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Subject: Why do people have a problem with Reachs Campaign?

Here is an interesting read

  • 03.12.2011 8:54 PM PDT

http://www.halo-forum.com

Posted by: Gamblorrrr
Here is an interesting read

I'm sick of complaints. I don't find people moaning interesting.

  • 03.12.2011 9:03 PM PDT
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i'm right there with you i thought the story was ace, canon be damned

  • 03.12.2011 9:11 PM PDT

Posted by: Mega Loathe
Reach's campaign is alot like the Halo novels.
I completely agree. Reach has an unoriginal, forgettable, and overly complex story that needlessly pads out the series with irrelevant details and one-dimensional characters. It is disappointingly similar to a Halo novel.

[Edited on 03.12.2011 9:14 PM PST]

  • 03.12.2011 9:13 PM PDT

Well ignoring the canon issues I have with the game (which alone are enough to make me despise the it), the story itself was quite possibly the worst I have seen from a Halo game. I would hardly consider Reach a space opera when it has much more in common with the action blockbuster-coolguysdontlookatexplosions-plot typical of... well action blockbusters all under the guise of a "character driven story." Bungie should have taken a lesson from Bioware, when they completely rebooted Mass Effect and sidelined the main plot atleast they gave us some good characters. I could go on about how the characters are flat and for the most part unlikable and just all around terribad to sum it up, how the sense in scale was utterly lacking for the military hub of the UNSC, how the UNSC was portrayed as such an utterly incompetent force for the sake of "epic charge scenes" among other thing, how the gameplay was cluttered with firefight sequence that existed solely for blatant padding, or how the campaign basically played out like this "Noble flip that switch, Noble take that vehicle, *Firefight sequence, Flip that Switch 6," the last stand sequence is possibly the most redundant thing in the game considering that any input from the user is redundant, why this wasn't made a cutscene I will never know, or how despite plenty of opportunities to show of AAs none where used except for maybe that little bullfrog sequence. NO instead of boring all you with that I will leave you with this...



"I repeat the Covenant are on Reach." Never did I ever think that "To War." would be topped as the corniest most ham-fisted dialogue in a Halo game. Whoever wrote that line should never be allowed to touch a writing tool again.

  • 03.12.2011 9:20 PM PDT

Have you seen my mind anywhere? I seem to have lost it...

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I have seen you future

The story of Halo: Reach was awful.

It disregarded established canon, which has already been brought up repeatedly in this thread.

The way that the story (one with great potential, tell the story of the dying planet) was told was terrible, with several major things detracting from the gritty, dark game that Bungie promised.

The first one is the colorful soldiers. There are no blue soldiers. Having NOBLE team as a rainbow made them seem less like a well tuned team of super soldiers and the Covenant's worse nightmare and more like an assembly of people who belong anywhere but a huge battle for the most important colony in the UNSC. Colorful soldiers makes NOBLE less believable.

The second thing was the voice acting. It seems like a small thing, but every time I hear the trooper in "Winter Contingency" say "We are under attack, the Covenant is on Reach" with less enthusiasm than someone reading a shopping list I cringe.

There were a huge number of cliches in Reach. The timer on the bomb got damaged so someone has to stay with it to set it off. "You saved a lot of lives today." Bungie has always made games with good twists. Compare any of the deaths in Reach to finding out that Captain Keyes was turned into one of the Flood and they will all come up way short.

Finally it is the fact that Reach is a character driven story with no compelling characters or development. All of the characters in Reach are very one dimensional, and of them stay in their spot and don't really do anything to make them truly memorable. Most of the other characters in Halo have had something about them that you remember. Half Jaw, the Arbiter, Johnson for his pure badassery or Miranda Keyes for her awful "to war" line.

  • 03.12.2011 9:29 PM PDT

I find three things wrong with it.

1.) The missions are pretty dull in comparison to some of ODST's or Halo 1's campaign. To many run here activate this then defend then mission over scenarios for my liking.

2.)Breaks Canon with the Fall of Reach which is a much better story overall

3.)Felt very much like a throw in story. One could argue its a character driven story but they hold little weight to me and unintresting (besides george)

  • 03.14.2011 6:31 PM PDT

well it could have been because IT WAS TOO DANG SHORT, Kat's death was kind of random and not built up like it could have been

  • 03.14.2011 6:41 PM PDT

Dark Neptune, a young amateur astronomer whose gaming life is no different from other teenagers of his age, though he controls it more strictly then others.

We have a problem because there's people like you who haven't did their canon-research.

For starters, have you read the novel The Fall of Reach? And thoroughly analyzed it?

We don't give a damn about characters that popped up out of nowhere. We're more concerned about the Planet Reach, and how battles progressed.

P.S. It's pretty obvious you haven't seen better character developments in the entertainment industry. Master Chief was bland, but the events surrounding him brought his "Bland" character to life. And the Cortana relationship thingies. And the Arbiter was nerfed in Halo 3, disappointly.

