- last post: 01.01.0001 12:00 AM PDT
The only reason they think co-op over the internet is so hard is because they're working with split-screen standards. Has anyone here played the Sven Co-op mod for Half-Life? They sacrifice some realism in the level design (not much), but still manage to have up to 16 player co-op.
I thought 4 player split-screen co-op had been confirmed for Halo 2? I wouldn't mind if the levels and enemies had low poly counts - I play Halo for fun, not eye candy. After playing Far Cry on maximum graphical settings, anything the Xbox can pump out looks like Pac-Man in comparison (and you can bet it's going to get even worse for the box once HL2 and Doom 3 come out), so it's no loss for me.