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  • Subject: Design your own multiplayer map.
Subject: Design your own multiplayer map.
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From what I have read and geard Bungie is already doing something like this in Halo 2, but here is my idea. There is one massive fortress/bunker/castle thing in either the smack dab middle of a leve or towards one side. The idea of this multiplayer mission would be for one team to get inside the base and say stay in a certain place for a certain amount of time. The base itself would have nooks and crannies, secret passage ways, sniper lofts, open hallways for firefights, and atriums, and many many levels. What erally makes this idea interesting to me is that the offensive team would have something like 10 players while the defensive would have like 4 or 5. That way the odds are stacked, but they have a fortress. Reminds me of good old Warhammer 40,000 missions. Outside the fortress can be all sorts of stuff. Just any old stuff.

  • 05.14.2004 7:40 PM PDT
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Posted by: EastCoast Sniper
my level would be a large city with tall buildings which you would be able to get on top of if you used the elevator or use a banshee.on top of the buildings would be turrets and inside the building you would be able to sniper through the windows.on the streets would be overturned cars,trucks,and even tanks. there would also be towers with turrets inside. the flags of each team would be in the tallest building.there would also be a river in between each team wich could be crossed by a bridge .the bridge would have two turrets on each side.there would also be tunnels that lead to the other teams buildings. the buildings would also have basemets where the tunnels would be located.

AN UPDATE TO MY MAP.

to make the map not take half an hour i would make teleportes that only go down.but u would still be able to use the elevators.the elevators would be large enough to fit a tank, so use could set it on the roof if your turrets get destroyed.the tunnels would be able to fit a ghost or atv for real get aways.each team would get 3 tanks 4 warthogs 3 ghosts 3 atvs and 3 banshees.the level would have all the guns.some easy 2 find and others hiden.

In my map i would also put a hanger or something like that so the other team could destroy your sorce of car.I would also put a place in the basement where you can find weapons and medkits and camo.if the building does get destoyed the flag would land on top of the destoyed building.the building and the cars would respawn in 4 minutes.during that time you could use other buildings for protection but have less turrets on top so you can be easily attacked from underground.land.or air.if the bridge in the middle gets destroyed you can cross it with the cars put it would take longer.also the tunnels could sometimes cave in on you if a building over it falls down or if a huge explesion inside the tunnels happen like a car exploding.also the turrents on top would be anti-air and anti-land so no ghosts or atvs can sneek in.the entrance to the building would be a telepoter which would lead to a couple of eleavators.some of the rooms that you could go into would have a sniper rifle and other things like secret passages to other rooms where weapons like the plasma sword are located.If you like my idea send me a E-mail at devheadshot@earthlink.net and if any one from bungie is reading this can you use some of my stuff for multiplayer.
IF YOU GUYS THINK OF A NAME SEND ME A MESSAGE!

[Edited on 5/13/2004 9:01:45 PM] snipe or be sniped
snipe or be sniped


alright, this might be alittle long...


so ur in the middle of a huge city, like the one in the e3 demo exept the buildings are intact. at both ends there is a small base ( just bigger than the ones in BG).you can enter all the buildings but only some of them have ammo rooms in them.there are banshees on some buildings. both bases have 3 warthogs, a regular one, one with the cannon, and one troop carrier ( like the one in OXM's first halo2 edition),and 2 atvs. i had an idea on how the buildings could collapse so...every building as a one floor basment that has 4 support beams that when destroyed you have one minute to leave the building through an emergency exit that will open up when the four beams are destroyed.any ammo or bahnsees that are there will go down with the rest of the wreckage. in my world the kill limit could be set to 200 so the entire city could be a burning pile af rubage before anyone wins. there would be windows(not the pain in butt kind) that you could break and snipe out of or mabey push people out of. this kind of building set up would be great for online play because running around a corner and right into an enemy could lead to some very intersteing close range battles which would be cool if both people only had sniper rifles and smgs. the intiriors of the buildings would be like offices with narrow walkways and every square inch packed with the ultimate enemy thin walled...cubicicals (ahhhhhhh!) whitch the walls would blow apart like the lobby in the origanal matrix, or apartments whitch could be entered and destoyed. the middle of the city would have a large base with a turret similar to the scropian but bigger that could litteraly blast a whole in the side of any near by building. that base would have 2 ghosts,1 banshee,and is filled with rifles and pistols. there would be 1 turret on each corner of the base.throughout the streets there would be fliped 18 wheelers, cars, and tanker trucks that when shot enough would make a giant explosion killing everyone in the imediate area and might destroy a weakened building some cars would be upside down leaned up agenst another car that could be jumped with a warthog(i learned how to spell that).giant runoff canals would zig zag through the city and would be filled with debris and if you followed them al the way they would lead from one base to the other(excluding the middle one)

there...aren't you glad i gave you a glimpce into my world?





