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Posted by: Plasma3150
Here's an anology: Move your mouse to the bottom left corner. That would represent the land. Now, move the cursor at a diagonal angle until it reaches the top. That would be the sky, which is reflecting the fire from the land. Now, move the cursor back down diagonally. That would be the ocean, which is now reflecting the sky. Now, move the cursor back up siagonally until it reaches the top again. That is the sky which is reflecting the color of the ocean.
It doesn't require the land to be all burning, just a rather large portion of it. Sensse the planet is a sphere, and the oceans plentiful, it would only require a patch of it. It doesn't have to be on the same side, either.
The orange areas are largely areas of dark colors fringed by lines of brighter ones. That specific stuff isn't reflected, it's burning regions.
Light reflections typically don't wrap around planets all that much anyway; diffration sometimes extends a horizon a bit, but you don't usually wind up with gigantic pockets of bright light diffusedly reflecting off a localized area of one side of a planet due to a source on the other; it just doesn't make any sense.
If there are bright sources everywhere, you'll probably get some heavy specular and maybe some diffuse reflection off of water around the bright areas (which may very well be what some of the orange stuff is), but the bright stuff is definitely meant to represent scorched earth.
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No, the real issue is that Bungie retconned the Covenant approach to invasion in Reach, while Certain Affinity built their maps on the classic model.
[Edited on 04.02.2011 12:34 PM PDT]