- Sliding Ghost
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One problem with Halo CE marines is that they have limited firing range, even when on the Warthog turret. Compare the AR to the PR. The AR looks and feels like a close-long range weapon (whereas the PR looks and feels like a close-medium range weapon) yet the marines only shoot it at close-medium range. Introducing long range combat to Halo CE will make it feel more realistic.
Also, improving or adding to the AI's reaction to being shot at will also make it look realistic. In Halo 1, marines will roll when shot at while Elites will sidestep to the left or right. There should be more than this.
It's not very appealing when a Zealot is shot at by some sniper (and he can see the sniper) and he continuously sidesteps until he is eventually taken down.
s = sniper
z = Zealot
--- = distance covered
| = sideways movement
T = tree
s``````````````````````z
Typical response:
s``````````````````````z
```````````````````````|
```````````````````````z
Better responses:
Close distance with quick evasive maneuvers, maybe some dives (it would be fun to try to snipe them)
-----z
`````|
s`````------z`````-------z
````````````|````|
````````````|----z
Take cover behind something (i.e. tree)
s````````````````z------->z
``````````````````````````|
````````````````````````T`z
I'm sure there's more that can be done than this.
Another problem with CE marines is that they have to go in close to the enemy. Because of their desired combat range. Increasing it might increase their chances of survival.
A low desired combat range is suitable when there's a lot of marines (think Silent Cartographer beach assault) and a high desired combat range is suitable when there's less of them.
The marines aren't cannon fodder, are they? They're supposed to be marines, not the equivalent of Grunts.
Instead of having them go in close, why not introduce a new, more aggressive if not suicidal rank among marines? These will be the Halo 1 marines reincarnate while the new ones will be a lot more smarter and efficient.
Also, they should make it so that they can have alternating desired combat ranges. When there's a lot of marine around, a marine will charge at the enemy (this will simulate confidence in real life) and get in close, Halo 1 style. But when the number is reduced to 3-4 marines, the marines will distance themselves from the Covies and think more tactically from then on. A small number of marines should be able to handle several Elite Minors on their own.
TLDR version:
I think the remake should be more than a graphics overhaul. The sequels made improvements and added a lot of things. The only problem is that they also took away some important things from Halo 1. A reasonable adjustment is the key. Shouldn't take away too much but shouldn't add too much.
[Edited on 03.31.2011 8:51 PM PDT]