Posted by: mastchef 99
alright, this might be alittle long...


so ur in the middle of a huge city, like the one in the e3 demo exept the buildings are intact. at both ends there is a small base ( just bigger than the ones in BG).you can enter all the buildings but only some of them have ammo rooms in them.there are banshees on some buildings. both bases have 3 warthogs, a regular one, one with the cannon, and one troop carrier ( like the one in OXM's first halo2 edition),and 2 atvs. i had an idea on how the buildings could collapse so...every building as a one floor basment that has 4 support beams that when destroyed you have one minute to leave the building through an emergency exit that will open up when the four beams are destroyed.any ammo or bahnsees that are there will go down with the rest of the wreckage. in my world the kill limit could be set to 200 so the entire city could be a burning pile af rubage before anyone wins. there would be windows(not the pain in butt kind) that you could break and snipe out of or mabey push people out of. this kind of building set up would be great for online play because running around a corner and right into an enemy could lead to some very intersteing close range battles which would be cool if both people only had sniper rifles and smgs. the intiriors of the buildings would be like offices with narrow walkways and every square inch packed with the ultimate enemy thin walled...cubicicals (ahhhhhhh!) whitch the walls would blow apart like the lobby in the origanal matrix, or apartments whitch could be entered and destoyed. the middle of the city would have a large base with a turret similar to the scropian but bigger that could litteraly blast a whole in the side of any near by building. that base would have 2 ghosts,1 banshee,and is filled with rifles and pistols. there would be 1 turret on each corner of the base.throughout the streets there would be fliped 18 wheelers, cars, and tanker trucks that when shot enough would make a giant explosion killing everyone in the imediate area and might destroy a weakened building some cars would be upside down leaned up agenst another car that could be jumped with a warthog(i learned how to spell that).giant runoff canals would zig zag through the city and would be filled with debris and if you followed them al the way they would lead from one base to the other(excluding the middle one)

there...aren't you glad i gave you a glimpce into my world?




MASTCHEF99 YOUR IDEA IS ALMOST EXACTLY LIKE MINE.TRY TO BE ORIGINAL.DONT GO COPING OTHER PEOPLES IDEAS.IF ANY ONE READS THIS THEN SEEN ME A MESSAGE AND TELL ME IF YOU THINK ARE IDEAS ARE SIMILAR.

  • 05.14.2004 7:41 PM PDT
Subject: More "Weird" Ones.

With B.B. gone, the passion of Bungie.net has lessened.

Some more to add to my collection (pp. 1 and 12):

1.) This is one that modifies my Covenant ship one (wasn't weird before): You're on the Ascendant Justice-Gettysberg hybrid ship in the slipstream anomaly from First Strike. You'd be limited to the outer corridors of one side of the ships (but you can go in towards the center a little bit). This level will have locked doors you won't be able to go through, because the level will be so big (if it didn't have the locks, the gameplay may get too stagnant). But, on the most exterior corridors, there will be fairly large portions of the walls that have been blasted away by enemy ship fire, which will serve as windows so you can observe the beautiful blueness of the anomalitic slipspace, as well as enemy Covenant ships and plasma torpedoes that wink in and out of existance periodically. Also, plasma torpedoes will impact (randomly, but not spaced too far apart in a timeline) the hybrid ship you are on, damaging the hybrid ship's shields (which will always shimmer, so you can tell that they're there). Once those shields fail, the plasma torpedoes will inflict damage on the ship itself. These shields will slowly regenerate after a while. If you are caught in a plasma torpedoes blast radius (big), you'll be incinerated. You don't even need to be in an open room to recieve damage from this, since the ship's walls will be destructible (only by the torpedoes), and the torpedoes will eat through the ship. After an hour, there will be no playable space left, and the ship will explode. Also, if you are caught in an open area when the shields go down, or in a closed spot where a torpedoe might eat through and expose the open slipstream, you'll be sucked out into the slipstream due to explosive decompression. While in space, you'll be able to see the ship you were just on, as well as the other ships and the weapons fire in the area (and you will die after a short time due to slipspace radiation, or if you're unlucky, you'll get hit by a plasma torpedo that you may cross paths with). The length of time you are able to play may depend on how unlucky you are (random torpedoes may hit a engine room (there will be two that you can play in, one on each ship) sooner in one game than in another, causing the time to be shortened in some cases). This map would make for awesome CTF play, due to the hazards. Also, if you're really lucky, you might catch an enemy Covenant exploding due to distant torpedo imapacts as well... What a sight to see.

