- last post: 01.01.0001 12:00 AM PDT
Just a note, Molyneaux's inspiration of games cam from when he was young and toying with the ants in an ant hill. He kept wondering about whether he was a God to the ants.
In Black and White, you were a god. You had complete control over how to solve the problems of your subjects.
For example, if you needed an artifact, you could scout the woods and pick it up, or you could drop a boulder from the sky on someones roof, and then pluck an artifact from the ruins.
Fable is going to be good. It is a living world, and an amazing piece of code. Take for example, even the slightest things that have been built in, line by line. A supply and demand system, where the days merchandise unloads and is brought into the stores. You can rob the people bringing it in, or you can kill of any other bandits trying to get at it. It will affect the days prices, and stock.
You can marry the mayors daughter, then kill the mayor so your wife gets the inheritance, and then divorce (or kill) your new wife to gain posession of the mayor's mansion. Brilliant, no?
--Black and White, your decisions had very little to do with sociological interaction with NPC, it was based on interacting with society as a whole.
In Fable, you interact with NPC at a time, but your actions have an affect on society. Become a hero and people will start to copy you, dress as you do, and get the same haircut you do.
--I really enjoyed the Special DVD. A culmination of four years of waiting for Project Ego, finally fulfilled into something I can put in my Xbox until the game ships. :-) For a while I was even considering flying to Britain to try and do some Beta Testing.
[Edited on 8/26/2004 6:36:06 AM]