Bungie Universe
This topic has moved here: Subject: 343i, Some things to NOT do in H4.
  • Subject: 343i, Some things to NOT do in H4.
  • Pages:
  • 1
  • 2
  • 3
  • of 3
Subject: 343i, Some things to NOT do in H4.

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: Onyx81
Yeah, except that wouldn't we notice the spires inbound?

IDK, I just don't like how there is the Super Carrier there for half a month before they call for reinforcements.

It's implied the Covenant disguised the Spire's as meteors, meteor impacts are fairly common on Reach.

  • 04.02.2011 10:10 PM PDT
  •  | 
  • Veteran Legendary Member

Don't be stupid like I was! Check to see what that Forum Ninja is saying to you!

"I may not like what you say, but I will defend your right to the death to say it!"

"Tolerance is a virtue, and virtue builds character."
-Onyx81

Makes sense. How come we didn't detect the Super Carrier when it slip-spaced into system either?

  • 04.02.2011 10:16 PM PDT

Posted by: Changsta inc
Racism isn't wrong if it's funny.

Your own arguments defeats you. You expect Bungie to make their games for you personally? Well I hope you have a couple million dollars to shovel into its production.
I can't believe you actually said "What gives you the right..." It's called Capitalism, baby. Rule 2. Bungie/343 is not your personal slave production company. You don't like it, go somewhere else.

[Edited on 04.02.2011 10:21 PM PDT]

  • 04.02.2011 10:20 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: Onyx81
Makes sense. How come we didn't detect the Super Carrier when it slip-spaced into system either?

Maybe something to do with the Visegrad Relay?

  • 04.02.2011 10:23 PM PDT
  •  | 
  • Veteran Legendary Member

Don't be stupid like I was! Check to see what that Forum Ninja is saying to you!

"I may not like what you say, but I will defend your right to the death to say it!"

"Tolerance is a virtue, and virtue builds character."
-Onyx81

It's just weird because even if it did just fly in-system, we should have picked it up on our long range scanners.

  • 04.02.2011 10:29 PM PDT

"Concise and devoid of elegance...what I have come to expect from human communication"-Endless Summer

wrong forum

  • 04.02.2011 10:30 PM PDT

You have some good points, although I'm not sure I agree with all of them (I DEFINITELY agree about the theater thing though).

But 343i isn't going to see this thread here, you ought to go to the Waypoint forums and post it there.

  • 04.02.2011 10:37 PM PDT

Awesome logic. Because somebody doesn't want bright and cheerful environments and settings, therefore they want depressing ones.

Reach's color scheme and such isn't depressing. Darker yes, but not depressing.

  • 04.02.2011 11:52 PM PDT

If you can read this, that means I'm not a Shaolin monk...

yet.


Posted by: Czech Republic

Posted by: A JAR OF PICKLE

the lack of symmetrical maps left matchmaking often unbalanced
Zealot called.


Wow, you back your arguement up with 1 map, when I have about 8 others. Nice.

  • 04.03.2011 5:02 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: Onyx81
Makes sense. How come we didn't detect the Super Carrier when it slip-spaced into system either?


Not just that, but active camouflage systems give off massive amounts of heat. One would simply need to wear thermal goggles to see the Super Carrier over Visegrad, how did it go undetected for so long?

  • 04.03.2011 5:54 AM PDT
  • gamertag: [none]
  • user homepage:

Ceebz


Posted by: Atom Splitter 77
reaches stuff was depressing and UH DUH
that was the point idiot the whole game was about the FALL OF REACH


Please dont call me and idiot when im clearly aware that that is the reason why its depressing, Halo: CE is a weapon that destroys galaxies... Was is depressing?

  • 04.03.2011 5:57 AM PDT
  • gamertag: [none]
  • user homepage:

Ceebz


Posted by: A JAR OF PICKLE

Posted by: Czech Republic

Posted by: A JAR OF PICKLE

the lack of symmetrical maps left matchmaking often unbalanced
Zealot called.


Wow, you back your arguement up with 1 map, when I have about 8 others. Nice.