But, there are complications: The ship itself taking damage (the shields will always be destructible) may be a problem, due to designated player and weapon spawn places. Weapons that are in the areas that get hit will not be there anymore after they get hit, so what would happen to these weapons? Should they respawn in other places after their initial spawning points disappear? Or should it be left the way it is? Player spawning places won't be too much of a problem, since one could make a program that makes players unable to spawn in places that were destroyed... after a while, the ship would become a cramped, hectic, but an even more fun playing space as things get smaller. But, perhaps the ship itself should be indestructible, since it will keep things a little more open. Also, due to the map's size, there might be lag and frame-rate problems. To solve this, maybe its possible to make loading zones for the level....

2.) Recreation of the underground mine shafts on Reach, complete with the Forerunner section (hallway with the different holographic scenes, and the crystal chamber, as well as the balconies). In the crystal chamber, the space will be affected in such a way that you might move more than you'd expect and not even notice it (like what happens in First Strike: Although they thought the Spartans and Halsey thought they were together, they eventually became split up due to the crystal's affect on space).

[Edited on 5/14/2004 8:06:28 PM]

  • 05.14.2004 8:02 PM PDT
Subject: Design your own multiplayer map.
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This would be a outdoor map. Like the Size of Blood Gulch but.. first the bases would be like 3 levels high. For "CTF" the close combat guns would be on the first level.. there would be some kind of lift to the next level. The flag would be on that level and so would the sniping weapons... Then another lift to the 3rd level and thats where there would be 2 gattling guns and on top of some steps there would be a rocket luancher gun placement. There would be a few Pillars on top to hid behind for sniping.. Then back to the ground level there would be a kinda like a vehicle garage.. with human vehicles.. There would be like and under ground passage from the base to the garage. Thats where on system link you would group up and get ready to take the passenger warthog and a another warthog to protect it like a "CONVO" to get across the junglish terrian on a dirt road across to the other base.. The other base is the same.. But on the way ther is lots of hills and in the plataues there would be big deep ponds with lots of rotton trees and swampy plants for the best cover encase you are spoted say up against a tank in you little "CONVO" so you can hide with out being seen and killed.. There would be scartered gun implacments across the map to help out.. There would be 2 buildings busted down on a few sides like its been blown up or somthing. It would have sniper ammo in it. There would be some caves through out the level to refill you low pistol and shotgun ammo and also some frags.. This would be the altimate Combat Level Bungie Have Ever Made.. READ THIS!!!!!!!!! AND SUPPORT IT SO BUNGIE MIGHT THINK OF MAKING A SWEET MAP LIKE THIS. YOU COULD NEVER GET SICK OF THE MAP..

  • 05.14.2004 8:21 PM PDT
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Heres my map idea. Blood gulch but twice as long with a river about 15 ft wide running through the middle and two bridges which cross the river. 1 base on each end like the original gulch, but a few stories high and much harder to get to the flag (im tired of the grab and go from halo 1, its like a McD's drive through). Stationary turrets along the walls of each base. Sniper towers that cover your body like a deer stand. The whole area is covered in trees except for dirt roads and surounding cleared areas around each base, like a clear kill zone about 100 feet wide to make it harder to enter the base undetected. Its night outside, you can see clouds and bright stars and if its possible have a view of a space battle between the two forces and every now and then have a ship crashland to add a mix of realism (none of that playable but just to have the background to make you feel that multiplayer is part of the single player missions). Each sniper tower and corner of the bases have controlable spotlights, lights on each players helmet, and bright lights,on each vehicle that can be turned off with the press of a button. There should also be an armory. Since when did weapons appear on the ground out of nowhere? There should be an AI controled dropship that brings you vehicles and weapons when you order them. You are limited to your number of vehicles at a time though to balance it out. Inside the base is the pad where the dropship drops the equipment off. An enemy could take out the dropship before it lands to keep you from getting your equipment.


