now, I think it'd be neat to be able to plant your feet in one spot and control both guns, but I doubt it'd be a good idea, tactically.

[Edited on 5/9/2004 1:37:58 PM]

  • 05.09.2004 1:37 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

It's not that it's a bad idea, it's just that putting this into the game would really change the landscape - controlling landscape - of the game

  • 05.09.2004 1:51 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

you wouldn't have to have a lock on feature for the feture to work there is already a bit of auto aim in halo as it is.

you would have a single cross hair you see some enemys you target on but just fire one gun with one trigure dosnt matter witch hoding down the trigure would alow you to follow that enemy leaving you free to target the next. this i believe would work well.


however i bo agree with what was said previously about the fact that this would take the skill factore away a bit.

but i think there is a way around this. you would only be able to target enemys in and just outside your feild of view. i.e. if the enemy moved out of that area you would loos the lock abd have to re-aquire him. so you would target one enemy and then maybe another wile you are still fireing at the first then the first leves the field of view and you loose the target but the second would still be targeted so you would have to re-aquire another target with the first gun. what do you think of that then.


i hope you can understand what i have said. i am not the best typest.

  • 05.09.2004 2:13 PM PDT

Dang right. Halo doesn't feature any guns that magically lock on to the enemy. Allowing one to lock on would basically take the player's skill out of the equation for that one gun.


Wow... you've obviously played Halo 2;)

Like I said before, the gun wouldn't "magically lock on", you would have to aim the crosshair at the enemy, not the gun magically doing it, and then you would lock on to a single enemy. Once he's dead you would have to lock onto another enemy. If you ask me it would take a little more skill because in order to lock on to the enemy you would have to be pointing your crosshairs at a single enemy, not firing at all of the enemies. You couldn't return fire at all the other enemies around you because you would be aiming at the one you are trying to lock on... so you would have to be dodging all incomming enemy fire.

I'm not betting that this will be a feature in Halo 2, as some of you are betting it won't be. I just wanted to discuss the idea and if it would be possible. The landscape of Halo 2 will be different in many ways from the first Halo. I know this from reading the many interviews Bungie has given to magazines such as OXM,GI, and EGM. Adding a feature such as this one wouldn't change the landscape of Halo 2 any more than it already will be changed. Bungie is hopeing to add features to the Halo package that add to the experince, but don't take anything away from it. This could, not will, be a feature Bungie is looking to add, but is holding back from telling the public just yet. It only make sense, in the sense of realisem, that if you have two arms and two guns, then you can shoot at two enemies.
Maybe I'm crazy, but it sounds like an idea to atleast look at:)

  • 05.09.2004 2:33 PM PDT

Sorry neojonah. I guess I was writting my post when you posted yours. I basically wrote the same thing you did, but in different words. I like the ideas on field of vision and having to relock on to the enemy when they hide behind objects and such.

[Edited on 5/9/2004 2:40:52 PM]

  • 05.09.2004 2:38 PM PDT
Subject: Is targeting multiple enemies at the same time possible?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: DrummDragon
It won't happen, look at the E3 demo.


that e3 demo was a year old who knows what the game could be like now that level might be completly different

  • 05.09.2004 2:39 PM PDT
Subject: Is targeting multiple enemies at the same time possible in Halo 2?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

eagle

one FPS that i no of that does have a lock on to enemies (spelling?) is the famous cmp150 from perfect dark for n64 the alternate mode for that gone was target lock on and it would put a square around your enemy and the gun would aim at them, that workd for both of the guns (you could hold 2 at a time) i dont no if it would work for only one tho good questoin

i didnt mean to post 2 in a row sorry

[Edited on 5/9/2004 2:45:58 PM]

  • 05.09.2004 2:42 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

it wouldnt be to bad if they made it so you could use light guns or whatever there called

  • 05.09.2004 2:44 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i think its a horrible idea to have independent aiming for each gun. just forget this thread/idea it would destroy gameplay. end of discussion

  • 05.09.2004 2:55 PM PDT

i think its a horrible idea to have independent aiming for each gun. just forget this thread/idea it would destroy gameplay. end of discussion

Great explantion for your view of things... explain why this would ruin the gameplay???

Zuka Zamamee, great memory. I had forgoten about that feature in Perfect Dark. This is, I guess, a great example of a this feature working well in FPS gameplay. Perfect Dark is a proven FPS that can hold it's own ground!

  • 05.09.2004 3:06 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I dont much like the idea and I dont think it'd work for guns which have a scope, but we all know that the ret' in H1 will lock onto an enemy, if only in a "helpful, but not really helpful" way. If each weapon had a reticule on screen that used the same system but maybe slightly ramped up on the sensitivity then you could target 2 hostiles indepedantly, still move about and stuff to keep them both on screen/in lock. Wouldnt work for guns with a scope(but then I dont think I've seen any scoped weapons in a dual-wield screenshot..?)

I think they'll have something pretty perfect inplace, dont know what, but I have faith it'll work!

[Edited on 5/9/2004 3:08:58 PM]

  • 05.09.2004 3:08 PM PDT

gamer tag: CrazyChinchilla

well if they made a new controller where u hade more joysticks on the bottom for your other fingers it could work but it would take forever to get used to maybe they should make the new controller and put it in as an option

  • 05.09.2004 3:15 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Ok Eagle, for one, learn how to properly quote, as opposed to copying and pasting without marking it.

And anyway, I never claimed to have played Halo 2. I guess when I said that no Halo guns locked on to anyone, you automatically assumed that by Halo I meant Halo 2. Clearly.

What can I say? Adding in this feature would basically be saying "here, press and hold one trigger, and only worry about aiming with the gun on the other trigger," to any Halo players. Right now, the added firepower is (somewhat) being balanced out by the inability to throw grenades. Letting the XBox aim for you with one of your guns would throw what already sounds like a very touchy balanced out of whack.

  • 05.09.2004 3:23 PM PDT

Alright GC13, I'll learn how to properly quote, as long as you learn how to properly write. I don't really think that you've played Halo 2, and that was my point. You nor anyone else in this thread has played Halo 2. So don't state so bluntly that, "Halo doesn't have guns that magically lock onto the enemy". If you were talking about weapons in Halo 1, then the statement is itself was void because of course I know that there are no guns in Halo 1 that stay locked onto an enemey. I assumed that you wouldn't think that I have never played Halo 1, being that I am talking about Halo in the first place.

As for the whole skills thing, I would ask if you have read any of the replies in this thread dealing with the skills issue. To make a long reply short, much more would be involved in it than what you assume, and I can say that by looking at your most current reply. I'm sure if Bungie was planning on implementing this feature in Halo 2 they would find a way to balance it. We "the fans" are only guessing how they could implement and balance such a feature.

[Edited on 5/9/2004 4:17:19 PM]

  • 05.09.2004 4:03 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Ok, ignoring an issue you're trying to skirt for the moment, let's get on to something more pressing:

The issue here isn't me needing to learn how to write, it's you needing to learn to infer properly. How many people run around saying "Oh man, I was playing Halo 1's campaign mode, and..."? None. Because there's only one Halo campaign mode to play. Also, there's only one Halo (counting XBox and PC/Mac as basically the same) that we know all the details about. So clearly, I don't need to specify that it is, indeed, Halo 1.

I've read them all, and I just don't like it, mmkay? I have my opinion much as you have yours.

  • 05.09.2004 4:16 PM PDT

  • Pages:
  • 1
  • 2
  • of 2