Hmm, Cliffhanger, Atom, Asylum. And the majority of others were just too damn big to be symetrical. Or designed for gametypes that relyed on asymetry (Spire, Boneyard).

Good enough?


They are Forge maps, Half assed? You're kinda backing up MY arguement there.

  • 04.03.2011 5:59 AM PDT
  • gamertag: [none]
  • user homepage:

"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact


Posted by: Czech Republic

Posted by: Atom Splitter 77
reaches stuff was depressing and UH DUH
that was the point idiot the whole game was about the FALL OF REACH


Please dont call me and idiot when im clearly aware that that is the reason why its depressing, Halo: CE is a weapon that destroys galaxies... Was is depressing?


When is a game able to destroy entire galaxies?

You are probably talking about a Halo ring.

  • 04.03.2011 7:04 AM PDT

I think the AAs is what killed it for a lot of people because it steps all over what Bungie designed Halo from the beginning (which in turns steps all over the Halo feel): Guns, grenades and melee. Now its Guns, grenades, melee and armor abilities.

In Halo 3, equipment was more of a power up; it had drawbacks that made them more enjoyable and none of them were overpowered. But then Bungie decided to fully integrate them into the game and it ruined all of it. In the long run, along side of bloom, it seriously took away the Halo feel.

  • 04.03.2011 7:25 AM PDT


Posted by: ROBERTO jh
I think the AAs is what killed it for a lot of people because it steps all over what Bungie designed Halo from the beginning (which in turns steps all over the Halo feel): Guns, grenades and melee. Now its Guns, grenades, melee and armor abilities.

In Halo 3, equipment was more of a power up; it had drawbacks that made them more enjoyable and none of them were overpowered. But then Bungie decided to fully integrate them into the game and it ruined all of it. In the long run, along side of bloom, it seriously took away the Halo feel.


The reason armor abilities came into being. Equipment.

Why? Because Bungie noticed people hoarding equipment, waiting for that perfect moment to deploy. Then they'd die and the other person would repeat it.

  • 04.03.2011 7:29 AM PDT


Posted by: Czech Republic

Posted by: DecepticonCobra
Posted by: Czech Republic

1. Armour Abilities
Maybe for customs and forge, but they took so much skill away from the game I cant even explain it, I'm aware Bungie that they were too hard to fix, and you cant just take them out, because you spent so much time on them, but 343i, make sure you do NOT put them in.

If 343i remakes Halo: CE and they remake The Library, they better have Sprint in it so I can move past that -blam!- level as fast as I can.

2. DMR/BR
Ok, I do prefer the BR... Alot more, but I want to too annoyed if it isnt in H4, just make sure you do not make the main mid-ranged weapon be so successful at long distance as the DMR, this lead to mass kill stealing and gang-banging

Acceptable.

Sure, teamwork is fine, but you dont even need to intentionaly stick together, you can just shoot people from across the map that are weak, and teammates will often steal yoúr kills from places because they had such good range. You couldnt have this fun 1v1 BR duals anymore either, which I missed.


Your preference.

3. Maps

Ok, this is a huge one, DO NOT TAKE MAPS FROM THE CAMPAIGN! I know you have your bull-blam!- excuses Bungie, but this really did make the game feel half-assed, there were no new areas to explore and the lack of symmetrical maps left matchmaking often unbalanced, this is a big one, dont make this mistake.

Bungie said they made the maps first, then put them into the Campaign.

4. Competitive crowd

I am definatly aware we are the minority, but that doesnt give you's the right to leave us in the dirt, H3 had social, and ranked, so if you dont like ranked, you PLAY SOCIAL! so why take ranked out and force us to play social? (Arena is a joke, competitive people want bragging rights, if you loose your bragging rights every month, no one will even bother).

NFL teams don't usually retain the Superbowl champ title after they win the Superbowl, and yet American football is still competetive. Don't get me wrong, ranking systems are fine, but you should have to work to keep your rank. Getting a 50 obviously wasn't brag worthy enough for the folks who plauged Halo 3 with numerous accounts that -blam!- with the ranking system.
5. Colours

I know most people think if they love black and darkness that they are hard, but seriously its just depressing to play in (Halo: Reach?) Halo: CE and green valleys and blue skies and planets in the backround, Halo: Reach had clouds and thunderstorms.

