- Tupolev
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Posted by: totallymassive
Button combos made reload and firing weapons in H2 way faster.
Sure, glitch abuse speeds things up. Halo CE isn't completely devoid of this, though; backpack reloading, for instance, allows for completely sustained fire with some weapon combos.
And in any case, standard damage rates from weapons are far faster in HCE. The pistol can kill in just 3 trigger pulls, and those pulls can cause shots to leave far faster than the Halo 2 BR equivalent. While inneffective against shields, the AR can chew through light armor pretty much instantly. The shotgun fires far faster than the Halo 2 shotgun and has much greater effective range.
The one area where Halo 2 has consistantly more power is in the vehicle section. Halo CE intentionally made its vehicle weapons slightly innacurate to add incentive for more active driving.
The movement speeds were way faster, either by sword lunging or by person launching, by superbouncing, or normal movement (plus jumping).
Actually, technically speaking, Halo CE's movement speeds are lightning fast compared to its successors. Sure, you have some rather abusive glitches in Halo 2 that can speed you up, but for the most part, HCE has quite snappy movement.
CE = slow all around all the time no way to move or shoot, or reload faster. It was slow and there was no choice in the matter even if you were willing to give up some control for speed like in halo 2.
Except that, as I already explained, HCE has faster-executing mechanics anyway. Halo CE's does have difficulties in control at points as well, which naturally arise from hectic gameplay; the hitboxes are much smaller and the reticle magnetism is lower, and in intense combat it is simply difficult to aim on a basic level, which I find to be a completely acceptable situation for an FPS game.
Also, the high damage means that in high-level games, a lot of cat-and-mouse happens. This does result in slow real kill times, but it's extremely intense for everyone involved.
This is why Halo 2 and CE need remakes.
Even if your premises weren't objectively wrong, what about anything you said implies the need for a remake? You've stated facts without exploring their implications.
Are you saying that FPS games should necessarily include mechanics that trade control for speed? Are you saying that making mechanics in-game execute themselves faster is a good thing in all circumstances? If so, in each case, why?
As far as I can tell, you have innacurate premises, and a conclusion that wouldn't follow from your premises (at least the stated ones) even if they were accurate.
[Edited on 03.25.2011 4:06 PM PDT]