That is my idea of a great map. It adds a stealthy, strategic, Special Op kinda feel to it, but also gives you the option to go in guns blazing. It would also be cool to see the glow from an explostion on the other side of the map.

[Edited on 5/14/2004 9:02:54 PM]

  • 05.14.2004 8:46 PM PDT
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Why don't you create another small disc in which we get to create our own multiplayer level? Where we can change terrain and create our own buildings to put into the board. Then have our own obstical and we can trade mapes over the internet. You could make a game were you can create marines and build buildings, sort of like "Age of Empires". Build up your marines and warthogs and go and destroy other peoples camps or forts or whatever. You can be human or covenent. That would be awsome!

  • 05.14.2004 8:55 PM PDT
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imagine this, your in a ancient rome city, the buildings are crumbling, the streets have pot holes the size of tanks. there are sewer entries builings that are tall,small,wide,skinny and are all accessable. its about 3 1/3 times the size of blood gulch. and on each side are tall titanium alloy buildings filled with traps, the buildings are discructalbe, you can crush your apponents if they walk under a weakened bridge. and around the city and through it are tall skinny towers the size of the bases.these towers all have towers in them and there are tiny wooden bridges that connect one tower to everysingle other, each rickety wooden bridge is disctructable ofcourse and can be accessed easily. if you are playing CTF than each flag is on the very top of each base, but only a fool would try to run across to the other teams base using the bridges for they would be dead before they reach the place and it would take to long to reach there anyway, hope you guys injoy my idea, tell me if you do and even if you dont

[Edited on 5/15/2004 8:44:08 AM]

  • 05.14.2004 9:30 PM PDT
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I like the sphere idea its quite original. How bout a map w/ 4 bases. This would mean 4 teams. All the bases would have turrets in them maybe a few rockets, chainguns, and a couple vulcan cannons just for air defense. The base would be two inclosed floors with and accesible roof this could have a few pillars for cover the rest of the base would have gun holes or long openings for people to shoot through. Their could be 3 entrances 1 from the top, 1 from behind, and 1 from the front. They could from an X or double figure 8. The middle could have a base. This one would have to be a massive fortress. This would make controling the center crucial to having a succesful flag capture. It would be covered with turrets ranging from machine guns (like in the video) to a tank cannon or possible a few artillery pieces. It should be about 3 stories tall with entrances on all 4 sides along with a landing strip on the 3rd floor and roof. The 3rd floor would have vulcan cannons defending the landing strip and the roof would have a tank and vulcan cannon on both sides of the landing strip. There would be one artillery piece on each side of the base in a somewhat entrenched position. This would be like a 3-4ft hole in the ground. It would be a lot like a massive grenade except it goes farther and explodes on contact. If the bases could be damaged than this would be a major threat to the teams not in control of the center because their bases could be hit and this could possible blow holes through the walls and roof creating new entrances. The level would seem a lot like 2 of the figure eight levels from Halo PC but instead of having seperate paths that lead to the sides of the bases it would be like blood gulch's one giant path leading toward the base giving u access to all sides. The cliffs surrounding the bases would have some tunnels with exposed paths throughout the leve. All the paths would be exposed near the center base so that the people inside the base could shoot the people traveling along the tunnels/paths. The team bases would have 1 sniper spawn, 1 pistol span, battle rifle spans, but no heavy weapon spawns. Each base would start with all the types of vehicles. The center base would have only a 1-4 warthogs and 1 banshee span at each landing strip. The map would have to be HUGE the distance from each player base to the center base would have to be atleast 1/2 mile. This would make vehicles very important and an assualt by foot would be very unexpected because of the amount of time it would take. The center base could also have a trench around it. It wouldnt be a massive WW I style trench instead it would be more like a ditch so that an incoming warthog rush might flip over when they hit it or get stuck leaving them open to attack. This map would work best w/ CTF but u could play anything there. Pistols and snipers would be in the tunnels and heavy weapons would be in more open areas. The terrain inbetween the bases would be somewhat hilly but not to bad. Their would be a sunken path leading to the center base from all the player bases like in blood gulch so that the players could actually get there w/o being slaughtered the second the leave their base. The path would lvl out w/ the rest of the terrain 75-50 yards out from the center base so the defenders could have a chance to use their stationary guns.
Well that's my idea. I hope you Halo making people will see it and use it cause it would an awesome map for massive online games. Like 16-80 people!

