- OrderedComa
- |
- Noble Member
Posted by: CTN 0452 9
Posted by: OrderedComa
The story of the game was all about defending Reach, hmm, whadda ya know, each mission you're doing something to defend Reach or hinder the Covenant's advance. Yes, they are semi independent, but that isn't bad, that is merely how a story about defending a whole planet will turn out.
The only two Halo games that seem to be as connected as you think the whole series is, are Halo 2 and Halo 3. If you think Reach is disjointed with independent events, then you should think CE and ODST are the same way, as their set-up is very similar to Reach.
Halo CE's story in a nutshell:
You begin on the Pillar of Autumn in orbit around a mysterious ringworld. You must escape.
The next mission is about how you need to round up survivors from the ship you just escaped from. You find out that the captain has been captured.
You rescue the captain. He tells you that there is a weapons cache on the ring.
You look for a map to find the cache.
Map tells you where to go. You go there. Cortana finds out that the cache is not what he thinks.
You go to stop the captain and BAM! flood. 343 tells you to come with him to stop the flood.
You help 343 recover the index needed to stop the flood.
You try to reunite the index with the core, something 343 has told you must be done, but it's a trap. Stop the ring from killing everything. The final step in this is overloading the PoA's reactors.
First you need the captain's neural implants. Get them.
You have the implants, let's blow this thing and go home.
As you can see from this brief description of every level of Halo CE each mission leads into the next mission, forming a story. ODST had a slightly less linear story, but it was basically about one objective. There are several missions that may seem loosely related, but at the end everything ties together.
Halo Reach didn't have either of these things. Here is it's campaign:
The Covenant is on Reach, warn the UNSC.
Defend SWORD base.
Meet Halsey, learn a little about something you found in the first mission.
Scout the Covenant. Find a small purple city that would leterally be visible from space.
CHARGE! Blow up something.
Go to space to destroy super carrier. This one follows nicely and the objective made sense. You end up falling from orbit.
Land, decide to help evacuate city. Leave city.
Just kidding, stay in the city and blow up some more stuff. Don't really know why, but Kat told you to.
Back to SWORD base. Recover Cortana bit that holds something (not Halo's location, you got that somewhere else already...)
Deliver Cortana lite to the PoA (landed on the planet no matter what other sources have said about this) Deliver Cortana to pelican that could have come down from orbit. Save PoA.
Die.
The closest Reach got to continuum was three missions that led into each other.
Ah, gotta love the irrational bias just exuding from this post XD
Reach's story is just as connected as CE's is, just because you don't like the game doesn't mean that it doesn't connect with itself.
Here, let me write a better summary for you. One that who's not even a Halo fan, and thus wouldn't be adoring the game or offended by it.
Communications outpost knocked out, Covenant discovered to be the cause alert the UNSC of Covenant presence.
Covenant Corvette attacks SWORD Base, Noble team dispatched to aid in defending the base and to be debriefed by Halsey.
SWORD Base is saved and UNSC begin preparing to take the fight to the Covenant. Scouting force sent out to explore the area the Covenant have set up shop. Find AA guns and large staging area.
Directly connected to third level, you take the fight to the Covenant the next morning after having scouted out the Covenant positions (huh, wadda ya know, they connect), and have them on the run 'til the Super Carrier is discovered.
Oh gee, this one's connected to the last level too!
Execute Kat's plan for destroying the Super Carrier. Jump back down to Reach and head for New Alexandria.
Link up with forces in New Alexandria and help with civilian evac, and then wait to be picked up to rejoin the rest of Noble Team.
Rejoin Noble Team who're helping hold the city and get tasked with taking out radar jammers and helping in the evac of Olympic Tower.
Hmm, all these levels are still connected, not disjointed in any way yet.
Colonel Holland reestablishes contact with Noble and tasks the surviving members with destroying SWORD Base to be absolutely certain the Covenant can't get any information from it. Go SWORD, oh wow, plot twist, it was all a ploy by Halsey to recruit you into delivering a fragment of Cortana to the Pillar of Autumn. (it never says how Cortana knew how to read the Rock, the information in SWORD's Artifact could easily have held information for translating the Forerunner language, or completed whatever information was on the Rock).
Deliver Cortana Frag to PoA, and shoot down Covenant Cruiser to ensure the PoA's getaway and remain behind. Journey down the cliff-face and make your last stand.
Well hey wadda ya know, looka that, the whole game except for the first two levels are *gasp* connected :O Shocker right?
If you honestly think Reach is as disjointed as you said in your summary, then I'm afraid you must be totally bonkers and madder than a hatter.