Nothing jolly about a planet dying.

6. Theatre

I want to show my friends my stuff while I watch, I kinda missed this in Reach, I was pretty annoyed when they took it out, my friends are too damn lazy do download and then view my stuff, and watching with them is just more fun anyway.

Cool, enjoy sittign at a black screen for 4 hours.

Feel free to add some DONTS to my list, if I agree I will put them up.


You made some good points, The blank screen was very annoying, but we put up with it more often than not. You could do it in another game, I will not mention on this furoms, without a problem.

And I know the planets dieing, but they can still have us dieing without giving us that dark vibe. There was nothing jolly about a ring that annihilates galaxies, but I sure felt jolly when I was on it.

To be fair, I thought the colors for Reach fit perfectly. I would've been confused as hell if Reach looked like Halo 3 but had the dark tone to it. I think what you should clarify is that for Halo 4, brighten things up. Bungie made a good move here.

And NFL teams go down in history when they will the surebowl, my silver medal doesnt.. and as for boosters, WHO CARES? I tried legitimately and so did you (I hope) dont worry about others. Bungie has a million and one bans for them anyway.

  • 04.03.2011 7:31 AM PDT


Posted by: Onyx81

Posted by: DecepticonCobra

Posted by: DecepticonCobra
Posted by: Czech Republic

Posted by: Onyx81
Are you serious about the Reach having blue skies? Play through Reach with blue skies the entire game and tell me that you don't want moody skies.

Not to mention, a glassing beam upsets the particles in the air sending them scattering. That can screw up entire ecosystems.[/quote]

I dont get people, WHY do you want to be depressed? The music and the fact everything was dieing did a good enough job for me.

I know I wanted to feel a sense of loss because Eric Nylund's -blam!- writing didn't do a good enough job of portraying Reach's fall in his crappy Fall of Reach book.

UMAD?

Totally. A book title says The Fall of Reach, I expect a book that talks about the fall of Reach, not a book that remembers at about the last 30 pages, "Hey, I should really talk about Reach falling!" only to create a half-assed ending.
I can agree with that. It's a shame that Bungie could have done better with Reach.


While it is true that the book shouldn't have been called Fall of Reach, the last half of the book did set up the events surrounding its fall, what led to it, and give us good background information on the Haloverse.

Should've been titled "SPARTAN-II" or something though :/.

What I still can't forgive Bungie for though is butchering the Fall of Reach timeline. That just makes no sense to me. I expected the game to start on August 30th and have the player trying to find a way off the planet as it falls. Would've made a stronger impact since this was supposed to be a story like Titanic./ You would've seen the planet and the people left behind slowly dying. Insyead we got an action game where everything was implied.

Out of all of the Halo campaigns, Reach's was easily the most dumbed-down story (tied maybe with ODST, but at least that had character).

  • 04.03.2011 7:42 AM PDT

Halo is like rock paper scissors, but with military explosions and aliens

Basically 343, OP is saying to not add the things that we like.

  • 04.03.2011 8:20 AM PDT
  • gamertag: [none]
  • user homepage:

The colour scheme could definetly be improved from Reach. Halo used to be one of the few actual colourful shooters.

Map quality needs a huge increase, the maps in Reach were all dreadful.

No armour abilities or equipment; go back down to the core Halo gameplay triangle.

In terms of the BR, i'd rather they went back to the H1 magnum, but I would not mind the BR being available at all. If only in forge.

Posted by: WyvernFlare
Basically 343, OP is saying to not add the things that we like.


You mean things that you like.

343 sure as hell shouldnt listen too much to people whose first Halo game was H3 or Reach. They have absolutely no idea of what Halo was like before.

  • 04.03.2011 9:05 AM PDT


Posted by: Infini7y
The colour scheme could definetly be improved from Reach. Halo used to be one of the few actual colourful shooters.

Map quality needs a huge increase, the maps in Reach were all dreadful.

No armour abilities or equipment; go back down to the core Halo gameplay triangle.