  • 05.14.2004 9:55 PM PDT
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how about my school??

i mean havent you always wanted to run around in your school dressed as mastrechief shootin' everyone that you see?.... cumon u kno u wanna

and there could be a toilet vehicle... i can see it now
"press 'E' to enter driver seat of toilet"

  • 05.14.2004 9:57 PM PDT
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well i would have to say i would have a level like sidewinder and blood gulch but put together, you see i would have 2 bases but the bases would be big fortresses and it would be extemely hard to get to the top, and at the top there would be slots to snipe in, then behind the base i would have trenches to sit in, then in the middle of the level i would have rolling hills and hiding spots and things along those lines with a few tunnnels like in sidewinder in the middle. and the level would be called, "marco"

  • 05.14.2004 10:01 PM PDT
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I'm guessing xbox will get more and more advanced allowing more and more players to play halo (halo2) at the same time so when that happens I think it would be fun just to have one hill and on top of that hill one base and on top of that bas a bunch of turrets, rockets, grenades, shotguns, assault rifles, etc. and all around the base is just a meadow of sorts with a huge cliff (not one to snipe from because there is no sniping only meaningless bonzai charges until one or a team retakes the base. the base would be much like that on blood gulch except with the hole smaller in the middle and have a latter up and no ways inside of the base except from getting on top of it of which there are four ramps leading up like in blood gulch. then you drop into the base and when inside its bloody close combat.

  • 05.14.2004 10:06 PM PDT
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yes the base will be twice as large inside

  • 05.14.2004 10:06 PM PDT
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close combat is cooler

  • 05.14.2004 10:20 PM PDT
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How about a base in the air sort of like boarding action. Too far apart to snipe like someone else previously said. 2 bridges connect them(long skinny ones). There is a wind current between the bridges. The bases contain many banshees for assault and warthogs to transport numbers across the bridge. In fact, the wind will be so strong you can only go across in a vehicle. Vehicles over time will regenerate. On either base there will be multiple turrets increasing as you move towards the flag. (This is a CTF map). As you enter into the room with the flag, there would be 4 motion sensor "bot" guns, as a final defense. Those are designed to defend the flag while you are gone. Then, outside on the roof and below the bridges there are 4 flak guns to take out banshees. Each team will also be given an EMP discharger that will be active once every 10 minutes. All players have to be in flag room at once to activate it. It disengages all bots, guns, vehicles, and shields of the opposite team for 1 minute. There should also be quite a few portable shields around. In the middle of the 2 bridges there will be a pad that connects the 2 that will be the size of about "LONGEST." That is designed to be able to be sort of like a king of the hill to hold back an invading team. Another great thing to add to the map is that when a team scores, all the players should be instantly transported to their own flag. As the game progress, the team with a lower score should get upgrades to armor and firing rate. They should also receive the ability to use the EMP device once every 9 minutes and it lasts for 1min and 30 seconds. That would give it a little edge. OH! What would be awesome though is if you made the map into an X so 4 teams could battle simutaneously. Imagine the dog fight. (Drooling in the background). That is what the flak guns are for. To take down the banshees. To finish, once every 25 minutes, one person from each team (the one with the most CTF scores (to make it interesting)) is transported to a secret area on the map while their team watches through that person's eyes. Each of the four people is given a club that turns into a pistol after 1 minute. The object of this mortal combat is to try to beat them to death and if it turns to a pistol, shoot them. The winner's team is awarded a CTF point and the game continues. Any questions?

  • 05.14.2004 11:30 PM PDT
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My perfect multiplayer map would be this:

Twice as big as blood gulch (like a blood gulch side by side) With jungle. The jungle get very dense around the bases so that it gives the attackers more cover and more options to be stealthy. The bases are big, 2 stories high with the flag being in the middle of the second story. There are 2 banshees on a big pad on top of the base, with a waist high wall around the top d 4 stationary guns (on each corner, 2 look over the courtyard which has plenty of destructible cover) And a gate wich only opens for the side the base belongs to, it can be permanantly opened though by going through a side door and flipping a switch in the ground floor of the base.
In the Courtyard there are 2 ghosts and a LAAG mounted warthog.This is how both bases look.
In the middle of the map there is a big lake. There is jungle all around it for cover. For ultimate sniper batttles over the lake (which ghosts can cross).
Theres my multiplayer map! I like it because it combines the sneakinesss of the lake sniping and sneaking up on people in the jungle, as well as pitched firefights in the courtyards and defending the base from the rooftop with the turrets!

