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This topic has moved here: Subject: ODST Donovan (Halo Reach Machinima)
  • Subject: ODST Donovan (Halo Reach Machinima)
Subject: ODST Donovan (Halo Reach Machinima)

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This is a Machinima I created recently, I want more reviews on what I can improve on. First time I experimented with Action scenes. Please tell me what you think and thanks if you do check it out

ODST Donovan (Halo Reach Machinima)

  • 03.26.2011 12:32 PM PDT
  • gamertag: Centru
  • user homepage:

Well I just want to play it right...

A list of things to improve:
Camera Work, (Don't use 3rd person cams, Don't use first person cams, make transitions between shots smooth, make camera movement smooth.
Voice acting, While it sounds like you have good equipment for recording you're trying to hard with your voice, The best voice acting comes from just using what you got not trying to sound like General Hardass all the time.
Dialouge, Improve it, add more of it.
Story, Same as above. You really just re-used a campaign story and swapped out some characters.

EDIT:
Music, Your Machinima featured a gross misuse of a halo soundtrack, I realize you probably don't have buku monies to go buy songs and make music, but use some other resources for music such as newgrounds or heck just pirate some movie and game soundtracks those can go far just not halo ones it doesn't work that way.


[Edited on 03.26.2011 4:16 PM PDT]

  • 03.26.2011 4:13 PM PDT

I might agree with few points above, except the First person Camera, you can make it work as long as its not purely game footage, Make a custom HUD, and tweaks to it, use it as a tactical gear for the character, but constantly using it as Actions tool is, well bad, just seemed like gameplay at times, especially aiming.

  • 03.27.2011 9:14 AM PDT

About me: I am a vicious wolf of a man.

But really am sweet at heart. =)

Why does everyone sound like they have half a Big Mac in their mouth when ever they talk?

  • 03.27.2011 4:19 PM PDT