In terms of the BR, i'd rather they went back to the H1 magnum, but I would not mind the BR being available at all. If only in forge.

Posted by: WyvernFlare
Basically 343, OP is saying to not add the things that we like.


You mean things that you like.

343 sure as hell shouldnt listen too much to people whose first Halo game was H3 or Reach. They have absolutely no idea of what Halo was like before.


Oh, and what if his first halo game was CE? What then?

  • 04.03.2011 9:06 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Cmdr DaeFaron
Oh, and what if his first halo game was CE? What then?


Then he can speak as someone that has truly experienced proper Halo; the sort of people 343 should be listening to.

I know where you are coming from though. You didnt play a great deal of H3 and you only ever played 10 games of H2 (the day before it shut down) just so you could get the nameplate in Reach, and i'm essentially saying you shouldnt have much if any input on the next Halo game.

  • 04.03.2011 9:13 AM PDT


Posted by: Infini7y
Posted by: Cmdr DaeFaron
Oh, and what if his first halo game was CE? What then?


Then he can speak as someone that has truly experienced proper Halo; the sort of people 343 should be listening to.

I know where you are coming from though. You didnt play a great deal of H3 and you only ever played 10 games of H2 (the day before it shut down) just so you could get the nameplate in Reach, and i'm essentially saying you shouldnt have much if any input on the next Halo game.


And that means I haven't experienced the 'good old days' of halo? I've played a good number of Halo 2 LAN parties. CE lan parties on the PC. Played both campaigns to heck and back.

I don't see why my opinion/viewpoints are disqualified because I didn't get an xbox live account till halo 3 and even then only played with friends.

  • 04.03.2011 9:17 AM PDT

OMG a Pwny!

They did what they could in theater. It was either let you rewind campaign or have friends in, but for whatever reason both wasn't allowed. No matter what people were going to whine about it, so get over it, Bungie is not a catering company.

  • 04.03.2011 9:53 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Cmdr DaeFaron
I don't see why my opinion/viewpoints are disqualified because I didn't get an xbox live account till halo 3 and even then only played with friends.


Your opinion is disqualified/valued less because you didn't get an xbox live account till halo 3 and even then you only played with friends.

You basically just fueled my argument by admitting that not only did you not have a great deal of Halo MP experience before H3, but you also dont have much experience of H3 outside of playing with your friends.

Your thoughts and opinions hold less weight because you lack the relevant experience; that's all there is to it.

  • 04.03.2011 9:55 AM PDT


Posted by: Infini7y
Posted by: Cmdr DaeFaron
I don't see why my opinion/viewpoints are disqualified because I didn't get an xbox live account till halo 3 and even then only played with friends.


Your opinion is disqualified/valued less because you didn't get an xbox live account till halo 3 and even then you only played with friends.

You basically just fueled my argument by admitting that not only did you not have a great deal of Halo MP experience before H3, but you also dont have much experience of H3 outside of playing with your friends.

Your thoughts and opinions hold less weight because you lack the relevant experience; that's all there is to it.


However, Halo games are hardly pure MP. Besides, the current young adult crowd which would be buying 343's games probably wouldn't know what CE is.

Point is, if they only listen to the MM fanatics, the game will be niche and have a smaller playerbase.

Simply put, while I may not know everything about MM. I know how the game behaves and how the items in it behave. That can be done with everybody who plays campaign. Having a 50 doesn't make there opinion any better then mine. I've seen 50's who make the spartan laser in halo 3 sound like this "Red team member picks up the splazer. All vehicles manned by blue team are instantly destroyed with no chance of escape. All vehicles they approach and take are also destroyed" when that was hardly the case in my experience, and from what others said.

Anyway, 343 should listen to a wide variety of their playerbase. That means the most people will buy their games, and be happy in some way.

Edit: To clarify, the people who know how "halo truly was" are only the people who played halo 2 on live from start? Before you said it was people who started with CE or 2, not just the matchmaking fans.

[Edited on 04.03.2011 10:07 AM PDT]

  • 04.03.2011 10:02 AM PDT

  • Pages:
  • 1
  • 2
  • 3
  • of 3