[Edited on 03.14.2011 9:19 PM PDT]

  • 03.14.2011 9:15 PM PDT
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i dont know about most of you but the only plot hole i found was when jun escorts dr. halsey to castle base when in halo: first strike it says nothing about jun when she is at castle base. otherwis i thought it was a great story thats ties up loose ends from combat evolved.

  • 03.14.2011 9:45 PM PDT

I wouldnt mind if they broke the original canon if they at least explained how the original canon now fits in with the new.

Since they rewrote everything, they could have made noble team be involved with the events of the original canon (altered to fit the new timeline of course). Instead they make the entire game hold zero purpose until the very last level.

I wouldn't say TFOR was a better story overall, but its depiction of many things was 100x better. Halo reach is a good story but very very poorly told and integrated, imo.

[Edited on 03.14.2011 10:20 PM PDT]

  • 03.14.2011 10:16 PM PDT

Posted by: A7Xkid11
i dont know about most of you but the only plot hole i found was when jun escorts dr. halsey to castle base when in halo: first strike it says nothing about jun when she is at castle base. otherwis i thought it was a great story thats ties up loose ends from combat evolved.


I think it's safe to say Jun dies somewhere prior to reaching castle base.

People will reference bungie saying "Jun is alive", but note that they say it well before the events of dr halsey in first strike begin, giving plenty of time for him to still die.

  • 03.14.2011 10:18 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553

Ummm, the game breaks all canon. The missions have massive falls in the storyline, and the actual story is just plain boring and dull.

EDIT: If you really want me to, i can explain every single plot flaw and canon breach that makes all other canon untrue.

[Edited on 03.14.2011 10:23 PM PDT]

  • 03.14.2011 10:20 PM PDT

Honestly I would have liked the campaign much more if the characters talked more/did something productive instead of finding a dark corner and whacking off, except for Jorge who actually shot at things other than me. I actually felt sadder when one of my marines died then when a member of noble died. Oh and the game butt-blam!-ed the canon so hard.

[Edited on 03.14.2011 10:32 PM PDT]

  • 03.14.2011 10:27 PM PDT


Posted by: cameo_cream
Ummm, the game breaks all canon. The missions have massive falls in the storyline, and the actual story is just plain boring and dull.

EDIT: If you really want me to, i can explain every single plot flaw and canon breach that makes all other canon untrue.


How does Halo Reach break the events of the Battle of Harvest/Contact Harvest?
How does Halo Reach break the events of Cole Protocol?
How does Halo Reach break how the Spartan IIs were conscripted and trained?
How does Halo Reach break Halo Wars?

[Edited on 03.15.2011 8:52 AM PDT]

  • 03.14.2011 10:45 PM PDT


Posted by: Wazooty
Posted by: A7Xkid11
i dont know about most of you but the only plot hole i found was when jun escorts dr. halsey to castle base when in halo: first strike it says nothing about jun when she is at castle base. otherwis i thought it was a great story thats ties up loose ends from combat evolved.


I think it's safe to say Jun dies somewhere prior to reaching castle base.

People will reference bungie saying "Jun is alive", but note that they say it well before the events of dr halsey in first strike begin, giving plenty of time for him to still die.


Maybe, or he leaves with everyone else at Castle Base when it's evacuated. I honestly don't really care if he lives or dies, but I think him surviving is just as likely as him dying since we don't have much to go on about his final fate.

  • 03.15.2011 8:48 AM PDT

I put the laughter in manslaughter

eh, it was short and honestly felt like I was playing an MMO..
push this button, kill this, etc etc.
expecting to get a collect 10 plasma pistols collection mission down the line.

[Edited on 03.15.2011 8:50 AM PDT]

  • 03.15.2011 8:50 AM PDT


Posted by: cameo_cream
Ummm, the game breaks all canon. The missions have massive falls in the storyline, and the actual story is just plain boring and dull.

EDIT: If you really want me to, i can explain every single plot flaw and canon breach that makes all other canon untrue.


Go right ahead, I want to hear how Reach has messed every single thing up. How does it even touch Cryptum, Halo Legends, Contact Harvest, Cole Protocol, The Flood, Halo Evolutions, and everything else? I sure don't see any way it could, but let's hear it.

  • 03.15.2011 8:51 AM PDT
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It's Hazard Time

It doesn't fit cannon.
It offers no big or medium battles.
All maps are more like corridors, CoD style, nothing to explore etc.
It's boring and predictive

  • 03.15.2011 10:17 AM PDT

Posted by: Changsta inc
Racism isn't wrong if it's funny.

Posted by: Mega Loathe

Posted by: Caaaarrrl
Where the hell have you been all this time?! I was beginning to think I was the only person who likes Reach!


"Happy face"


-n

  • 03.15.2011 10:19 AM PDT

You don't kick a man when they're down, so don't teabag me when I'm dead!

