- Jayster 94
- |
- Honorable Member
Walk softly, and carry a big midget.
Hey guys, now I'm not sure if I should post this here or in the Reach forum (You'll see why in a bit).
Now this is a long read, so hold onto your potatoes.
So, there's been a lot of rumours going around about a Halo CE Remake. Several websites have been talking about it and Joystiq "confirmed" that it's real. It's the 10 anniversary of Halo CE this year after all (I've spent over half my life playing Halo o_o), so maybe it is real? After all Frankie said that there's going to be something big going on this year to celebrate the 10 years of Halo.
But, Frankie said there'd be no new Halo games this year. There's also been a few sources saying that it's using Reach's engine, so to me this only leads to one thing. An Expansion pack.
Now, this could either be ODST style (On a disc) or DLC. ODST was originally going to be DLC, but because of the inclusion of Firefight, it became game (On disc) instead, a lot of people complained, so I'm not sure which would be best. If it was DLC it'd probably cost a lot of MS points but I think it'd be worth it.
The beginning of the Camapign would be similar to how ODST's was. ODST's first mission is set during Halo 2, the invasion of New Mombassa. Regret's Assault Carrier goes into Slipspace followed by In Amber Clad. A Halo CE expansion could carry on just after the PoA has taken off at the end of Halo Reach.
Now, a lot of people have been arguing over certain aspects of the book and the game and how they "clash" in certain areas, like how the Pillar of Autumn was on the ground, or how the Covenant Fleet attacked a Month earlier in the game.
Now if 343i were to make a CE Expansion, they could fix this.
I've noticed a few things that 343i have been doing since Reach came out that could lead onto a Halo CE Expansion. You could say that they're "clues". In Halo Reach, Bungie had remade the Pillar of Autumn and Captain Keyes, updated thier look. Now, you get to see Captain Keyes for around 20 seconds, and the Pillar of Autumn is in two cutscenes and two missions (The Pillar of Autumn and Holdout). Now, why would they remake Keyes and the PoA (2 things which are VERY important to Halo) just to show them off once or twice? Maybe 343i will use them for something else? Hmm?
Recently the Defiant Map Pack came out. Now, both maps are linked with the books First Strike and the Fall of Reach. Condemned, also known as Gamma Station, is where John, Linda and James went to destroy Navigation Data so that the Covenant wouldn't find Earth. This is also where Chief met Sgt Johnson, another important charcter (Not so much in Halo CE, but he was still badass).
Highlands is a Spartan Traning Facility, in the centre of the map is a crashed Pelican. Now, while Chief was off doing his buissness on Gamma Station, another group of Spartans were on a mission to defend the Super MAC Generators, after thier Pelican got damaged they had to bail, thier Pelican flew off into the distance and crashed in the middle of the "Highlands" facility.
Now, during the books, both of these take place just after the large Covenant Fleet arrived. Now this is a problem, because in the game (like I said) the fleet arrives a month early. The whole reason the two events that the new maps show are because of what happened in the book, where the PoA was leaving the system but turned back around to help when the Fleet arrived. This is where the dates are messed up. Now, this will either be ignored forever, or will be fixed soon by 343i. How could they do this? An expansion pack.
The first mission could take place just as the PoA has taken off. They're just about to leave the system, not to go on a mission like the books, but to escape the doomed planet. The first couple of scenes could be the same as First Strike, Fred siwrling his Knife around as thier getting briefed on the mission. Then the events of the book could take place, you could play as Chief going to Gamma Station, then get back to the PoA and escape. This could also be the chance to see the Super MACs again.
Now if I remember correctly, in the Fall of Reach there were many things that were'nt included in the games until Halo Reach. When the station is getting attacked there are large Drop Pods and EVA Elites, both of which have been added into Reach. Like the PoA and Keyes these could be re-used. The weapons could be re-skined to match the weapons present in CE, with a graphical upgrade of course, just like Keyes and the PoA. Seeing the old weapons such as the MA5B and the old Shade turret would be awesome.
After getting back to the PoA and escaping Reach the beginning of Halo CE could start, just like the ending of Reach shows us already (You could say that it's a preview of what we could be seeing soon, teasing us).
Bungie added a lot of things into Reach that have been or could have been in Halo CE. The Engineers, the Marines/Troopers with an Eye Piece like the Marines in CE. Everything for a Halo CE remake is there, all they have to do is piece it together and make it as epic and memorable as the original game that we all got hooked onto 10 years ago.
Sorry if this has been hard to read or if I've repeated myself a few times. I hardly ever post topics and when I do they're usually short. If you've read all this, thanks. I hope we see something at E3.
TLDR: Halo CE Remake could be an expansion for Reach, could fix certain parts of the story where certain dates and events "clash" and it would be awesome =D
What do you think?
[Edited on 03.24.2011 4:06 AM PDT]