  • 05.15.2004 4:03 AM PDT
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Posted by: sepiku
how about my school??

i mean havent you always wanted to run around in your school dressed as mastrechief shootin' everyone that you see?.... cumon u kno u wanna

and there could be a toilet vehicle... i can see it now
"press 'E' to enter driver seat of toilet"


you stole my idea dude!!! don't do that, it ain't nice... it just wasn't called for. shame on you... lots and lots of big, big shame!

btw, my original post is on page 10 and some more of it on page 13 if you wanted proof...

[Edited on 5/15/2004 4:08:48 AM]

  • 05.15.2004 4:05 AM PDT
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My map would be like blood gulch but it would be much larger and lots of sniper towers that would be hiden over all, many secret tunnels that will go to all over the map and to the top of the walls of rock. It would be allien airplanes and gun turrets over all of the map. Many on the walls and on a three flors high base in each end. and maybe underground bases that could have entries all over the map.

  • 05.15.2004 4:09 AM PDT
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Alot of these ideas are good but over-complicated (guns changing into clubs after a minute?? WTF??)
Personaly i never liked transporters, you walk into a green doorway and appear somewhere else, it always broke the tense atmosphere.
I did like thingme's idea about the EMP. Not how he/she put it though, maybe it would be triggered by an event or even go off at a random time. Imagine there is a massive fire fight, bullets flying everywhere, plasma rippling over rocks then suddenly everything goes momentarily blue and all guns are disabled, everyone jumps out of cover and butt rushes the enemy and a huge melee battle ensues. Hilarios.

  • 05.15.2004 5:54 AM PDT
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That sounds cool. You should put a worthog for the humans.You should have a school.You know throw a granade in a classroom.


[Edited on 5/15/2004 8:07:20 AM]

  • 05.15.2004 7:58 AM PDT
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i would make a mountain battlefield , in the snow with snowy trees and plenty of cover

  • 05.15.2004 8:28 AM PDT
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The school idea is a sick one. People already think geeky, introverted gameers playing violent games lead to Columbine-like disasters. Keep up the "good" ideas and you'll have a republican congressional committe calling for an injunction against the release of HALO2.

Now, my idea for the perfect map: And Iraqi prison, all the prisoners are grunts, and in addition to weapons we get chemical light sticks and broom handles. There's even a digital camera you can pick up and snap pix of your fellow spartans abusing grunts. You can email the pictures to anyone you want via XBOX Live.

One last thing: If you are over 18, in November one week before you pick up your copy of HALO2, please vote that MoFo Bush out of office so we can have some actual World Peace while we all playfully shoot eachother in Zanzibar.

- ComedyBoy

  • 05.15.2004 8:37 AM PDT
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im thinking a cuboid. Pitch black, save for flashlights and no obstacles. Basically a very long box. some turret emplacements at either end, 3 or 4 per side. SO pretty much as soon as 4 turrets go off on either side, not even including smg fire and what not, crossfire in the middle would prove a little troublesome, as soon as some1 starts shooting, espect a lot of returing fire, as the gun flare would light them up in the dark.

Nowhere to hide, nowhere to run. Ctf might prove fun in such a place.It would be very thin too, so players cant spread out, and pretty much get mown down as they approach the other side.



[Edited on 5/15/2004 8:49:52 AM]

  • 05.15.2004 8:48 AM PDT
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your in a giant feild with a circus in the middle, you can go in there and destroy the elephants and clowns, come on, you know you hate clowns who make you do rediculous humiliating crap, you can run into the the audiance, press X to sit in seet and watch show, if some one is in a seet donkey them out of it. and you can go on the tight rope if your skilled and put on a show for the audiance, if they are not intertained, give them what they really want. a giant blood bath

  • 05.15.2004 8:49 AM PDT
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If i were to make a map, it would be kinda battle creek style. Only really long, there would be a HUGE space between bases and the bases would be 10x bigger, it could support up to 30 players, and their would be human h2 turrents along the base walls to make some cool running up the line scenes.
Yea... thats the map for me... an all out ctf waaar lol.

  • 05.15.2004 9:02 AM PDT
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thanks man.. I can use all the support!

  • 05.15.2004 9:29 AM PDT