- EpicFishFingers
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- Noble Heroic Member
You don't kick a man when they're down, so don't teabag me when I'm dead!
I didn't really think there was much depth to the characters. They were never mentioned in any of the books. and Bungie had to twist the canon a bit in order to make most of the team exist in the first place.
Other flaws in canon, such as the Pillar of Autumn landing on Reach, the fact that the fall of Reach started and finished on the 30th of August (which is actually my birthday :D), yet in Halo Reach, it all starts sometime in July.
There was no tie-in with (or even mention of) the rest of the spartan's activity on Reach.I can understand why a tie-in would be far-fethced, but give the man a mention!
Noble 6? Just not the same playing experience. He has no reputation, apart from what Kat says about his/her report being "covered in black ink". Noble 6 was also never mentioned in previous Halo canon etc. etc.
Also, the main thing for me: the armour. Okay, I understand that Bungie managed to wring an explanation out of an unexplained patch in the Halo timeline: where Catherine Halsey goes to after she steals off with Linda in tow aboard that random ONI prowler that she stole from some pirates in one of the books. She could have ended up at Reach, stuck Linda somewhere (possibly in cryo on PoA), helped ship/invent MJOLNIR Mk V (or Mk VI or w.e), and been a general blunt annoyance to Noble team, but... why so many permutations of the spartan's armour? Seriously, if they invented it that quickly, surely they'd be mainly focused on the things like shield regeneration, weight etc.? This is just a personal thing for me, but Master Chief never got the chance to jury-rig his armour with propane tanks and extra knee-pads and skulld scratched into visors, so how come Noble team did? How come they got the armour quicker then Red and Blue team, and the rest of the spartans?
I dunno, it is new, and maybe the experience will get better with time. but these are my personal nags about the new team-based campaign. The cutscenes are still awesome, and help to (slightly) develop the characters, and the missions are generally unique.I kinda miss the Flood, and I wished that we got the chance to down a Scarab. A "one final effort" style ending would have also been appreciated, but Halo 2 didn't have one, so no biggy.
Definitely not a bad experience though. I just... preferred the Halo 1 and the Halo 3 campaigns.
The second thing was the voice acting. It seems like a small thing, but every time I hear the trooper in "Winter Contingency" say "We are under attack, the Covenant is on Reach" with less enthusiasm than someone reading a shopping list I cringe.
This also. Overall, the voice acting in Reach was much better than in Halo Wars, but this... ugh
[Edited on 03.15.2011 12:06 PM PDT]