I didn't really think there was much depth to the characters. They were never mentioned in any of the books. and Bungie had to twist the canon a bit in order to make most of the team exist in the first place.
Other flaws in canon, such as the Pillar of Autumn landing on Reach, the fact that the fall of Reach started and finished on the 30th of August (which is actually my birthday :D), yet in Halo Reach, it all starts sometime in July.
There was no tie-in with (or even mention of) the rest of the spartan's activity on Reach.I can understand why a tie-in would be far-fethced, but give the man a mention!
Noble 6? Just not the same playing experience. He has no reputation, apart from what Kat says about his/her report being "covered in black ink". Noble 6 was also never mentioned in previous Halo canon etc. etc.
Also, the main thing for me: the armour. Okay, I understand that Bungie managed to wring an explanation out of an unexplained patch in the Halo timeline: where Catherine Halsey goes to after she steals off with Linda in tow aboard that random ONI prowler that she stole from some pirates in one of the books. She could have ended up at Reach, stuck Linda somewhere (possibly in cryo on PoA), helped ship/invent MJOLNIR Mk V (or Mk VI or w.e), and been a general blunt annoyance to Noble team, but... why so many permutations of the spartan's armour? Seriously, if they invented it that quickly, surely they'd be mainly focused on the things like shield regeneration, weight etc.? This is just a personal thing for me, but Master Chief never got the chance to jury-rig his armour with propane tanks and extra knee-pads and skulld scratched into visors, so how come Noble team did? How come they got the armour quicker then Red and Blue team, and the rest of the spartans?

I dunno, it is new, and maybe the experience will get better with time. but these are my personal nags about the new team-based campaign. The cutscenes are still awesome, and help to (slightly) develop the characters, and the missions are generally unique.I kinda miss the Flood, and I wished that we got the chance to down a Scarab. A "one final effort" style ending would have also been appreciated, but Halo 2 didn't have one, so no biggy.
Definitely not a bad experience though. I just... preferred the Halo 1 and the Halo 3 campaigns.

The second thing was the voice acting. It seems like a small thing, but every time I hear the trooper in "Winter Contingency" say "We are under attack, the Covenant is on Reach" with less enthusiasm than someone reading a shopping list I cringe.
This also. Overall, the voice acting in Reach was much better than in Halo Wars, but this... ugh

[Edited on 03.15.2011 12:06 PM PDT]

  • 03.15.2011 12:00 PM PDT


Posted by: gromman1000
Posted by: ROBERTO jh

Posted by: Thugzz Deluxxxe
I loved the campaign in Reach. It's a fabulous story. The characters were extremely well developed and it portrayed the desperation of the planet.

What people don't like is that Reach's story, as great as it may be, stepped on the feet of the already established backstory.



I hated the story for the reason you listed AND because the characters were boring an uninteresting. They died too easily, they never really devoloped, only one of them showed any emotion (Jorge) and Kat's death did not have a single effect on Carter at all.

I could seriously rant all day on how much of a pile of crap the story was in both canon consistancy and character devolopment, but I don't have the time. Besides, I already wrote a review and posted it here, I'm not doing that again.

The only thing I like about it was the dark and depressing feel you got at the end.


You do realize a good commander should never show too much emotion about a loss?

And since they're Spartans, which don't have much emotion in the first place, then that makes perfect sense.


Agreed. However, you can totally tell he's hurting at the beginning cinematic of The Package. It's a really subtle change, but he's more monotone and less animated than in previous missions. And as gromman put it, he's a spartan. He doesn't show his emotions or let them get in the way.

  • 03.15.2011 12:28 PM PDT

Posted by:ScubaToaster
Posted by: HipiO7
This man, this man right here put it so eloquently that I actually cancelled my own 2000+ word long post.
/slow clap for respect


:)
The person who said participating is important, not winning, obviously never won anything.

Posted by: Cmdr DaeFaron
Posted by: cameo_cream
Ummm, the game breaks all canon. The missions have massive falls in the storyline, and the actual story is just plain boring and dull.

EDIT: If you really want me to, i can explain every single plot flaw and canon breach that makes all other canon untrue.


How does Halo Reach break the events of the Battle of Harvest/Contact Harvest?
How does Halo Reach break the events of Cole Protocol?
How does Halo Reach break how the Spartan IIs were conscripted and trained?
How does Halo Reach break Halo Wars?


I secound this.

  • 03.15.2011 1:21 PM PDT

Vengeance only leads to an ongoing cycle of hatred.

It broke canon. It's good for a side story of the Fall of Reach that's non-canon. But canon and the official story of the fall of Reach? Hell, no. It was s*it.

  • 03.15.2011 1:56 PM PDT

Saying that though bungie did create the game and the universe and true they shouldn't have really back peddled an already great story for there own game but they are the ones who created it in the first place and Eric nylund just filled in the gaps between the begging of the first game so it made more sense and padded out the universe. Nobody ever seems to complain about master chiefs lady friend not being on the pillar of autumn in halo CE yet she was in the books in a cryo chamber. But back on top i like the campaign mabe not as much as Halo 3 but its still good fun i love the mission 'New Alexandria' a massive and often changing sandbox which is what halo is well known for i could play that mission for days probably one of my favourites in the series second to the Covenant' in halo 3 XD

  • 03.15.2011 2:10 PM PDT

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