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After having looked up reference's for the longsword I created a 3D model, unwrapped the model and created a texture for it.
The next thing I did was imported the model into Sandbox 2 for Crysis set up the particles effects you see and set the Time of Day to night time.
I then proceeded to create a high res Halo model in which would be used as a stand in for the moon
I textured the ring using the clone tool from screenshots because I simply lack enough knowledge of painting programs to create a good enough texture and then rotated the ring to the angle you now see and rendered a image with an alpha mask.
Imported the new render into sandbox2 and overlayed it where the moon would normally be.
I then set the engine to export the image at 3900x3200 and then downscaled the output image to ensure that there was no aliasing at all.
[Edited on 04.02.2011 2:19 PM PDT]