- Rylite
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Because it was a Campaign oriented game. They already knew what they were doing and what to expect, as the game's based off of the Halo 3 engine. ODST also lacked Competitive Multiplayer, which means that there was no way they were going to have problems with that one. Basically, it boils down to this: They had a perfect understanding of the engine and how to avoid any problems. They weren't working with any extremely new or different tools or engines. That's how I see it anyway.
[Edited on 03.17.2011 12:31 AM PDT]